Difference between revisions of "Sacred 2:Tokens"

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(translation of CA)
m (some description updating)
Line 18: Line 18:
 
* CC = close combat
 
* CC = close combat
 
* rel = relative (percentage based, not flat)
 
* rel = relative (percentage based, not flat)
 +
* dot = damage over time
  
 
Most the percent values should also be percentage points, as:
 
Most the percent values should also be percentage points, as:
Line 27: Line 28:
 
'''Please do add to the list without the formula for the values for each CA level shown ingame.'''
 
'''Please do add to the list without the formula for the values for each CA level shown ingame.'''
 
<pre>
 
<pre>
et_addAttackspeed                      (x+y*calvl)/10 percent added to attack and CA speed  
+
et_addAttackspeed                      (x+y*calvl)/10 percent added to attack and casting speed  
 
et_addattr_intelligence                (x+y*calvl)/10 added to intelligence
 
et_addattr_intelligence                (x+y*calvl)/10 added to intelligence
 
et_addattr_willpower                    SW Grim Resilience (willensstaerke), DR Goldenglade Touch (handauflegen)
 
et_addattr_willpower                    SW Grim Resilience (willensstaerke), DR Goldenglade Touch (handauflegen)
 
et_addCastspeed                        IN Frenetic Fervor (eifer), HE Fire Demon (feuerdaemon)
 
et_addCastspeed                        IN Frenetic Fervor (eifer), HE Fire Demon (feuerdaemon)
 
et_addskill_distancewpn                (x+y*calvl)/10 added to distance weapon skills
 
et_addskill_distancewpn                (x+y*calvl)/10 added to distance weapon skills
et_addwalkspeed                        (x+y*calvl)/10 percent added to movement speed
+
et_addwalkspeed                        (x+y*calvl)/10 percent added to run speed
 
et_addWeaponspeed                      (x+y*calvl)/10 percent added to attack speed
 
et_addWeaponspeed                      (x+y*calvl)/10 percent added to attack speed
 
et_armor_any_rel                        (x+y*calvl)/10 percent added to armor
 
et_armor_any_rel                        (x+y*calvl)/10 percent added to armor
Line 50: Line 51:
 
et_CC_AWboost_rel                      TG Combat Alert (kampfaura)
 
et_CC_AWboost_rel                      TG Combat Alert (kampfaura)
 
et_chance_areasplash                    (x+y*calvl)/10 percent chance that you deal damage to near enemies
 
et_chance_areasplash                    (x+y*calvl)/10 percent chance that you deal damage to near enemies
et_chance_bleeding                      (x+y*calvl)/10 percent chance of phsycal dot
+
et_chance_bleeding                      (x+y*calvl)/10 percent chance to inflict open wounds (phsyical dot)
 
et_chance_block_missile                HE Incandescent Skin (feuerhaut), TG Untouchable Force (schockpulse)
 
et_chance_block_missile                HE Incandescent Skin (feuerhaut), TG Untouchable Force (schockpulse)
 
et_chance_block_root                    SE Dashing Alacrity (befluegeln), HE Cascading Shroud (nebelform)
 
et_chance_block_root                    SE Dashing Alacrity (befluegeln), HE Cascading Shroud (nebelform)
 
et_chance_block_spell                  SE Divine Protection (notschild), HE Expulse Magic (bannkreis), DR Dust Devil (wirbeln)
 
et_chance_block_spell                  SE Divine Protection (notschild), HE Expulse Magic (bannkreis), DR Dust Devil (wirbeln)
 
et_chance_break_root                    (x+y*calvl)/10 percent chance of breaking roots
 
et_chance_break_root                    (x+y*calvl)/10 percent chance of breaking roots
et_chance_burning                      (x+y*calvl)/10 percent chance of fire dot
+
et_chance_burning                      (x+y*calvl)/10 percent chance for burn (fire dot)
et_chance_bypass_armor                  (x+y*calvl)/10 percent chance of bypassing armor
+
et_chance_bypass_armor                  (x+y*calvl)/10 percent chance to disregard armor
 
