Difference between revisions of "Sacred 2:Demon Summoner"

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(Created page with "<onlyinclude>{{Enemy |Stats=File:Demon summoner d2f stats.png |Thumb=160px |Damage and Weaknesses= Damage Types: *{{Physical}} *{{Magic}} W...")
 
 
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'''See Also:'''
 
'''See Also:'''
 
* [http://darkmatters.org/forums/index.php?/topic/22687-diablo-2-fallen-creatures-thread/ The Diablo 2 Fallen Creatures Thread]
 
* [http://darkmatters.org/forums/index.php?/topic/22687-diablo-2-fallen-creatures-thread/ The Diablo 2 Fallen Creatures Thread]
* [[Sacred:Shadow Guard|Shadow Guard]] - normal Demon Summoners are adapted from the one of the demon enemy types from [[Sacred: Underworld]].
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* [[Sacred:Demons]] - normal Demon Summoners are adapted from the one of the demon enemy types from [[Sacred: Underworld]].

Latest revision as of 02:24, 3 May 2017

Damage Types:

Weakest Against:

  • None

Region: Wastelands

Damage Types:

Weakest Against:

  • None

Region: Wastelands

Battle Notes

  • Racial Type: Demon
  • Demon Summoners have physical-to-magic damage conversion on their attacks, though they use mage AI and usually won't use melee attacks unless engaged in close combat first.
  • Demon Summoners have additional damage mitigation against magic damage.

Special Abilities:

  • Red Lightning Strike - hits you with a red lightning bolt that causes physical damage, magic DOT, and Leech life from opponents. A very dangerous attack that cannot be dodged.
  • Summon Burning Dead - this spell summons a single elite Burning Dead. It only has a 10 second cooldown so it will summon more quite often, but the skeletons don't pose much of a threat.
  • Blind (elites only) - a curse that severely penalizes the player's attack speed and attack rating for 10 seconds. Indicated by a black cloud around the character's head. Causes no damage.


See Also: