Difference between revisions of "Sacred 2:Toughness"

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Adds a base resistance for each type of damage and reduces incoming damage.
 
Adds a base resistance for each type of damage and reduces incoming damage.
  
* Armor per Damage Type + X (refer to table below)
+
* Armor per [[Sacred 2:Damage Types|Damage Type]] + X (refer to table below)
* Opponents damage -X%
+
* [[Sacred 2:Damage Mitigation|Opponents damage]] -X%
  
  

Revision as of 01:48, 8 October 2013


toughness.gif Toughness

Adds a base resistance for each type of damage and reduces incoming damage.


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Armor: 3 15 26 36 44 51 57 63 65 90 97 110 121 132 141 149 156 166 174 182 188
Damage Reduced, -%: 0,3 1,5 2,5 3,5 4,4 5 5,6 6,3 6,5 9 9,6 11 12,1 13,1 14,1 14,8 15,6 16,6 17,3 18,2 18,7


lsTitle.png
rsTitle.png


Mastery

  • At Level 75 Toughness significantly improves damage reduction.


Properties

  • Armor per Damage Type bonus is increased by Armor Lore.


Breakpoints


The Armor per Damage Type bonus at a given skill level x is given fairly precisely by the following formulas:

  • 153.15*(x+1.05)/(x+103.1) Pre-Mastery
  • 300*(x-32.5)/(x+66) Mastery

The Opponents' Damage reduction bonus at a given skill level x is given fairly precisely by the following formulas:

  • 15.32*(x+1.05)/(x+103.1) Pre-Mastery
  • 30*(x-32.5)/(x+66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, armor value at x=75: 75 is the first mastery level, so we take the mastery formula and we have

400*(75-32.5)/(75+66) = 400*42.5/141 = 90.42

This value compared with the table value is a good example of the precision the formulas offer.