Difference between revisions of "Sacred 2:Green Islands (Light)"

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You arrive in Aerendyr, a city of beautiful Dryads. Talk to Dranaigh, the pretty Dryad with big... assets.
 
You arrive in Aerendyr, a city of beautiful Dryads. Talk to Dranaigh, the pretty Dryad with big... assets.
  
[http://i120.photobucket.com/albums/o185/Antitrusty/special/dryad_quest1.jpg http://i120.photobucket.com/albums/o185/Antitrusty/special/th_dryad_quest1.jpg]
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{{S2frame|[[Image:dryad_quest1.jpg|400px]]|left}}
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To earn the trust of Dryads, you need to shut down a mine that is polluting the air. The mine is west of Aerendyr. The guards don't talk that much, you know what to do. Return to Dranaigh once you're finished. Whoops, more work awaits you...
  
To earn the trust of Dryads, you need to shut down a mine that is polluting the air. The mine is west of Aerendyr. The guards don't talk that much, you know what to do. Return to Dranaigh once you're finished. Whoops, more work awaits you...
 
  
[http://i120.photobucket.com/albums/o185/Antitrusty/special/dryad_quest2.jpg http://i120.photobucket.com/albums/o185/Antitrusty/special/th_dryad_quest2.jpg] [http://i120.photobucket.com/albums/o185/Antitrusty/special/dryad_quest3.jpg http://i120.photobucket.com/albums/o185/Antitrusty/special/th_dryad_quest3.jpg]
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{{S2frame|[[Image:dryad_quest2.jpg|400px]]|left}}
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{{S2frame|[[Image:dryad_quest3.jpg|400px]]|left}}
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<br clear="both" />
  
 
You'll find the bandits north of Aerendyr. On the way there you stumble on a group of Orcs, who insist that you have freed them from someone and that their life belongs to you now. They'll help you in your fight.
 
You'll find the bandits north of Aerendyr. On the way there you stumble on a group of Orcs, who insist that you have freed them from someone and that their life belongs to you now. They'll help you in your fight.
  
[http://i120.photobucket.com/albums/o185/Antitrusty/special/dryad_quest4.jpg http://i120.photobucket.com/albums/o185/Antitrusty/special/th_dryad_quest4.jpg]
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{{S2frame|[[Image:dryad_quest4.jpg|400px]]|left}}
 
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Kill the bandits in the camp and talk to the cute Dryad girl. She doesn't look like she needs to be resqued, as she teleports away on her own. Meet Dyria D'Arquelyght in the Dyr-Laigh capital.
 
Kill the bandits in the camp and talk to the cute Dryad girl. She doesn't look like she needs to be resqued, as she teleports away on her own. Meet Dyria D'Arquelyght in the Dyr-Laigh capital.
  
[http://i120.photobucket.com/albums/o185/Antitrusty/special/dryad_quest5.jpg http://i120.photobucket.com/albums/o185/Antitrusty/special/th_dryad_quest5.jpg]
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{{S2frame|[[Image:dryad_quest5.jpg|400px]]|left}}
 
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Once you find a way through the tricky Dryad treehouse bridges, Dyria will tell you [[Sacred 2:Lethal Crystal (Light)|who kidnapped her and why]].
 
Once you find a way through the tricky Dryad treehouse bridges, Dyria will tell you [[Sacred 2:Lethal Crystal (Light)|who kidnapped her and why]].
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== Logbook Entry ==
 
== Logbook Entry ==
 
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{|
[http://i120.photobucket.com/albums/o185/Antitrusty/special/green_islands_log1.jpg http://i120.photobucket.com/albums/o185/Antitrusty/special/th_green_islands_log1.jpg] [http://i120.photobucket.com/albums/o185/Antitrusty/special/green_islands_log2.jpg http://i120.photobucket.com/albums/o185/Antitrusty/special/th_green_islands_log2.jpg] [http://i120.photobucket.com/albums/o185/Antitrusty/special/green_islands_log3.jpg http://i120.photobucket.com/albums/o185/Antitrusty/special/th_green_islands_log3.jpg]
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|{{S2frame|[[Image:green_islands_log1.jpg|400px]]|left}}
 
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|{{S2frame|[[Image:green_islands_log2.jpg|400px]]|left}}
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|{{S2frame|[[Image:green_islands_log3.jpg|400px]]|left}}
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|}
  
 
== Notes ==
 
== Notes ==

Revision as of 23:13, 1 September 2013