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  • * Fixed: Pain only caused damage up to the current life energy * Fixed: Vamp in Vampform did not identify certain weapons when slots where changed
    7 KB (1,164 words) - 16:21, 29 December 2007
  • ...e, split runes of the same type on to two different helmets or 2 different weapons. This is done by socketing relevant CAs on to armour or weapons which you will
    15 KB (2,681 words) - 15:19, 2 August 2023
  • ...he task is to force the game to sell you only rare tems of various types - weapons, armor, jewelry. ...always pick Constitution and master it by level 75. Even if you have a big energy shield. Just in case.
    8 KB (1,366 words) - 02:06, 18 August 2014
  • ...of sorcery. She considers the control over [[Sacred 2:Book 5 - T-Energy|T-Energy]] as a birthright and approaches members of other races with arrogance. ...only the [[Sacred 2:Inquisitor|High Priests]] have direct access to the T-Energy streams and the Great Machine.
    19 KB (2,822 words) - 02:38, 31 December 2017
  • == '''Weapons & Armor: Figuring it Out''' == ...re wondering about how to read and make sense of the various statistics of weapons and armor, and how that all translates into the game experience, then here
    19 KB (3,179 words) - 00:06, 13 August 2013
  • ...eed and effectiveness (ie. attack rating) of attacks with Dark Elven blade weapons. ...e of the 32 [[Sacred:skills|skills]]. Constitution Increases maximum life energy and improves its regeneration rate.
    14 KB (2,235 words) - 15:40, 11 June 2020
  • "When the shadows fall upon the lands of Ancaria. and the T-Energy floats freely around mutating everything in sight, 3: Weapons and Armor
    9 KB (1,369 words) - 23:57, 17 August 2014
  • ...at appears alongside this when the Temple Guardian or Seraphim is using an Energy Shield Combat Art/Buff. Buffs are also shown directly under the character ...ne of the slots has to be sacrificed to equip weapons and shields. (Second weapons from Dual Wield and Shields are equipped to the same button as the first)
    6 KB (987 words) - 21:36, 12 September 2013
  • * Temple Guardian: T-Energy Shroud and Untouchable Force ...an issue that mounted heroes did not sustain damage when they touched a T-Energy pool.
    11 KB (1,757 words) - 20:53, 12 December 2009
  • ...ster this for 3 buffs if we want to. This will allow us to get our Warding Energy buff up and then Cleansing Brilliance later. ...ur utility aspect for Warding Energy Buff. 9 points for now to mod Warding Energy. Later we can take it to 31 points to mod flaring nova.
    17 KB (3,046 words) - 23:46, 17 August 2014
  • ...ing the attribute distribution between Vitality and Willpower (more shield energy, and better prot. vs. spells) 12 Warding Energy Lore
    9 KB (1,547 words) - 01:24, 18 August 2014
  • ...for critical hits|Chance for critical hits +X%]] (Sword) Requires ''Sword Weapons'' ...ed 2:Shield Regeneration|Shield Regeneration]] (Shield) Requires ''Warding Energy Lore''
    4 KB (577 words) - 08:49, 9 January 2017
  • *'''[[Sacred 2:Halberds/es|Alabarda]]''': Un [[Sacred 2:Weapons/es|Arma]] a dos manos ([[Sacred 2:Pole Arms/es|Armas de Asta]]). ...orto]]''': Un [[Sacred 2:Weapons/es|Arma]] a dos manos. ([[Sacred 2:Ranged Weapons/es|Armas a Distancia]])
    33 KB (5,369 words) - 16:17, 23 January 2011
  • ....sacredwiki.org/images/Sacred_2/Skills/haftedweapons.gif [[Sacred 2:Hafted Weapons/hu|'''Nyeles fegyver használat''']] - Növeli a támadási sebességet és ....sacredwiki.org/images/Sacred_2/Skills/rangedweapons.gif [[Sacred 2:Ranged Weapons/hu|'''Távolsági fegyverek''']] - Növeli a támadási sebességet és a t
    26 KB (4,179 words) - 00:01, 13 August 2013
  • |valign="top"|[[Sacred 2:Sword Weapons/de|Schwertkämpfer]]<br />Erhöht die Angriffsgeschwindigkeit, Chance zu tr |valign="top"|[[Sacred 2:Hafted Weapons/de|Schaftwaffenkämpfer]]<br />Erhöht die Angriffsgeschwindigkeit, Chance
    16 KB (2,186 words) - 09:54, 29 August 2013
  • ...ry easy to maintain, because there is no need for you to spend millions on weapons or armor. The support this build requires is minimal as well, because of th ...h? But that is only the beginning. The second aspect of immortality is the Energy shield your seraphim can employ to protect herself. The shield absorbs some
    27 KB (4,777 words) - 21:54, 17 August 2014
  • ...so that they could benefit from [[Sacred 2:Book 5 - T-Energy|T-Energy]]. T-Energy helped the realm of the Elves to experience an incomparable boost of prospe A force which contains the enormous power of T-Energy carries great dangers. The children of Ancaria were not taught how to deal
    15 KB (2,396 words) - 00:00, 31 October 2013
  • ....org/images/Sacred_2/Skills/swordweapons.gif[[Sacred 2:Sword Weapons|Sword Weapons]]''' Get to level and maintain it. This is our attack and casting speed. We ...evel increase) This benefits us in the lower levels prior to getting Sword Weapons up to 150% attack speed.
    19 KB (3,330 words) - 23:04, 17 August 2014
  • ...I have no experience how good I will hit at high levels with my life leech weapons. Staves would allow to shoot and use regeneration per hit from a distance, * 12. [[Sacred 2:Energy Blaze|Energy Blaze]] - confusion - target attacks slower
    25 KB (4,230 words) - 01:36, 18 August 2014
  • ...e useful features remove the possibility of Dual wielding, use of 2 handed weapons and shield. So every Temple Guardian will have to make do with one weapon/s ...and hp are usualy countered with T-Energy shroud (energy shield), warding energy lore and Armor lore. More about: how to improve the defensive part of your
    27 KB (4,610 words) - 00:52, 18 August 2014
  • * Strength - For Sword Weapons. Probably the best choice for a Magic Coup build as it improves your Attack * Dexterity - For Ranged Weapons. A defensive attribute that boosts Defense Value and some Attack Value.
    10 KB (1,588 words) - 23:46, 17 August 2014
  • ...Backstory|'''Backstory''']] - The myth, lore, and history of Ancaria and T-Energy. * [[Sacred 2:Items|'''Items''']] - Index and commentary on [[Sacred 2:Weapons|Weapons]], [[Sacred 2:Set Items|Set Items]], [[Sacred 2:Uniques Database|Uniques]],
    9 KB (1,222 words) - 18:41, 23 April 2023
  • ....sacredwiki.org/images/Sacred_2/Skills/rangedweapons.gif [[Sacred 2:Ranged Weapons/es|'''Armas a Distancia''']] - Incrementa velocidad de ataque, probabilidad ....sacredwiki.org/images/Sacred_2/Skills/haftedweapons.gif [[Sacred 2:Hafted Weapons/es|'''Armas de Mango''']] - Incrementa velocidad de ataque, probabilidad de
    29 KB (4,255 words) - 00:01, 13 August 2013
  • ...]] or [[Sacred 2:Seraphim|Seraphim]] is using an [[Sacred 2:Energy Shields|Energy Shield]] Combat Art/Buff. ...imum of four slots. Each can hold a weapon (or a weapon and shield, or two weapons if you chose Dual Wield as a skill). Press F1-F4 to switch between them.
    7 KB (1,248 words) - 20:20, 25 April 2023
  • ....sacredwiki.org/images/Sacred_2/Skills/haftedweapons.gif [[Sacred 2:Hafted Weapons/fr|'''Armes à manche''']] - Augmente la vitesse d'attaque, les chances de ....sacredwiki.org/images/Sacred_2/Skills/rangedweapons.gif [[Sacred 2:Ranged Weapons/fr|'''Armes à distance''']] - Augmente la vitesse d'attaque, les chances d
    30 KB (4,456 words) - 00:01, 13 August 2013
  • ...re and are masters of nature magic. They’re also well-skilled with ranged weapons such as bows or blowguns. The most powerful of the Dryad hunters are even k ...n themselves to forge their own world. They siphoned the ethereal creative energy without The Creator's knowledge and used it to forge Ancaria and all the in
    6 KB (930 words) - 21:36, 24 April 2023
  • ...able as blue modifier on jewelry that can be socketed as well as armor and weapons that can be bought at a vendor. *[[Sacred 2:Center Module of T-Energy|Center Module of T-Energy]]
    18 KB (2,539 words) - 01:56, 7 December 2013
  • ...magic is so extensive that he can turn his opponents or their attacks into weapons. ...for Astute Supremacy has blue markings on its back that pulse with magical energy. The [[Sacred 2:Ice and Blood|Ice and Blood]] version of this special moun
    6 KB (828 words) - 10:54, 29 January 2015
  • |width="250px"|[[Sacred 2:Book 6 - T-Energy|T-Energy]] [[Sacred 2:Temple Guardian|Temple Guardian]] *[[Sacred 2:T-Mutant|Creatures]] can mutate when they come in contact with T-Energy! They will become stronger and more resilient to damage.