et_chance_chain_nr                      (x+y*calvl)/10 percent chance that the CA hits an additional target
 
et_chance_chain_nr                      (x+y*calvl)/10 percent chance that the CA hits an additional target
et_chance_criticalhit                  (x+y*calvl)/10 percent chance of critical hit
+
et_chance_criticalhit                  (x+y*calvl)/10 percent chance for critical hits
 
et_chance_debuff_root                  (x+y*calvl)/10 percent chance of rooting an enemy
 
et_chance_debuff_root                  (x+y*calvl)/10 percent chance of rooting an enemy
et_chance_deepwound                    (x+y*calvl)/10 percent chance of inflicting a deep wound
+
et_chance_deepwound                    (x+y*calvl)/10 percent chance to inflict deep wounds (max hp reduced?)
et_chance_disarm                        (x+y*calvl)/10 percent chance of disarming the enemy
+
et_chance_disarm                        (x+y*calvl)/10 percent chance for disarming the enemy
et_chance_doublehit                    (x+y*calvl)/10 percent chance of a double hit
+
et_chance_doublehit                    (x+y*calvl)/10 percent chance for double hit
et_chance_electrify                    (x+y*calvl)/10 percent chance of magic dot
+
et_chance_electrify                    (x+y*calvl)/10 percent chance for weaken (magic dot)
et_chance_evade                        (x+y*calvl)/10 percent chance of evading
+
et_chance_evade                        (x+y*calvl)/10 percent chance to evade
et_chance_fear                          (x+y*calvl)/10 percent chance that enemies flee
+
et_chance_fear                          (x+y*calvl)/10 percent chance to fear enemies away
 
et_chance_fear_aura                    IN Paralyzing Dread (entsetzen)
 
et_chance_fear_aura                    IN Paralyzing Dread (entsetzen)
et_chance_knockback                    (x+y*calvl)/10 percent chance of knockback
+
et_chance_knockback                    (x+y*calvl)/10 percent chance to knock back opponents
 
et_chance_loot                          IN Eruptive Desecration (schaendung)
 
et_chance_loot                          IN Eruptive Desecration (schaendung)
 
et_chance_mutate                        TG Primal Mutation (mutieren)
 
et_chance_mutate                        TG Primal Mutation (mutieren)
Line 80: Line 81:
 
et_chance_reflect_stun                  SW Reflective Emanation (umlenkung)
 
et_chance_reflect_stun                  SW Reflective Emanation (umlenkung)
 
et_chance_stun                          (x+y*calvl)/10 percent chance of stunning
 
et_chance_stun                          (x+y*calvl)/10 percent chance of stunning
et_chance_surehit                      (x+y*calvl)/10 percent chance of a sure hit
+
et_chance_surehit                      (x+y*calvl)/10 percent chance that enemies cannot evade attacks
 
et_charge_attackspeed                  SW Killing Spree (kampfrausch)
 
et_charge_attackspeed                  SW Killing Spree (kampfrausch)
 
et_charge_AW_rel                        SW Killing Spree (kampfrausch)
 
et_charge_AW_rel                        SW Killing Spree (kampfrausch)
Line 94: Line 95:
 
et_damage_weapon_rel                    (x+y*calvl)/10 percent added to all weapon based damage
 
et_damage_weapon_rel                    (x+y*calvl)/10 percent added to all weapon based damage
 
et_damping_any                          SE Divine Protection (notschild), IN Purifying Chastisement (kasteiung), TG T-Energy Shroud (tkampfschild)
 
et_damping_any                          SE Divine Protection (notschild), IN Purifying Chastisement (kasteiung), TG T-Energy Shroud (tkampfschild)
et_damping_any_st                      (x+y*calvl)/10 percent damage reduced
+
et_damping_any_st                      (x+y*calvl)/10 percent damage mitigration
et_damping_fir                          (x+y*calvl)/10 percent fire damage reduced
+
et_damping_fir                          (x+y*calvl)/10 percent fire damage mitigration
et_damping_ice                          (x+y*calvl)/10 percent ice damage reduced
+
et_damping_ice                          (x+y*calvl)/10 percent ice damage mitigration
et_damping_phy                          (x+y*calvl)/10 percent physical damage reduced
+
et_damping_phy                          (x+y*calvl)/10 percent physical damage mitigration
 
