Difference between revisions of "Sacred 2:Insignia of Balefullness"

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(→‎Item Modifiers: added missing modifier)
 
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== [[Sacred 2:Item Modifiers|Item Modifiers]] ==
 
== [[Sacred 2:Item Modifiers|Item Modifiers]] ==
 
*[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Helm)
 
*[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Helm)
 +
 
*[[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] (Helm)
 
*[[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] (Helm)
 +
 +
*[[Sacred 2:Block chance: Projectiles|Block chance: Projectiles]] (Helm)
 +
** Requires the [[Sacred 2:Armor Lore|Armor Lore]] skill to unlock this modifier
 +
 
*[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] (Armor)
 
*[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] (Armor)
 +
 
*[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Armor)
 
*[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Armor)
 +
 
*[[Sacred 2:Defense Value|Defense Value]] (Armor)
 
*[[Sacred 2:Defense Value|Defense Value]] (Armor)
 +
 
*[[Sacred 2:Chance for critical hits|Chance for critical hits]] (Ring)
 
*[[Sacred 2:Chance for critical hits|Chance for critical hits]] (Ring)
 +
 
*[[Sacred 2:Attack Speed|Attack Speed]] (Ring)
 
*[[Sacred 2:Attack Speed|Attack Speed]] (Ring)
 +
 
*[[Sacred 2:Chance to evade|Chance to evade]] (Legs)
 
*[[Sacred 2:Chance to evade|Chance to evade]] (Legs)
 +
 
*[[Sacred 2:Run Speed|Run Speed]] (Legs)
 
*[[Sacred 2:Run Speed|Run Speed]] (Legs)
 +
 
*[[Sacred 2:Defense Value|Defense Value]] (Legs)
 
*[[Sacred 2:Defense Value|Defense Value]] (Legs)
  

Latest revision as of 10:23, 13 January 2017

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Technical Data

Class: Inquisitor

Set name: Insignia of Balefulness

Set Item Names:

Available Sockets:

  • Silver.png 3 Silver
  • Gold.png 3 Gold

Armor Resistances:

Bonus to Combat Arts

  • N/A

Bonus to Skills

  • N/A

Bonus to Attributes

  • N/A

Item Modifiers

About the Set

  • ...

The Set Bonuses

These bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.


# of Items Bronze Silver Gold Platinum Niobium
Dexterity % +18.7%

insigniastats.gif

Recommended pieces

  • ...

Set Item Drop Levels

  • Pieces begin dropping at level 20 and drop every 15 levels afterward.

See Also

insignia.jpg