Difference between revisions of "Sacred 2:Combat Modules CC10"

From SacredWiki
Jump to navigation Jump to search
Line 74: Line 74:
  
 
== The set bonuses ==
 
== The set bonuses ==
 
+
I am removing the modifiers per difficulty at the moment because the bonus is not a fixed value, it changes based on either level or survival bonus (Since it's hard to determine which when testing in HC) - Zinsho
 
{|cellspacing="0"
 
{|cellspacing="0"
 
|-align="center"  
 
|-align="center"  
 
|class="cellborderth" style="background:transparent;border-top:0px;border-left:0px;"|
 
|class="cellborderth" style="background:transparent;border-top:0px;border-left:0px;"|
 
|class="cellborderth" width="80px"|  # of Items
 
|class="cellborderth" width="80px"|  # of Items
|class="cellborderth" width="65px"|  Bronze
+
 
|class="cellborderth" width="65px"|  Silver
 
|class="cellborderth" width="65px"|  Gold
 
|class="cellborderth" width="65px"|  Platinum
 
|class="cellborderth" width="65px"|  Niobium
 
|-align="center"
 
|class="cellborderlc" align="left"|BONUSNAME
 
|class="cellborder"| 
 
|class="cellborder"| 
 
|class="cellborder"| 
 
|class="cellborder"| 
 
|class="cellborder"| 
 
|class="cellborder"| 
 
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|BONUSNAME
+
|class="cellborderlc" align="left"|+All Skills
|class="cellborder"| 
+
|class="cellborder"|  3
|class="cellborder"| 
 
|class="cellborder"| 
 
|class="cellborder"| 
 
|class="cellborder"| 
 
|class="cellborder"|   
 
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|BONUSNAME
+
|class="cellborderlc" align="left"|Regeneration Time: Devout Guardian
|class="cellborder"| 
+
|class="cellborder"|  5
|class="cellborder"| 
 
|class="cellborder"| 
 
|class="cellborder"| 
 
|class="cellborder"| 
 
|class="cellborder"|   
 
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|BONUSNAME
+
|class="cellborderlc" align="left"|Aspect: Devout Guardian
|class="cellborder"| 
+
|class="cellborder"|  7
|class="cellborder"| 
 
|class="cellborder"| 
 
|class="cellborder"| 
 
|class="cellborder"| 
 
|class="cellborder"|   
 
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|BONUSNAME
+
|class="cellborderlc" align="left"|%Life Leech
|class="cellborder"| 
+
|class="cellborder"|  8
|class="cellborder"| 
 
|class="cellborder"| 
 
|class="cellborder"| 
 
|class="cellborder"| 
 
|class="cellborder"|   
 
 
|}
 
|}
 
http://www.sacredwiki.org/images/Sacred_2/sets/comb1.jpg
 
http://www.sacredwiki.org/images/Sacred_2/sets/comb1.jpg
 
  
 
== Recommended pieces ==
 
== Recommended pieces ==

Revision as of 20:41, 23 May 2009

Technical Data

Class: Temple Guardian
Set name: Combat Modules CC10


TG_Asp_01.png This set focuses on the Temple Guardian's aspect Devout Guardian

Set item names:


Available sockets:

  • Material.png # of Material?
  • Bronze.png # of Bronze?
  • Silver.png # of Silver?
  • Gold.png # of Gold?

Armor Resistances:

Bonus to Combat Arts

  • (Helm)
  • (Armor)
  • (Shoulders)
  • (Arms)
  • (Battery)
  • (Belt)
  • (Legs)
  • (Boots)

Bonus to skills

  • (Helm)
  • (Armor)
  • (Shoulders)
  • (Arms)
  • (Battery)
  • (Belt)
  • (Legs)
  • (Boots)

Bonus to attributes

  • (Helm)
  • (Armor)
  • (Shoulders)
  • (Arms)
  • (Battery)
  • (Belt)
  • (Legs)
  • (Boots)

Item modifiers

  • (Helm)
  • (Armor)
  • (Shoulders)
  • (Arms)
  • (Battery)
  • (Belt)
  • (Legs)
  • (Boots)

About the set

The set bonuses

I am removing the modifiers per difficulty at the moment because the bonus is not a fixed value, it changes based on either level or survival bonus (Since it's hard to determine which when testing in HC) - Zinsho

# of Items
+All Skills 3
Regeneration Time: Devout Guardian 5
Aspect: Devout Guardian 7
%Life Leech 8

comb1.jpg

Recommended pieces

Set Item Drop Levels

[center]combat.gif[/center]