Difference between revisions of "Sacred 2:Mechanical Parts Trophy"

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* '''Effect:''' [[Sacred 2:Shield Regeneration|Shield Regeneration]] Increases regeneration rate of [[Sacred 2:Seraphim|Seraphim]] and [[Sacred 2:Temple Guardian|Temple Guardian]] shields
 
* '''Effect:''' [[Sacred 2:Shield Regeneration|Shield Regeneration]] Increases regeneration rate of [[Sacred 2:Seraphim|Seraphim]] and [[Sacred 2:Temple Guardian|Temple Guardian]] shields
  
* Requires [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] instead of [[Sacred 2:Alchemy|Alchemy]] to be used, like the [[Sacred 2:Potions and Trophies#Accumulator Trophy|Accumulator Trophy]]. It is greatly improved with high levels of the skill.
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* Requires [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] instead of [[Sacred 2:Alchemy|Alchemy]] to be used, like the [[Sacred 2:Accumulator Trophy|Accumulator Trophy]]. It is greatly improved with high levels of the skill.
 
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Revision as of 13:07, 4 June 2011


Mechanical Parts Trophy


Mechanical Parts Trophy is a consumable trophy that requires Warding Energy Lore skill to be usable. It can be used by right-clicking on it, or by using a hotkey after dragging it into a potion slot. Warding Energy Lore increases it's effect and duration. All sorts of Mechanical Monsters can drop it.

It's duration starts at 20 seconds (skill level 1), and increases with additional skill points in Warding Energy Lore or even with skill bonuses (for example at skill level 75 it reaches 38 seconds).

It's effect depends on difficulty and is increased with additional skill points (see below an example at level 75).



[IMG]mechanical_part_trophy.jpg[/IMG]

  • Dropped by: Mechanical type enemies (such as Temple Guardians in the Wastelands area)
Effect (skill level 1) Bronze Silver Gold Platinum Niobium
Shield Regeneration 50% 50% 50% 50% 50%
Effect (skill level 75) Bronze Silver Gold Platinum Niobium
Shield Regeneration 64,8% 70,8% 76,6% 85,5% 94,5%