Difference between revisions of "Sacred 2:Item Modifiers"

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==White Mods==
 
==White Mods==
  
Armor +X type
+
[[Sacred 2:Armor +X type|Armor +X type]]
  
Attack Value +X
+
[[Sacred 2:Attack Value +X|Attack Value +X]]
  
Attack Speed +X%
+
[[Sacred 2:Attack Speed +X%|Attack Speed +X%]]
  
Casting Speed +X%
+
[[Sacred 2:Casting Speed +X%|Casting Speed +X%]]
  
 
- the item with the highest modifier of this type adds directly to your combat art execution speed, but not your attack speed. (confirmed for melee CA)
 
- the item with the highest modifier of this type adds directly to your combat art execution speed, but not your attack speed. (confirmed for melee CA)
  
Defense Value +X
+
[[Sacred 2:Defense Value +X|Defense Value +X]]
  
Max.  Hitpoints  +X
+
[[Sacred 2:Max.  Hitpoints  +X|Max.  Hitpoints  +X]]
  
Speed
+
[[Sacred 2:Speed|Speed]]
  
 
- Unlocks attack speed or casting speed with the appropriate skill, e.g. armor lore, sword lore.   
 
- Unlocks attack speed or casting speed with the appropriate skill, e.g. armor lore, sword lore.   
  
Regeneration Penalty +X%
+
[[Sacred 2:Regeneration Penalty +X%|Regeneration Penalty +X%]]
  
 
==Blue Mods==
 
==Blue Mods==
  
Life Leeched per hit +X
+
[[Sacred 2:Life Leeched per hit +X|Life Leeched per hit +X]]
  
Life Leeched per hit +X%
+
[[Sacred 2:Life Leeched per hit +X%|Life Leeched per hit +X%]]
  
"Combat Art"  +X
+
[[Sacred 2:"Combat Art"  +X|"Combat Art"  +X]]
  
"Weapon Skill" +X
+
[[Sacred 2:"Weapon Skill" +X|"Weapon Skill" +X]]
  
"CA Skill" +X
+
[[Sacred 2:"CA Skill" +X|"CA Skill" +X]]
  
"Skill Name" +X
+
[[Sacred 2:"Skill Name" +X|"Skill Name" +X]]
  
Aspect: Name +X
+
[[Sacred 2:Aspect: Name +X|Aspect: Name +X]]
  
Block Chance: Close Combat
+
[[Sacred 2:Block Chance: Close Combat|Block Chance: Close Combat]]
  
Block Chance: Combat Arts +X%
+
[[Sacred 2:Block Chance: Combat Arts +X%|Block Chance: Combat Arts +X%]]
  
Block Chance: Root +X%
+
[[Sacred 2:Block Chance: Root +X%|Block Chance: Root +X%]]
  
Combat Values +X
+
[[Sacred 2:Combat Values +X|Combat Values +X]]
  
Visibility Range +X%
+
[[Sacred 2:Visibility Range +X%|Visibility Range +X%]]
  
Opponent's defense value -X.X%
+
[[Sacred 2:Opponent's defense value -X.X%|Opponent's defense value -X.X%]]
  
Chance for critical hits +X%
+
[[Sacred 2:Chance for critical hits +X%|Chance for critical hits +X%]]
  
Chance to dismount opponent +X%
+
[[Sacred 2:Chance to dismount opponent +X%|Chance to dismount opponent +X%]]
  
Chance to evade: +X%
+
[[Sacred 2:Chance to evade: +X%|Chance to evade: +X%]]
 
* lowers enemies base hit chance based on your '''base''' defence as following; new enemy hit chance = old enemy hit chance / (1 + evade/100). Any item, attribute, skill or CA that adds defence, excluding +X% defence, is considered your '''base''' defence.
 
* lowers enemies base hit chance based on your '''base''' defence as following; new enemy hit chance = old enemy hit chance / (1 + evade/100). Any item, attribute, skill or CA that adds defence, excluding +X% defence, is considered your '''base''' defence.
  