    22 KB (3,586 words) - 03:16, 20 October 2013
  • ...red:Pak-Nakor - Magic Deflection|Pak-Nakor - Magic Deflection]]: The inner energy of the Dark Elf, as before, will deflect both projectiles and magic damage ...elding|Dual wielding]]''', and the law which applies to wielding two melee weapons (one in each hand) remains the same in Underworld. Regardless of a weapon's
    24 KB (3,914 words) - 01:29, 30 April 2011
  • ...(x+y*calvl)/10 added to attack rating when wielding melee weapons, TG Combat Alert (kampfaura) ...ce to reflect ranged attacks, SE Divine Protection (notschild), SE Warding Energy (energieschild), IN Reverse Polarity (vergeltung), SW Reflective Emanation
    24 KB (3,184 words) - 21:09, 22 January 2022
  • ...out them. Their large fangs not only look dangerous, but are indeed deadly weapons. ..., because these giant lizards complement the Dryad's preference for ranged weapons very well.
    12 KB (1,903 words) - 20:21, 25 April 2023
  • ...': A consumable item which requires [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] to use ...A one handed [[Sacred 2:Weapons|Weapon]] ([[Sacred 2:Hafted Weapons|Hafted Weapons]])
    73 KB (10,824 words) - 17:46, 26 April 2023
  • |[[Sacred 2:Hafted Weapons/de|'''Schaftwaffenkämpfer''']] - Erhöht die Angriffsgeschwindigkeit, Chan |[[Sacred 2:Ranged Weapons/de|'''Fernkampf''']] - Erhöht die Angriffsgeschwindigkeit, Chance zu treff
    27 KB (3,612 words) - 17:26, 4 September 2013
  • For example: Certain legendary weapons, such as "Magisil" show up in the standard drop list; this list only gets u ...hat's becuase his danger class allows for either the drop pattern of the t-energy crystals from Sera island (note: he obviously does not drop mutants, thankf
    9 KB (1,591 words) - 00:06, 18 August 2014
  • |valign="top"|[[Sacred 2:Ranged Weapons/de|Fernkampf]]<br />Erhöht die Angriffsgeschwindigkeit, Chance zu treffen |valign="top"|[[Sacred 2:Sword Weapons/de|Schwertkämpfer]]<br />Erhöht die Angriffsgeschwindigkeit, Chance zu tr
    16 KB (2,214 words) - 09:52, 29 August 2013
  • ...the Temple Guardian had a few Combat Arts which inflicted stun, and hafted weapons were likely to have the stun on them as well. A stunned enemy can’t do an L5 - Hafted Weapons: Leave this at 1. The main benefit here is access to higher level hafted we
    23 KB (4,008 words) - 21:55, 17 August 2014
  • ...and so are you). Use appropriate damage types (socket Ice Crystals in your weapons when facing a boss that has no resistance to Ice). You can see what are the Q: If I choose Dual Wield, do I benefit from Sword/Hafted Weapons skill?
    17 KB (3,074 words) - 06:58, 17 August 2019
  • ...ut at level 51 she was wielding a [[Sacred 2:Death's Chirr|Death's Chirr]] energy pistol which had its german name close to the tiny pistol which Will Smith Heavy Damage: The main damage will be done with weapons. The explosions of shadow step and cobalt strike are mainly to weaken the t
    19 KB (3,400 words) - 23:44, 17 August 2014
  • ...hit chance, regardless of whether you're wielding axes or swords, so your weapons can only get better using this skill. As an added bonus, it will be our ma ...creases your attack value, speeds up your attacks, and allows you to equip weapons high above your own level. At mastery it provides a sweet double hit chanc
    25 KB (4,116 words) - 22:01, 17 August 2014
  • ** ''Note: This is called '''Energy Efficiency''' in the console version. ...ing Discharge|Amplifying Discharge]] (modded for ice damage) or ice-damage weapons socketed with [[Sacred 2:Ice Crystal|ice crystals]].
    8 KB (1,083 words) - 13:59, 27 January 2023
  • ** ''Note: This is called '''Energy Efficiency''' in the console version. ...th CA's like [[Sacred 2:Furious Emblazer|Furious Emblazer]] or fire-damage weapons socketed with [[Sacred 2:Chunk of Lava|lava chunks]].
