Difference between revisions of "Sacred 2:Toughness"

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====Properties====
 
====Properties====
* Armor per Damage Type bonus is increased by Armor Lore.
+
* Armor per Damage Type bonus is increased by [[Sacred 2:Armor Lore|Armor Lore]].
  
  
 
====Breakpoints====
 
====Breakpoints====
 
* The bonuses are increased in steps as shown in the [[/Full Table|Toughness full table]].
 
* The bonuses are increased in steps as shown in the [[/Full Table|Toughness full table]].

Revision as of 12:08, 16 November 2008

toughness.gif Toughness

Adds a base resistance for each type of damage and reduces incoming damage.

  • Armor per Damage Type + X (refer to table below)
  • Opponents damage -X%


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Armor: 3 15 26 36 44 51 57 63 65 90 97 110 121 132 141 149 156 166 174 182 188
Damage Reduced, -%: 0,3 1,5 2,5 3,5 4,4 5 5,6 6,3 6,5 9 9,6 11 12,1 13,1 14,1 14,8 15,6 16,6 17,3 18,2 18,7


lsTitle.png
rsTitle.png


Mastery

  • At Level 75 Toughness significantly improves damage reduction.


Properties

  • Armor per Damage Type bonus is increased by Armor Lore.


Breakpoints