Difference between revisions of "Sacred 2:Cybernetic Tormentor"

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(new TG set)
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== The set bonuses ==
 
== The set bonuses ==
 
+
I am removing the modifiers per difficulty at the moment because the bonus is not a fixed value, it changes based on either level or survival bonus (Since it's hard to determine which when testing in HC) - Zinsho
 
{|cellspacing="0"
 
{|cellspacing="0"
 
|-align="center"  
 
|-align="center"  
 
|class="cellborderth" style="background:transparent;border-top:0px;border-left:0px;"|
 
|class="cellborderth" style="background:transparent;border-top:0px;border-left:0px;"|
 
|class="cellborderth" width="80px"|  # of Items
 
|class="cellborderth" width="80px"|  # of Items
|class="cellborderth" width="65px"|  Bronze
+
|class="cellborderth" width="65px"|  Bonus
|class="cellborderth" width="65px"|  Silver
 
|class="cellborderth" width="65px"|  Gold
 
|class="cellborderth" width="65px"|  Platinum
 
|class="cellborderth" width="65px"|  Niobium
 
 
|-align="center"
 
|-align="center"
 
|class="cellborderlc" align="left"|BONUSNAME
 
|class="cellborderlc" align="left"|BONUSNAME
|class="cellborder"|   
+
|class="cellborder"|  3
|class="cellborder"|   
+
|class="cellborder"|  Damage over time -XX.X%
|class="cellborder"| 
 
|class="cellborder"| 
 
|class="cellborder"| 
 
|class="cellborder"| 
 
 
|-align="center"
 
|-align="center"
 
|class="cellborderlc" align="left"|BONUSNAME
 
|class="cellborderlc" align="left"|BONUSNAME
|class="cellborder"|   
+
|class="cellborder"|  4
|class="cellborder"|   
+
|class="cellborder"|  Chance to Reflect: Combat Arts +X.X%
|class="cellborder"| 
 
|class="cellborder"| 
 
|class="cellborder"| 
 
|class="cellborder"| 
 
|-align="center"
 
|class="cellborderlc" align="left"|BONUSNAME
 
|class="cellborder"| 
 
|class="cellborder"| 
 
|class="cellborder"| 
 
|class="cellborder"| 
 
|class="cellborder"| 
 
|class="cellborder"| 
 
|-align="center"
 
|class="cellborderlc" align="left"|BONUSNAME
 
|class="cellborder"| 
 
|class="cellborder"| 
 
|class="cellborder"| 
 
|class="cellborder"| 
 
|class="cellborder"| 
 
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|-align="center"
 
|class="cellborderlc" align="left"|BONUSNAME
 
|class="cellborder"| 
 
|class="cellborder"| 
 
|class="cellborder"| 
 
|class="cellborder"| 
 
|class="cellborder"| 
 
|class="cellborder"| 
 
 
|}
 
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http://www.sacredwiki.org/images/Sacred_2/sets/TG/cyberneticbonus.gif
 
http://www.sacredwiki.org/images/Sacred_2/sets/TG/cyberneticbonus.gif
 
  
 
== Recommended pieces ==
 
== Recommended pieces ==

Revision as of 20:27, 23 May 2009

Technical Data

Class: Temple Guardian

Set name: Cybernetic Tormentor

Set item names:


Available sockets:

  • Material.png None
  • Bronze.png None
  • Silver.png 4 Silver Sockets
  • Gold.png 5 Gold Sockets

Armor Resistances:

Bonus to Combat Arts

  • (Helm)
  • (Armor)
  • (Arms)
  • (Gloves)
  • (Belt)
  • (Legs)
  • (Boots)

Bonus to skills

  • (Helm)
  • (Armor)
  • (Arms)
  • (Gloves)
  • (Belt)
  • (Legs)
  • (Boots)

Bonus to attributes

  • (Helm)
  • (Armor)
  • (Arms)
  • (Gloves)
  • (Belt)
  • (Legs)
  • (Boots)

Item modifiers

  • (Helm)
  • (Armor)
  • (Arms)
  • (Gloves)
  • (Belt)
  • (Legs)
  • (Boots)

About the set

The set bonuses

I am removing the modifiers per difficulty at the moment because the bonus is not a fixed value, it changes based on either level or survival bonus (Since it's hard to determine which when testing in HC) - Zinsho

# of Items Bonus
BONUSNAME 3 Damage over time -XX.X%
BONUSNAME 4 Chance to Reflect: Combat Arts +X.X%

cyberneticbonus.gif

Recommended pieces

Set Item Drop Levels

[center]cybernetic.jpg[/center]