et_damping_teamshare                    IN Reverse Polarity (vergeltung)
 
et_damping_teamshare                    IN Reverse Polarity (vergeltung)
 
et_deathblow                            double damage, if enemy has less than or equal to (x+y*calvl)/10 percent of max hp
 
et_deathblow                            double damage, if enemy has less than or equal to (x+y*calvl)/10 percent of max hp
Line 107: Line 108:
 
et_debuff_EVW                          SE Pelting Strikes (schlaghagel), SE Cleansing Brilliance (lichtaura), IN Mortifying Pillory (pranger),  
 
et_debuff_EVW                          SE Pelting Strikes (schlaghagel), SE Cleansing Brilliance (lichtaura), IN Mortifying Pillory (pranger),  
 
                                         SW Belligerent Vault (sprung)
 
                                         SW Belligerent Vault (sprung)
et_debuff_movespeed                    1-1/(1+(x+y*calvl)/1000 percent reduced movespeed of enemies
+
et_debuff_movespeed                    1-1/(1+(x+y*calvl)/1000 percent reduced run speed of enemies
 
et_debuff_movespeed_st                  SE Assailing Somersault (wirbelsprung), SW Belligerent Vault (sprung)
 
et_debuff_movespeed_st                  SE Assailing Somersault (wirbelsprung), SW Belligerent Vault (sprung)
 
et_debuff_prone_fir                    TG Fiery Ember (gluthitze)
 
et_debuff_prone_fir                    TG Fiery Ember (gluthitze)
Line 138: Line 139:
 
et_invisible                            x+y*calvl "verstohlenheit" (german word, please look up from SW Shadow Veil)
 
et_invisible                            x+y*calvl "verstohlenheit" (german word, please look up from SW Shadow Veil)
 
et_is_buff                              when x = 1000 => is buff
 
et_is_buff                              when x = 1000 => is buff
et_item_chance_piercing                (x+y*calvl)/10 percent chance that the attacks with the item will pierce targets
+
et_item_chance_piercing                (x+y*calvl)/10 percent chance that the attacks will pierce targets
et_item_chance_surehit                  (x+y*calvl)/10 percent chance of a sure hit with the item
+
et_item_chance_surehit                  (x+y*calvl)/10 percent chance that enemies cannot evade attacks
 
et_itemdam_phy                          SE BeeEffGee (beeeffgee)
 
et_itemdam_phy                          SE BeeEffGee (beeeffgee)
 
et_jumpdistance                        x+y*calvl du jumping distance
 
et_jumpdistance                        x+y*calvl du jumping distance
Line 202: Line 203:
 
et_shrink_a_head                        DR Sinister Predator (projektilfokus), DR Moribund Animus (zombie)
 
et_shrink_a_head                        DR Sinister Predator (projektilfokus), DR Moribund Animus (zombie)
 
et_singlecharge                        SW Scything Sweep (befreiungsschlag)
 
et_singlecharge                        SW Scything Sweep (befreiungsschlag)
et_slow_enemy_any                      1-1/(1+(x+y*calvl)/1000) percent reduced speed of enemies
+
et_slow_enemy_any                      1-1/(1+(x+y*calvl)/1000) percent reduced speed of enemies (attack/run?)
 
et_soul_AW_rel                          (x+y*calvl)/10 percent added to attack rating per soul
 
et_soul_AW_rel                          (x+y*calvl)/10 percent added to attack rating per soul
 
et_soul_collect_time                    (x+y*calvl)/100 seconds lifetime of a soul
 
et_soul_collect_time                    (x+y*calvl)/100 seconds lifetime of a soul

Revision as of 11:25, 4 January 2009

This is a list of the tokens found in the \Sacred 2\scripts\shared\spells.txt file. In that file there are entries for all the Combat Arts in Sacred 2.

The values x and y are used in this list, where x is the second value and y the third from each entry. An example would be:

entry2 = {"et_baseAW", 200, 250, 0, 5 },

Here you have x = 200, y = 250.