Chance to inflict open wounds +X%
+
[[Sacred 2:Chance to inflict open wounds +X%|Chance to inflict open wounds +X%]]
  
Chance to inflict deep wound +X%
+
[[Sacred 2:Chance to inflict deep wound +X%|Chance to inflict deep wound +X%]]
 
* Decreses enemies base hitpoint value temporarily
 
* Decreses enemies base hitpoint value temporarily
  
Chance to inflict serious wound +X%
+
[[Sacred 2:Chance to inflict serious wound +X%|Chance to inflict serious wound +X%]]
  
Chance to inflict deadly wound +X%
+
[[Sacred 2:Chance to inflict deadly wound +X%|Chance to inflict deadly wound +X%]]
  
Chance to knock back opponents +X%
+
[[Sacred 2:Chance to knock back opponents +X%|Chance to knock back opponents +X%]]
  
Detrimental magic effects -X%
+
[[Sacred 2:Detrimental magic effects -X%|Detrimental magic effects -X%]]
  
Spell Intensity +X%
+
[[Sacred 2:Spell Intensity +X%|Spell Intensity +X%]]
  
Spell Resistance +X%
+
[[Sacred 2:Spell Resistance +X%|Spell Resistance +X%]]
  
Selling Price +X%
+
[[Sacred 2:Selling Price +X%|Selling Price +X%]]
  
"Attribute Name" +X
+
[[Sacred 2:"Attribute Name" +X|"Attribute Name" +X]]
  
Conversion Physical to Fire +X%
+
[[Sacred 2:Conversion Physical to Fire +X%|Conversion Physical to Fire +X%]]
  
Conversion Physical to Ice +X%
+
[[Sacred 2:Conversion Physical to Ice +X%|Conversion Physical to Ice +X%]]
  
Conversion Physical to Magic +X%
+
[[Sacred 2:Conversion Physical to Magic +X%|Conversion Physical to Magic +X%]]
  
Conversion Physical to Poison +X%
+
[[Sacred 2:Conversion Physical to Poison +X%|Conversion Physical to Poison +X%]]
  
Run Speed +X%
+
[[Sacred 2:Run Speed +X%|Run Speed +X%]]
  
 
==Yellow Mods==
 
==Yellow Mods==
  
All Skills +X
+
[[Sacred 2:All Skills +X|All Skills +X]]
  
Armor: Physical +X%
+
[[Sacred 2:Armor: Physical +X%|Armor: Physical +X%]]
  
Chance to find valuables +X%
+
[[Sacred 2:Chance to find valuables +X%|Chance to find valuables +X%]]
  
Chance to fear opponents away +X%
+
[[Sacred 2:Chance to fear opponents away +X%|Chance to fear opponents away +X%]]
  
Chance for critical hits +X%
+
[[Sacred 2:Chance for critical hits +X%|Chance for critical hits +X%]]
  
Opponent's chance to burn(You) +X%
+
[[Sacred 2:Opponent's chance to burn(You) +X%|Opponent's chance to burn(You) +X%]]
  
 
==Damage Mods==
 
==Damage Mods==
  
Chance for Burn +X%
+
[[Sacred 2:Chance for Burn +X%|Chance for Burn +X%]]
  
Chance for Freeze +X%
+
[[Sacred 2:Chance for Freeze +X%|Chance for Freeze +X%]]
  
Chance for Poison +X%
+
[[Sacred 2:Chance for Poison +X%|Chance for Poison +X%]]
  
Chance for Weaken +X%
+
[[Sacred 2:Chance for Weaken +X%|Chance for Weaken +X%]]
  
Damage +X%
+
[[Sacred 2:Damage +X%|Damage +X%]]
  
Damage: Physical +X.X%
+
[[Sacred 2:Damage: Physical +X.X%|Damage: Physical +X.X%]]
  
