Difference between revisions of "Sacred 2:Du'Rach Commander Harrad'smit"

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==== Notes ====
 
==== Notes ====
* Has 0 Ice armor, but 100% Ice damage mitigation. Can't be damaged by Ice without means of penetrating the immunity like for example Mastered Ancient Magic.
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* Has 0 Ice armor, but 100% Ice damage mitigation. Can't be damaged by Ice without means of penetrating the immunity like for example Mastered [[Sacred 2:Ancient Magic |Ancient Magic]].
 
* Can cast an Ice projectile, Poison cloud and has a teleport that most Sand People use.
 
* Can cast an Ice projectile, Poison cloud and has a teleport that most Sand People use.
 
* Regular attacks do Physical and Magic damage.
 
* Regular attacks do Physical and Magic damage.

Latest revision as of 16:17, 28 July 2023

Was present in the vanilla game files but never used in-game. Some mods like Enhanced Edition or Purist Fixpack restore him as a boss of the side quest Take the Initiative.

Damage Done:

Weak against:

  • Nothing in particular

Immune to:


Quests

Notes

  • Has 0 Ice armor, but 100% Ice damage mitigation. Can't be damaged by Ice without means of penetrating the immunity like for example Mastered Ancient Magic.
  • Can cast an Ice projectile, Poison cloud and has a teleport that most Sand People use.
  • Regular attacks do Physical and Magic damage.
  • Has a contingent of Elite Personal Guards near him but can be easily lured away from them to fight him alone.