Also the following abbreviations are used in this list:

  • calvl = Combat Art level
  • du = distance units (1 du = 0.0056m to 0.0057m)

And the following abbreviations are used for the tokens from the developers:

  • AW = attack rating
  • VW = defense rating
  • CC = close combat
  • rel = relative (percentage based, not flat)
  • dot = damage over time

Most the percent values should also be percentage points, as:

  • 50 percent + 50 percent = 75 percent (50 percent from 50 percent).
  • 50 percent + 50 percentage points = 100 percent.

For more help on this page read the forum.

Please do add to the list without the formula for the values for each CA level shown ingame.

et_addAttackspeed                       (x+y*calvl)/10 percent added to attack and casting speed 
et_addattr_intelligence                 (x+y*calvl)/10 added to intelligence
et_addattr_willpower                    SW Grim Resilience (willensstaerke), DR Goldenglade Touch (handauflegen)
et_addCastspeed                         IN Frenetic Fervor (eifer), HE Fire Demon (feuerdaemon)
et_addskill_distancewpn                 (x+y*calvl)/10 added to distance weapon skills
et_addwalkspeed                         (x+y*calvl)/10 percent added to run speed
et_addWeaponspeed                       (x+y*calvl)/10 percent added to attack speed
et_armor_any_rel                        (x+y*calvl)/10 percent added to armor
et_attackspeed_limit                    (x+y*calvl)/10 percent added to max attack speed
et_AW_rel                               (x+y*calvl)/10 percent added to attack rating
et_AWboost_rel                          (x+y*calvl)/10 percent added to attack rating
et_AWVW_rel                             SW Augmenting Guidon (standarte)
et_banish_spells                        HE Expulse Magic (bannkreis)
et_base_armor_phy                       (x+y*calvl)/10 added to physical armor
et_base_armor_poi                       (x+y*calvl)/10 added to poison armor
et_baseAW                               (x+y*calvl)/10 added to attack rating
et_baseAW_timed                         (x+y*calvl)/10 added to attack rating
et_baseVW                               (x+y*calvl)/10 added to defense rating
et_baseVW_timed                         (x+y*calvl)/10 added to defense rating
et_boost_to_buff                        IN Zealous Doppelganger (doppelgaenger), SW Shadow Veil (geistform), TG Combat Alert (kampfaura)
et_call_target                          SE Instill Belief (bekehrung), IN Mortifying Pillory (pranger)
et_CC_AWboost_rel                       TG Combat Alert (kampfaura)
et_chance_areasplash                    (x+y*calvl)/10 percent chance that you deal damage to near enemies
et_chance_bleeding                      (x+y*calvl)/10 percent chance to inflict open wounds (phsyical dot)
et_chance_block_missile                 HE Incandescent Skin (feuerhaut), TG Untouchable Force (schockpulse)
et_chance_block_root                    SE Dashing Alacrity (befluegeln), HE Cascading Shroud (nebelform)
et_chance_block_spell                   SE Divine Protection (notschild), HE Expulse Magic (bannkreis), DR Dust Devil (wirbeln)
et_chance_break_root                    (x+y*calvl)/10 percent chance of breaking roots
et_chance_burning                       (x+y*calvl)/10 percent chance for burn (fire dot)
et_chance_bypass_armor                  (x+y*calvl)/10 percent chance to disregard armor
et_chance_chain_nr                      (x+y*calvl)/10 percent chance that the CA hits an additional target
et_chance_criticalhit                   (x+y*calvl)/10 percent chance for critical hits
et_chance_debuff_root                   (x+y*calvl)/10 percent chance of rooting an enemy
et_chance_deepwound                     (x+y*calvl)/10 percent chance to inflict deep wounds (max hp reduced?)
et_chance_disarm                        (x+y*calvl)/10 percent chance for disarming the enemy
et_chance_doublehit                     (x+y*calvl)/10 percent chance for double hit
et_chance_electrify                     (x+y*calvl)/10 percent chance for weaken (magic dot)
