Sacred 2:Frost Flare

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Revision as of 16:18, 14 March 2009 by Schot (talk | contribs) (Removed Dmg tye. To be adjusted via template restructure)
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HE_06.gif A powerful frost blast is directed towards an opponent inflicting damage over time while temporarily decreasing the target's movement rate.

Aspect

HE_Asp_02.png - Mystic Stormite

Modifications

MODicons_12.gif Bronze
  • Spell Flow - Significantly decreases the regeneration time of Frost Flare. (25% decrease)
  • Freeze - Further reduces target's movement rate. (30% + 0.3% per CA level further decreased)

MODicons_10.gif Silver
  • Constraint - Reduces the opponent's chance to hit successfully. (50 + 2 per CA level attack value reduction)
  • Frost - Additionally increases the ice damage over time. (38.1% increase)

MODicons_08.gif Gold
  • Icy Circle - Freezes opponents within a significantly larger area around the target. (333% of base area)
  • Perpetuity - Increases the duration of the freezing effects. (50% increase)


Skills

The following skills will affect this combat art:

  • Mystic Stormite Lore - improves damage, critical chance and casting speed
  • Mystic Stormite Focus - improves regeneration time and maximum combat art levels
  • Concentraton - directly improves regeneration time
  • Ancient Magic - directly improves combat art damage
  • ...

Usage Strategies

Frost flare is best used for sniping. It has relatively low damage, but compensates with a rather serious combat art range. Zoom out as far as you can, advance carefully and start sniping the enemies from far away. The reduction in movement and the damage over time stacks as long as the effect from previous casts still lasts (refer to the CA for duration time on that matter). Be careful with enemy groups where hitting one mob will turn all of them aggressive towards you. In those cases use a crowd control combat art instead.

Pros and Cons

Pros

  • Decent damage over time
  • Very long combat art range
  • Great for fast sniping
  • Does not aggro surrounding mobs as long as they are not a group
  • Reduction in movement speed increases with consecutive casts on the same enemy
  • The Damage over Time also stacks with consecutive casts and does not overwrite the DoT from the previous cast on the same enemy (as long as the previous DoT effect lasts)

Cons

  • Relatively low damage
  • Does not work against groups of enemies
  • Hard to balance between damage and regeneration time

Stats Chart


PICTURE HERE

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