    8 KB (1,070 words) - 14:00, 27 January 2023
  • ...ammt. Diese Energie kann es selbst mit der mächtigen [[Sacred 2:Book 5 - T-Energy/de|T-Energie]] aufnehmen, die auf [[Sacred:Ancaria/de|Ancaria]] der Ursprun :{{:Sacred 2:Sword Weapons/de}}
    12 KB (1,721 words) - 10:13, 30 September 2013
  • #3: Weapons and Armor *Silver: Energy Focus
    10 KB (1,772 words) - 23:43, 17 August 2014
  • ...takes time to start showing its true power. You will have to rely on your weapons at the early stage until your skill build starts to take form and you upgra ...oby1942/Logos/SkillWardingELore.gif [[Sacred_2:Warding_Energy_Lore|Warding Energy Lore]]
    46 KB (8,123 words) - 23:01, 17 August 2014
  • You want 5 points in this by level 35 to open up Ranged Weapons. Throw some extra points between this and Armor Lore each level if you like 35 - Ranged Weapons (75)
    18 KB (3,229 words) - 02:07, 18 August 2014
  • ...ime, brought into being by the Creator of this world, animated through His energy. Our bodies may consist of lifeless materials, but my spirit is alive. Few Bronze – Assault (top) - Doubles attack bonus to all weapons. (20% + 5% per CA level increased attack value)
    26 KB (4,245 words) - 01:33, 18 August 2014
  • ...ia''']] - Tudo sobre o mito, o conhecimento e a história de Ancaria e da T-Energy. * [[Sacred 2:Items|'''Itens''']] - Separados e organizados por [[Sacred 2:Weapons|Armas]], [[Sacred 2:Set Items|Sets]], [[Sacred 2:Uniques Database|Únicos]]
    9 KB (1,318 words) - 01:43, 18 October 2013
  • Mods: Inferno -> Energy focus -> Arrant Pyromancer Expertise. Since we'll be counting on the DoT, t ...is a suicide. I remember my first HE had [[Sacred 2:Ranged Weapons|ranged weapons]], [[Sacred 2:Tactics Lore|tactics]], [[Sacred 2:Armor Lore|armor lore]], [
    15 KB (2,778 words) - 01:35, 18 August 2014
  • # Equipping one hit weapons to random enemies... # Mmmm... T-Energy! <Drool>
    21 KB (3,475 words) - 22:33, 5 October 2009
  • ...ow Warrior now uses correct animations when using Demonic Blow with ranged weapons, 2h magic staves, and pole arms while mounted on the Hellhound. ...has faster animations overall, and more projectiles when used with Ranged Weapons.
    42 KB (6,354 words) - 00:23, 31 December 2017
  • | Energy Daemon / Charged Bolts | Energy Bolts
    15 KB (2,063 words) - 10:46, 12 June 2020
  • Since we can't use 2 weapons we will occupy here left arm with a shield. Shield lore will help boost her Life Energy - Additionally increases the hitpoint regeneration rate
    11 KB (1,771 words) - 23:45, 17 August 2014
  • ...-like in substance. Her fogged appearance makes her a difficult target for weapons, but increases her vulnerability to fire. * Faint - Reduces the probability of being struck by weapons. (4% + 0.2% per CA level evade)
    20 KB (3,267 words) - 22:55, 17 August 2014
  • ...t part. Completing unfinished items, some legendaries and uniques or the T-energy-sets (= wrappings of mutation. :) ) takes a lot more time. Also balancing o * The Belt of T-energy now correctly grants a bonus on t-energy lore instead of technics lore.
    24 KB (3,620 words) - 20:18, 25 April 2023
  • Cascading Shroud - Faint - Reduces the Probability of being Struck By weapons (90% of mobs have weps therefore dodging them is a bonus dun u think) Route B Life Energy Increases the HP regen while GI is Active .. as I said if u have taken the
    11 KB (2,045 words) - 23:03, 17 August 2014
  • ...ly swing a sword/staff at the enemies. However, it wil allow you to wear 2 weapons, which will improve the CA damage a great deal. Stimulate - Steals energy from the target, which will decrease the regeneration time of combat arts.
    39 KB (6,722 words) - 21:56, 17 August 2014
  • '''3-''' Please wait... Loading T-Energy... '''146-''' Wasting energy, please wait...
    30 KB (5,022 words) - 21:03, 23 April 2023
  • '''3-''' Please wait... Loading T-Energy... ''Patientez s'il vous plait ... Chargement de l'énergie-T en cours ...' '''146-''' Wasting energy, please wait...
    32 KB (5,426 words) - 21:59, 12 September 2013

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