Damage: Poison +X%
+
[[Sacred 2:Damage: Poison +X%|Damage: Poison +X%]]
  
Damage of enraged players +X%   (The more damage you suffer the more damage you deal)
+
[[Sacred 2:Damage of enraged players +X% |Damage of enraged players +X% ]]  (The more damage you  
 +
suffer the more damage you deal)
  
Damage over time(done to you by enemy): Physical -X%
+
[[Sacred 2:Damage over time: Physical -X%|Damage over time: Physical -X%]] (done to you by enemy)
  
Damage over time(done to you by enemy): Magic -X%
+
[[Sacred 2:Damage over time: Magic -X%|Damage over time: Magic -X%]] (done to you by enemy)
  
Opponent's armor: Physical -X%
+
[[Sacred 2:Opponent's armor: Physical -X%|Opponent's armor: Physical -X%]]
  
Opponent's attack value -X%
+
[[Sacred 2:Opponent's attack value -X%|Opponent's attack value -X%]]
  
Opponent's chance to evade -X%
+
[[Sacred 2:Opponent's chance to evade -X%|Opponent's chance to evade -X%]]
  
Opponent level for deathblow +X%  (When the opponent's HP falls below this threshold you deal double damage)
+
[[Sacred 2:Opponent level for deathblow +X% |Opponent level for deathblow +X%]]   (When the opponent's HP falls below this threshold you deal double damage)

Revision as of 11:53, 14 December 2008

White Mods

Armor +X type

Attack Value +X

Attack Speed +X%

Casting Speed +X%

- the item with the highest modifier of this type adds directly to your combat art execution speed, but not your attack speed. (confirmed for melee CA)

Defense Value +X

Max. Hitpoints +X

Speed

- Unlocks attack speed or casting speed with the appropriate skill, e.g. armor lore, sword lore.

Regeneration Penalty +X%

Blue Mods

Life Leeched per hit +X

Life Leeched per hit +X%

"Combat Art" +X

"Weapon Skill" +X

"CA Skill" +X

"Skill Name" +X

Aspect: Name +X

Block Chance: Close Combat

Block Chance: Combat Arts +X%

Block Chance: Root +X%

Combat Values +X

Visibility Range +X%

Opponent's defense value -X.X%

Chance for critical hits +X%

Chance to dismount opponent +X%

Chance to evade: +X%

  • lowers enemies base hit chance based on your base defence as following; new enemy hit chance = old enemy hit chance / (1 + evade/100). Any item, attribute, skill or CA that adds defence, excluding +X% defence, is considered your base defence.

Chance to inflict open wounds +X%

Chance to inflict deep wound +X%

  • Decreses enemies base hitpoint value temporarily

Chance to inflict serious wound +X%

Chance to inflict deadly wound +X%

Chance to knock back opponents +X%

Detrimental magic effects -X%

Spell Intensity +X%

Spell Resistance +X%

Selling Price +X%

"Attribute Name" +X

Conversion Physical to Fire +X%

Conversion Physical to Ice +X%

Conversion Physical to Magic +X%

Conversion Physical to Poison +X%

Run Speed +X%

Yellow Mods

All Skills +X

Armor: Physical +X%

Chance to find valuables +X%

Chance to fear opponents away +X%

Chance for critical hits +X%

Opponent's chance to burn(You) +X%

Damage Mods

Chance for Burn +X%

Chance for Freeze +X%

Chance for Poison +X%

Chance for Weaken +X%

Damage +X%

Damage: Physical +X.X%

Damage: Poison +X%

Damage of enraged players +X% (The more damage you suffer the more damage you deal)

Damage over time: Physical -X% (done to you by enemy)

Damage over time: Magic -X% (done to you by enemy)

Opponent's armor: Physical -X%

Opponent's attack value -X%

Opponent's chance to evade -X%

Opponent level for deathblow +X% (When the opponent's HP falls below this threshold you deal double damage)