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  • 12:47, 10 November 2013 diff hist +227 N File:EBre8Epilog.jpgThose were my exact words to when I found that button. How were you supposed to figure out that the button for quick selling the stuff in the inventory also doubles as “don’t move from position” ranged attack mode? How?! current
  • 12:46, 10 November 2013 diff hist +362 N File:EBre7.jpgTwo dragons were hurt in the making of this picture. One - twice. I ended up overwriting my screen prints from the second dragon encounter and had to go back and defeat him again. Wanted to draw Courage Wolf for the face but ended up sketching the smu... current
  • 12:42, 10 November 2013 diff hist +107 N File:EBre6.jpgThere is a move like this in the game, but it doesn’t let you bite enemies and cling to them as a result. current
  • 12:40, 10 November 2013 diff hist +751 N File:EBre5.jpgSnuck up on the dragon and saw his silhouette in the fog well illuminated by the lightning flashes of the storm. It was going to be an easy kill. Aimed the gun and pulled the trigger… my character starts running towards the dragon. Stopped him, went ... current
  • 12:37, 10 November 2013 diff hist +233 N File:EBre4.PNGThey say “No plan survives contact with the enemy”. Then what do you call a plan that falls apart right at the start? So yeah, game mechanics don’t allow shooting and riding at the same time, so fast retreat became impossible. current
  • 12:36, 10 November 2013 diff hist +56 N File:EBre3.jpgThe happy moment when you get an inspirational solution. current
  • 12:33, 10 November 2013 diff hist +471 N File:EBre1.jpgWell, here is a story that got me back into vector art, but I only now got to making. Synopsis: Big swamp dragon kicked my ass in close combat, didn’t like it. Found effective ranged weapon and went back for rematch. Plan malfunctioned big time, fou... current
  • 12:30, 10 November 2013 diff hist +67 N File:EnvyOfHealingPotions.PNGShort quips like this what makes repetitious killing of hordes fun. current
  • 12:29, 10 November 2013 diff hist +152 N File:SilverProblem.jpgTrue story. That was my first reaction to that quest. And it takes a lot for me to forget basic werewolf lore. Man, this game is so immersive sometimes. current
  • 12:25, 10 November 2013 diff hist +486 N File:Speedy Delivery.PNGThis is the first fan art I ever drew of the game. No screenshots were used in the making of this picture - the quality shows. Incidentally, this my first in-game encounter with a dragon. Yep. Just like Diablo 2 – you can go against hoards of enemi... current
  • 12:21, 10 November 2013 diff hist +468 N File:MetalRat.jpgTrue story. I was defending myself from a pack of werewolves when one of the carcasses started moving back at me. Turned out that a big rat decided to join the fight and was dragging the dead werewolf only because it was in its way. If it wasn’t for... current
  • 12:19, 10 November 2013 diff hist +43 N File:Mission Optometrist.PNGWhen all class quests go hilariously wrong. current
  • 12:17, 10 November 2013 diff hist +196 N File:UrgentButDelayable.PNGYep, True story. This quest summarizes why trigger based quests are ridiculous when they try to convey urgency. Since the next event triggers only from player action, the reason to hurry is lost. current
  • 12:14, 10 November 2013 diff hist +337 N File:Grave Inspector.PNGSacred 2 - The game of fun glitches This one happened when I was inspecting every grave in town cemetery when the usual happened – a zombie crawled out. Except this one had a delay with a SMACK sound (critical hit) before appearing right in my face.... current
  • 12:12, 10 November 2013 diff hist +198 N File:Draconicon.PNGAt first I though it was a cheap lame horse with dragon features the game developer threw in at the last minute, but then I misread the name of the beast as “Dracornicorn” and it became awesome. current
  • 12:07, 10 November 2013 diff hist +75 m File:BloodyPortalsC.jpgadded an internal link to a picture of a portal current
  • 12:05, 10 November 2013 diff hist +842 N File:BloodyPortalsC.jpgTried something new to improve myself and it careened out of control into this. Makes you appreciate people who can draw landscapes a lot more. Though the speech bubble is better. So the story behind this can be surmised with this picture. Since I no...
  • 12:02, 10 November 2013 diff hist +153 N File:CheckingTheMap.PNGThis is what checking the map in Sacred 2 looks like. And in the unpatched version all completed quests, represented by green circles, are on by default. current
  • 11:59, 10 November 2013 diff hist +322 N File:AlchemySash.PNGRandom generated gear can sometimes have unusual properties. Sometimes you get stuff meant for other classes. But in Sacred 2 you can find gear for your class only with modifiers your class doesn’t have. Case in point: Temple guardians can’t get al... current
  • 11:58, 10 November 2013 diff hist +222 N File:Exploration.PNGSince the world is 2D landscape, you can jump or teleport anywhere as long as its close enough, not above you and there are no invincible walls in-between. Some horses can leap. Some walkarounds take to long. Do the math. current

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