et_chance_evade                         (x+y*calvl)/10 percent chance to evade
et_chance_fear                          (x+y*calvl)/10 percent chance to fear enemies away
et_chance_fear_aura                     IN Paralyzing Dread (entsetzen)
et_chance_knockback                     (x+y*calvl)/10 percent chance to knock back opponents
et_chance_loot                          IN Eruptive Desecration (schaendung)
et_chance_mutate                        TG Primal Mutation (mutieren)
et_chance_piercing                      (x+y*calvl)/10 percent chance that the projectile pierces the target
et_chance_reflect_CC                    SE Battle Stance (kampfhaltung), IN Reverse Polarity (vergeltung), HE Incandescent Skin (feuerhaut), SW Reflective 
                                        Emanation (umlenkung), Ancient Bark (rindenhaut), TG Combat Alert (kampfaura), TG Jolting Touch (tschock)
et_chance_reflect_missile               SE Divine Protection (notschild), SE Warding Energy (energieschild), IN Reverse Polarity (vergeltung), SW Reflective 
                                        Emanation (umlenkung)
et_chance_reflect_root                  SW Reflective Emanation (umlenkung)
et_chance_reflect_spell                 SE Warding Energy (energieschild), IN Reverse Polarity (vergeltung), HE Crystal Skin (kristallhaut), SW Reflective 
                                        Emanation (umlenkung), TG T-Energy Shroud (tkampfschild)
et_chance_reflect_stun                  SW Reflective Emanation (umlenkung)
et_chance_stun                          (x+y*calvl)/10 percent chance of stunning
et_chance_surehit                       (x+y*calvl)/10 percent chance that enemies cannot evade attacks
et_charge_attackspeed                   SW Killing Spree (kampfrausch)
et_charge_AW_rel                        SW Killing Spree (kampfrausch)
et_closedown_buff                       DR Black Curse (verderbensfluch), TG Archimedes Beam (archimedesstrahl)
et_cone_adapt                           HE Blazing Tempest (feuersturm)
et_convert_chance                       (x+y*calvl)/10 percent chance to convert an enemy, each 100% is one sure conversion (guess)
et_cost_thisSpell                       (x+y*calvl)/10 percent faster reg time
et_damage_any_rel                       (x+y*calvl)/10 percent added to all damage
et_damage_areasplash                    SW Demonic Blow (harterschlag)
et_damage_fire_rel                      (x+y*calvl)/10 percent added to fire damage
et_damage_ice_rel                       (x+y*calvl)/10 percent added to ice damage
et_damage_magic_rel                     (x+y*calvl)/10 percent added to magic damage
et_damage_weapon_rel                    (x+y*calvl)/10 percent added to all weapon based damage
et_damping_any                          SE Divine Protection (notschild), IN Purifying Chastisement (kasteiung), TG T-Energy Shroud (tkampfschild)
et_damping_any_st                       (x+y*calvl)/10 percent damage mitigration
et_damping_fir                          (x+y*calvl)/10 percent fire damage mitigration
et_damping_ice                          (x+y*calvl)/10 percent ice damage mitigration
et_damping_phy                          (x+y*calvl)/10 percent physical damage mitigration
et_damping_teamshare                    IN Reverse Polarity (vergeltung)
et_deathblow                            double damage, if enemy has less than or equal to (x+y*calvl)/10 percent of max hp
et_debuff_armor_phy                     SE Pelting Strikes (schlaghagel), SE Soul Hammer (seelenhammer), IN Mortifying Pillory (pranger), 
                                        IN Paralyzing Dread (entsetzen), DR Black Curse (verderbensfluch)
et_debuff_attackspeed                   1-1/(1+(x+y*calvl)/1000 percent reduced attackspeed of enemies
et_debuff_EAW                           SE Baneful Smite (blitz), SE Radiant Pillar (lichtsaeule), SE Flaring Nova (schockwelle), IN Paralyzing 
                                        Dread (entsetzen), HE Frost Flare (frostschlag), HE Raging Nimbus (schneesturm), SW Augmenting Guidon (standarte)
