Sacred 2:HolosBrothers Guide to Buff Suits, How to achieve max buff benefits without the regen penalty

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HolosBrothers Guide to Buff Suits, How to achieve max buff benefits without the regen penalty

By locolagarto and Furian67


So here we are on a Beautiful Memorial Day afternoon, and the sky turns dark. sigh.gif The clouds have rolled in and the thunder and lightening had started. All of a sudden down comes the rain, and the lightening seems to be hitting right outside the house and OUT GO THE LIGHTS! Now, lights we can live without, but no internet or computer.... NO SACRED! cry.gif

So here is Furian67 and I sitting in the living room, both of us browsing away on our smart phones ( Driod vs. iPhone). starwars.gif (DarkMatters of course!) And we start to discuss whatever comes to mind. the conversation goes to buff suits. Furian has been an avid buff suit builder ever since Console. I haven't ever really had any interest. So covertly devil.gif Furian starts to passively lead me towards some self discovery. But we can't test any of his assertions...but wait!

I quickly remember the laptop runs on battery power so woot.gif we got something to do till the electric comes back! Furian is convinced that you get all the benefits a boosted buff even after you remove all the boosters. I had experienced this before with using a sword and shield socketed with all skills, but never took it to the limit of imagination.

So I quickly start a LAN session on the laptop (not internet, and running on battery power) with a level 200 test High elf.

I set the test subject up as follows:

Arcane lore = 75

Arcane Focus = 75

Delphic lore = 75

Delphic Focus = 75

Concentration = 1

1 rune into fire skin (Modded for inferno, revenge, ardor) and oops! 2 runes into Grand Invigoration(Modded for Pyro, life energy, resilience).

With no armor on and both buffs on I have these bonuses from the Sigma:

Chance to reflect: Close combat = 25.2%

fire mitigation = 20.2%

Fire Damage = +52%

HP Regen = 25.5/s

Detrimental magic effects = 23.4%

Regen Pyro = -10.7%

Regen = -10.7%

Regen Pyro = -29.5%

Now I build 2 buff suites.

1. full Pyro set socketed with all niob Fire Skin Runes = +106 to Fire skin

2. Full delphic suit with all niob GI runes = +176 to GI

Next I equip each suit and cast the buff, rinse and repeat.

Now with no gear on but with both buffs on from boosted suits:

Chance to reflect: close Combat = 53%

Fire mitigation = 40%

Fire damage = 250.6

HP regen = 937.5

Detrimental Magic Effects = -39.3%

Regen pyro = -55.7%

Regen = -55.7%

Regen Pyro = - 70.6%


Regen penalty from Fireskin after buff suit is 1.3%


So we were able to get CA level 100 buff bonuses from level 1 Buffs. This is merely 1 example of the benefits of a buff suit. Imagine a warding energy buff with level 100 benefits with on level 1 regen penalty or Grim resilience with level 100 bonuses with level 1 regen penalty. The options are endless, and this would allow us to raise CA levels of spells and attacks even higher with less penalties from Buffs. in combo with Rph this could honestly make for some really powerfull builds

Niob level Runes are +6 to the CA and are level 50 when socketed into gear. Plat are plus 4 with level 35 when socked. See the Wiki page here for more details on Runes.


Woo hoo! the power is back on and Furian67 just bolted for his computer!


note: A buff suit can be made from any kind of gear with sockets in it, as well as a weapon and shield with sockets. +all All Skill can be added as well to gear or booster slots(in armor screen) to raise the focus level of the buff.



Originally published at DarkMattersfor review and discussion.

See Also