Difference between revisions of "Sacred 2:Combat Discipline"

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|74||313||537||726||889||1030||1153||1261||style="color:#ffffff;"|'''1356'''||1464||1658||1829||1981||2116||2238||2348||2447||2538||2621||2698||2768||2833
 
|74||313||537||726||889||1030||1153||1261||style="color:#ffffff;"|'''1356'''||1464||1658||1829||1981||2116||2238||2348||2447||2538||2621||2698||2768||2833
 
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Revision as of 21:31, 15 November 2008

combatdiscipline.gif Combat Discipline

Increases damage and improves regeneration of Combat Arts that are in a Combo. Also allows up to three Combat Arts in a combo. It should be noted that Combat Arts in a combo do not benefit from Increased Cast Speed from Lore skills.

  • Regeneration Time -10%
  • Damage +XX (refer to table below)

Check out the Full Chart

Skill level 1 10 20 30 40 50 60 70 75 80 90 100 110 120 130 140 150 160 170 180 190 200
Damage bonus: 74 313 537 726 889 1030 1153 1261 1356 1464 1658 1829 1981 2116 2238 2348 2447 2538 2621 2698 2768 2833


Mastery

  • At Level 75 Combat Discpline will allow up to four Combat Arts in a Combo.
  • Regeneration Time -20%
  • The increase in damage per skill level decreases until level 75 is reached, after which the increase in damage jumps up and increases by a significant amount per level of this skill.


Properties

  • Regeneration time bonus stacks with Concentration skill bonus.
  • Combat Discipline improves regeneration only for Arts that are in a combo, but you can assign a single Art to a combo to reap the benefits.
  • Combat Discipline gives a global damage boost for all Arts, in or out of combo. The bonus increases as you put more skill points in it. To translate the "+ X" into percentage, divide it by 10 (for example "+ 74" is actually a 7,4% increase, apparently rounded up to 8%).


Breakpoints

  • Regeneration time bonus is fixed at -10% below level 75 Combat Discipline
  • Regeneration time bonus is fixed at -20% above level 75 Combat Discipline