Difference between revisions of "Sacred 2:Set Items"

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== [[Sacred 2:Temple Guardian Set Items|Temple Guardian Set Items]] ==
 
== [[Sacred 2:Temple Guardian Set Items|Temple Guardian Set Items]] ==
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[[Sacred 2:Combat Modules CC10|Combat Modules CC10]]
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[[Sacred 2:T-Energy Modules|T-Energy Modules]]
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[[Sacred 2:Technical Modules|Technical Modules]]

Revision as of 13:32, 24 October 2008

Set items, piece by piece may seem trivial in what they offer, but when combined for the bonuses, you can pick out by seeing what they offer, how to actually put a good build together. When you see all the set items together and analyze the relationships they have between the individual pieces, you can see what skills and Combat Art choices best complement the sets benefits, and can gain significant advantages. One of the benefits of set items is their predictability. They will drop again and again, and you can count upon their bonuses to increase in value with level. This makes for good early-level strategies on how to create your build, especially when the sets are there to be studied.

Sacred 2 currently offers 3 sets per class, with each set giving benefits to particular aspect.


Dryad Set Items

Daerwain's Revenge

High Elf Set Items

Faladal's Blizzard

Inquisitor Set Items

Deylen's Power

Ilgard's Judgment

Saraki's Path to the Netherworld

Seraphim Set Items

Endijian's Artifacts

Niokaste's Blade Dance

Revelation of the Seraphim

Shadow Warrior Set Items

Temple Guardian Set Items

Combat Modules CC10

T-Energy Modules

Technical Modules