Difference between revisions of "Sacred 2:Infinite Revenge"

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== Technical Data ==
 
== Technical Data ==
 
+
<u>'''Class:'''</u> '''[[Sacred 2:Seraphim|Seraphim]]'''
 
 
<u>Class</u>: '''Seraphim'''
 
 
   
 
   
<u>Set name</u>: '''Infinite Revenge'''
+
<u>'''Set name:'''</u> '''Infinite Revenge'''
 
 
  
<u>Set item names:</u>
+
<u>'''Set Item Names:'''</u>
 
* [[Sacred 2:Helmet of Fury|Chestplate of Fury]] (Helm)
 
* [[Sacred 2:Helmet of Fury|Chestplate of Fury]] (Helm)
 
* [[Sacred 2:Light Battle Plate|Light Battle Plate]] (Armor)
 
* [[Sacred 2:Light Battle Plate|Light Battle Plate]] (Armor)
Line 19: Line 16:
 
* [[Sacred 2:Wings of Revenge|Wings of Revenge]] (Wings)
 
* [[Sacred 2:Wings of Revenge|Wings of Revenge]] (Wings)
  
 +
<u>'''Available Sockets:'''</u>
 +
* [[Image:Bronze.png]] 1 Bronze
 +
* [[Image:Silver.png]] 4 Silver
 +
* [[Image:Gold.png]] 4 Gold
  
<u>Available sockets:</u>
+
<u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u>
* [[Image:Material.png]] None
+
* {{physical}}
* [[Image:Bronze.png]] 1 Bronze Sockets
+
* {{ice}}
* [[Image:Silver.png]] 4 Silver Sockets
+
* {{magic}}
* [[Image:Gold.png]] 4 Gold Sockets
 
  
<u>Armor Resistances:</u>
+
== Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
* [[Sacred 2:Physical|Physical]]
+
* N/A
* [[Sacred 2:Ice|Ice]]
 
* [[Sacred 2:Magic|Magic]]
 
  
== Bonus to Combat Arts ==
+
== Bonus to [[Sacred 2:Skills|Skills]] ==
 +
* [[Sacred 2:Defensive Skills|Defensive Skills]] (Armor, Wings)
  
== Bonus to skills ==
+
== Bonus to [[Sacred 2:Attributes|Attributes]] ==
* [[Sacred 2:Defensive Skills|Defensive Skills]] (Armor)
 
* [[Sacred 2:Defensive Skills|Defensive Skills]] (Wings)
 
 
 
== Bonus to attributes ==
 
 
* [[Sacred 2:Vitality|Vitality]] (Shoulders)
 
* [[Sacred 2:Vitality|Vitality]] (Shoulders)
  
== Item modifiers ==
+
== [[Sacred 2:Item Modifiers|Item Modifiers]] ==
 
* [[Sacred 2:Chance to reflect: Stun|Chance to reflect: Stun]] (Helm)
 
* [[Sacred 2:Chance to reflect: Stun|Chance to reflect: Stun]] (Helm)
 
* [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Helm)
 
* [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Helm)
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* [[Sacred 2:Run Speed|Run Speed]] (Wings)
 
* [[Sacred 2:Run Speed|Run Speed]] (Wings)
  
== About the set ==
+
== About the Set ==
 +
* ...
  
 +
== The Set Bonuses ==
 +
These bonuses are dependent on character level and [[Sacred 2:Difficulty Levels|game difficulty]].  As the character levels up the Set Bonus will increase on a per level basis.  In some cases there will be no change in stats from one level to another.  This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses.  For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.
  