et_debuff_EVW                           SE Pelting Strikes (schlaghagel), SE Cleansing Brilliance (lichtaura), IN Mortifying Pillory (pranger), 
                                        SW Belligerent Vault (sprung)
et_debuff_movespeed                     1-1/(1+(x+y*calvl)/1000 percent reduced run speed of enemies
et_debuff_movespeed_st                  SE Assailing Somersault (wirbelsprung), SW Belligerent Vault (sprung)
et_debuff_prone_fir                     TG Fiery Ember (gluthitze)
et_debuff_prone_ice                     HE Crystal Skin (kristallhaut), TG Icy Evanescence (eiseskaelte)
et_debuff_reduce_armor                  SW Demonic Blow (harterschlag)
et_debuff_stats                         1-1/(1+(x+y*calvl)/1000 percent reduced attributes of enemies
et_dist_attackspeed                     (x+y*calvl)/10 percent added to distance attack speed
et_dist_AW_rel                          (x+y*calvl)/10 percent added to distance attack rating
et_dotdam_TC_mag                        HE Cobalt Strike (energieblitz)
et_dotdamage_fire                       HE Blazing Tempest (feuersturm)
et_dotdamage_ice                        IN Dislodged Spirit (seelenraub), HE Frost Flare (frostschlag)
et_dotdamage_magic                      SE Baneful Smite (blitz), IN Levin Array (faecherblitz)
et_dotdamage_physical                   IN Clustering Maelstrom (machtsog)
et_dotdamage_poison                     Eruptive Desecration (schaendung)
et_double_inqui                         IN Zealous Doppelganger (doppelgaenger)
et_double_power                         IN Zealous Doppelganger (doppelgaenger)
et_drop_a_head                          DR Twisted Torment (quaelen), DR Viperish Disease (krankheit), DR Black Curse (verderbensfluch)
et_duration_sec                         (x+y*calvl)/100 seconds duration for the combat art or effects from the combat art
et_energy_leech_once                    IN Callous Execution (hinrichtung), IN Dislodged Spirit (seelenraub), TG Jolting Touch (tschock)
et_energy_leech_whit                    HE Magic Coup (magischerschlag)
et_essence_debuff_stats                 DR Black Curse (verderbensfluch)
et_essence_spelldam_phy                 DR Malicious Totem (totem)
et_essence_spelldam_poi                 DR Malicious Totem (totem)
et_evade_detection                      (x+y*calvl)/10 percent chance to evade detection
et_exp_rel                              SW Augmenting Guidon (standarte)
et_friendfactor                         SE Battle Stance (kampfhaltung), SE Hallowed Restoration (heilen), SW Rousing Command (kampfruf), SW Reflective 
                                        Emanation (umlenkung), DR Dust Devil (wirbeln), DR Goldenglade Touch (handauflegen), TG Combat Alert (kampfaura)
et_hits_persec                          (x+y*calvl)/1000 hits per second
et_hurl_enemy                           (x+y*calvl)/10 percent of CA damage done to colliding enemies 
et_invisible                            x+y*calvl "verstohlenheit" (german word, please look up from SW Shadow Veil)
et_is_buff                              when x = 1000 => is buff
et_item_chance_piercing                 (x+y*calvl)/10 percent chance that the attacks will pierce targets
et_item_chance_surehit                  (x+y*calvl)/10 percent chance that enemies cannot evade attacks
et_itemdam_phy                          SE BeeEffGee (beeeffgee)
et_jumpdistance                         x+y*calvl du jumping distance
et_life_buff                            SW Grim Resilience (willensstaerke)
et_life_heal_hp                         (x+y*calvl)/10 hp healed
et_life_heal_rel                        SE Instill Belief (bekehrung), Eruptive Desecration (schaendung), HE Shadow Step (teleport), TG Jolting Touch (tschock)
et_life_heal_rel_exit                   IN Inexorable Subjugation (versklavung)
et_life_heal_rel_st                     IN Soul Reaver (seelenfaenger), SW Ruinous Onslaught (rammstoss), DR Forest Flight (sprint)
et_life_leech                           IN Ruthless Mutilation (verstuemmelung), IN Callous Execution (hinrichtung), IN Levin Array (faecherblitz), HE Magic 
