Sacred 2:Ice

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ice.jpg Ice is one of the five basic Elemental Damage and resistance types. Ice damage can be used as damage via melee/ranged and in magical combat by choosing Combat Arts with the element a player has strategically chosen to use against select opponents.

Blacksmithing

The Ice damage type, in the form of a Ice Crystal can be forged into weapons or armor which will increase the weapon's chance to successfully inflict Chance for Freeze which is a Secondary Damage Effect as well as a Detrimental magic effects. If successful, the effect of Chance for Freeze is a x% chance that the target will be frozen. When frozen, the target will have a 25% reduction to both attack speed and movement speed.

Damage Type

Ice, as well, can be a default damage type of some class's Combat Arts. Depending upon the chosen combat art, it may even be mixed with other, different, damage types. For example, the High Elf's Glacial Thorns' elemental damage type starting composition is 50% Physical/50% Ice. This means that each of the thorns that hits has a very good chance of inflicting Chance for Freeze as the percentage of Ice damage type in that combat art is 50%.

Resistances

Increasing a player's Ice resistance via armor or forging rings or amulets into worn gear or weapons can also decrease damage done by incoming Ice attacks from opponents via their melee, ranged or spell. Players should always attempt to use ice damage type against enemies who have the least resistance to it. Using ice damage type via weapon/ranged or spell versus an enemy who has tremendous ice resistance can reduce a player's damage by a minimum of 50 percent!