== The set bonuses ==
 
  
 
{|cellspacing="0"
 
{|cellspacing="0"
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|class="cellborderth" width="65px"|  Niobium
 
|class="cellborderth" width="65px"|  Niobium
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Chance to reflect: Combat Arts
+
|class="cellborderlc" align="left"|[[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]]
 
|class="cellborder"|  4
 
|class="cellborder"|  4
 
|class="cellborder"|   
 
|class="cellborder"|   
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|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
|class="cellborder"|  +15.8%
+
|class="cellborder"|  + 15.8 %
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Damage over time: Physical
+
|class="cellborderlc" align="left"|[[Sacred 2:Damage over time: Physical|Damage over time: Physical]]
 
|class="cellborder"|  3
 
|class="cellborder"|  3
 
|class="cellborder"|   
 
|class="cellborder"|   
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|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
|class="cellborder"|  -39.0%
+
|class="cellborder"|  - 39.0 %
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Damage over time: Magic
+
|class="cellborderlc" align="left"|[[Sacred 2:Damage over time: Magic|Damage over time: Magic]]
 
|class="cellborder"|  3
 
|class="cellborder"|  3
 
|class="cellborder"|   
 
|class="cellborder"|   
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|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
|class="cellborder"|  -39.0%
+
|class="cellborder"|  - 39.0 %
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Damage over time: Fire
+
|class="cellborderlc" align="left"|[[Sacred 2:Damage over time: Fire|Damage over time: Fire]]
 
|class="cellborder"|  3
 
|class="cellborder"|  3
 
|class="cellborder"|   
 
|class="cellborder"|   
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|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
|class="cellborder"|  -39.0%
+
|class="cellborder"|  - 39.0 %
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Damage over time: Poison
+
|class="cellborderlc" align="left"|[[Sacred 2:Damage over time: Poison|Damage over time: Poison]]
 
|class="cellborder"|  3
 
|class="cellborder"|  3
 
|class="cellborder"|   
 
|class="cellborder"|   
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|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
|class="cellborder"|  -39.0%
+
|class="cellborder"|  - 39.0 %
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Damage over time: Ice
+
|class="cellborderlc" align="left"|[[Sacred 2:Damage over time: Ice|Damage over time: Ice]]
 
|class="cellborder"|  3
 
|class="cellborder"|  3
 
|class="cellborder"|   
 
|class="cellborder"|   
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|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
|class="cellborder"|  -39.0%
+
|class="cellborder"|  - 39.0 %
 
|}
 
|}
 
http://www.sacredwiki.org/images/Sacred_2/sets/Sera/infinitebonus.gif
 
http://www.sacredwiki.org/images/Sacred_2/sets/Sera/infinitebonus.gif
  
 
== Recommended pieces ==
 
== Recommended pieces ==
 +
*...
  
 
== Set Item Drop Levels ==
 
== Set Item Drop Levels ==
 +
*Pieces begin dropping at level 20 and drop every 15 levels afterward.
  
 +
==See Also==
 +
*[[Sacred 2:Set Items|Set Items]]
 +
*[[Sacred 2:Character Class|Character Class]]
  
 
|VALIGN="top" width="10%"|
 
|VALIGN="top" width="10%"|
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{{:Sacred 2:Shoulders of Guilt}}
 
{{:Sacred 2:Shoulders of Guilt}}
 
{{:Sacred 2:Wings of Revenge}}
 
{{:Sacred 2:Wings of Revenge}}
 +
 
|}
 
|}
 
 
  
 
[[Category:Sacred 2 Sets|I]][[Category:Sacred 2 Seraphim Set|I]]
 
[[Category:Sacred 2 Sets|I]][[Category:Sacred 2 Seraphim Set|I]]

Revision as of 13:08, 16 January 2017

download-button.png

Technical Data

Class: Seraphim

Set name: Infinite Revenge

Set Item Names:

Available Sockets:

  • Bronze.png 1 Bronze
  • Silver.png 4 Silver
  • Gold.png 4 Gold

Armor Resistances:

Bonus to Combat Arts

  • N/A

Bonus to Skills

Bonus to Attributes

Item Modifiers

About the Set

  • ...

The Set Bonuses

These bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.


# of Items Bronze Silver Gold Platinum Niobium
Chance to reflect: Combat Arts 4 + 15.8 %
Damage over time: Physical 3 - 39.0 %
Damage over time: Magic 3 - 39.0 %
Damage over time: Fire 3 - 39.0 %
Damage over time: Poison 3 - 39.0 %
Damage over time: Ice 3 - 39.0 %

infinitebonus.gif

Recommended pieces

  • ...

Set Item Drop Levels

  • Pieces begin dropping at level 20 and drop every 15 levels afterward.

See Also

infinite.jpg