                                        Coup (magischerschlag), SW Demonic Blow (harterschlag), SW Frenzied Rampage (attacke), TG Jolting Touch (tschock)
et_life_regen                           (x+y*calvl)/10 hp/s healed
et_lightrange                           SE Cleansing Brilliance (lichtaura)
et_maxangle_cone                        x+y*calvl degree from player area of effect
et_minion_addreg                        SW Nether Allegiance (kohorte)
et_minion_armor_all                     SW Rallied Souls (kampfbefehl), DR Moribund Animus (zombie)
et_minion_attackspeed                   IN Inexorable Subjugation (versklavung), DR Moribund Animus (zombie)
et_minion_attackspeed_timed             SE Instill Belief (bekehrung)
et_minion_AWVW_rel                      IN Zealous Doppelganger (doppelgaenger)
et_minion_blame                         IN Inexorable Subjugation (versklavung)
et_minion_infect                        SW Rallied Souls (kampfbefehl)
et_minion_lifetime                      (x+y*calvl)/100 seconds minion lifetime
et_minion_raise                         SW Rallied Souls (kampfbefehl)
et_minion_replenish                     IN Zealous Doppelganger (doppelgaenger), HE Fire Demon (feuerdaemon), SW Nether Allegiance (kohorte)
et_minion_wdam_phy                      SW Rallied Souls (kampfbefehl), DR Moribund Animus (zombie)
et_missile_adapt                        SE Archangel’s Wrath (schwertfeuer), SE Flaring Nova (schockwelle), HE Ancestral Fireball (feuerball), 
                                        HE Glacial Thorns (eissplitter)
et_missile_count                        HE Incendiary Shower (meteor), SW Skeletal Fortification (unterstuetzung), DR Ravaged Impact (konzentrierterangriff), 
                                        DR Darting Assault (angriffsserie), DR Edaphic Lances (bodenspiesse)
et_mult_weapondamage                    (x+y*calvl)/1000 is the damage multiplier
et_physical_to_best                     1-1/(1+(x+y*calvl)/10) percent of physical damage converted to least resisted damage
et_physical_to_fire                     1-1/(1+(x+y*calvl)/10) percent of physical damage converted to fire damage
et_physical_to_magic                    1-1/(1+(x+y*calvl)/10) percent of physical damage converted to magic damage
et_physical_to_poison                   1-1/(1+(x+y*calvl)/10) percent of physical damage converted to poison damage
et_plague_infect                        DR Viperish Disease (krankheit)
et_plague_poison                        (x+y*calvl)/10 percent per second life lost of enemies
et_pull_range_rel                       SE Radiant Pillar (lichtsaeule)
et_push_distance                        enmies are pushed x+y*calvl du away 
et_quicken_boost                        (x+y*calvl)/10 percent faster spreading speed
et_range_area                           x+y*calvl du area of effect
et_range_distance                       x+y*calvl du maximal distance
et_range_minimum                        1-1/(1+(x+y*calvl)/1000) percent reduced space between thorns
et_range_near                           IN Reverse Polarity (vergeltung)
et_reduce_debuffs                       SE Hallowed Restoration (heilen), HE Fire Demon (feuerdaemon), HE Grand Invigoration (regenerationskraft), 
                                        HE Expulse Magic (bannkreis), SW Shadow Veil (geistform), DR Acute Mind (wacherverstand)
et_reduce_Ereflect                      DR Sinister Predator (projektilfokus)
et_reduce_evade                         TG Battle Extension (kampfarm)
et_regAnyAspect                         1-1/(1+(x+y*calvl)/1000) percent reduced reg time
et_regAspect_inferno                    1-1/(1+(x+y*calvl)/1000) percent reduced reg time the inferno aspect
et_regAspect_storm                      1-1/(1+(x+y*calvl)/1000) percent reduced reg time the storm aspect
et_regAspect_this                       1-1/(1+(x+y*calvl)/1000) percent reduced reg time in this aspect
et_regThisBuff                          SE Battle Stance (kampfhaltung), SE Warding Energy (energieschild), SE BeeEffGee (beeeffgee), 
                                        HE Fire Demon (feuerdaemon), SW Grim Resilience (willensstaerke)
et_regThisCool                          SE Dashing Alacrity (befluegeln), SE Instill Belief (bekehrung), SE Divine Protection (notschild), 
                                        HE Shadow Step (teleport), SW Ruinous Onslaught (rammstoss), SW Shadow Veil (geistform), 
                                        SW Skeletal Fortification (unterstuetzung), DR Forest Flight (sprint)
et_self_prone_fir                       (x+y*calvl)/10 percent more damage taken from fire
et_shield_regen                         TG T-Energy Shroud (tkampfschild)
et_shieldblock                          SE Warding Energy (energieschild), TG T-Energy Shroud (tkampfschild)
et_shieldfactor                         (x+y*calvl)/10 percent enery shield absorbtion
et_shieldstrength                       SE Warding Energy (energieschild), TG T-Energy Shroud (tkampfschild)
et_shieldstrength_timed                 SE Divine Protection (notschild)
et_shrink_a_head                        DR Sinister Predator (projektilfokus), DR Moribund Animus (zombie)
et_singlecharge                         SW Scything Sweep (befreiungsschlag)
et_slow_enemy_any                       1-1/(1+(x+y*calvl)/1000) percent reduced speed of enemies (attack/run?)
et_soul_AW_rel                          (x+y*calvl)/10 percent added to attack rating per soul
et_soul_collect_time                    (x+y*calvl)/100 seconds lifetime of a soul
et_soul_explosion                       IN Dislodged Spirit (seelenraub)
et_soul_life_regen                      IN Soul Reaver (seelenfaenger)
et_soul_regAnyAspect                    1-1/(1+(x+y*calvl)/1000) percent reduced reg time while you have a soul
et_soul_VW_rel                          (x+y*calvl)/10 percent added to defensive rating per soul
et_spell_intensity_rel                  HE Crystal Skin (kristallhaut)
et_spelldam_TC_fir                      SE Cleansing Brilliance (lichtaura), HE Expulse Magic (bannkreis)
et_spelldam_UD_mag                      SE Cleansing Brilliance (lichtaura), HE Expulse Magic (bannkreis)
et_spelldamage_fire                     \
et_spelldamage_ice                      |
et_spelldamage_magic                    |> in all damaging spells
et_spelldamage_physical                 |
et_spelldamage_poison                   /
et_summon_armor                         SW Nether Allegiance (kohorte)
et_summon_item                          x/1000 percent chance to summon item y
et_summon_level                         SE BeeEffGee (beeeffgee), IN Zealous Doppelganger (doppelgaenger), HE Fire Demon (feuerdaemon), 
                                        SW Nether Allegiance (kohorte), DR Moribund Animus (zombie)
et_summon_longsword                     SW Nether Allegiance (kohorte)
et_summon_shrinkminion                  DR Moribund Animus (zombie)
et_summon_soldier                       summon x/1000 times creature y
et_summon_towershield                   SW Nether Allegiance (kohorte)
et_supercharge                          x+y*calvl percent charged per hit
et_target_seeker                        (x+y*calvl)/10 percent chance that projectile seeks target
et_teleport_2sec                        teleport duration is 2/(x+y*calvl) seconds
et_ThisSpeed                            SW Spectral Hand (geisterhand), SW Shadow Veil (geistform)
et_VWboost_rel                          (x+y*calvl)/10 percent added to defense rating
et_weapondamage_fire                    IN Ruthless Mutilation (verstuemmelung)
et_weapondamage_ice                     SW Spectral Hand (geisterhand)
et_weapondamage_poison                  IN Mortifying Pillory (pranger), SW Demonic Blow (harterschlag), SW Frenzied Rampage (attacke)
et_wounded_rage                         (x+y*calvl)/10 percent increased damage when wounded (see below)
et_wounded_rage_ut                      TG Deathly Spears (todesspiesse)
et_wounded_thold                        if hp is lesser or equal (x+y*calvl)/10 percent of max hp, et_wounded_rage does max damage