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  • {{S2frame|[[Image:Elven guard copper peaks.jpg]]}} ...Seraphim are troubled with kobolds now. No wonder that the only thing this guard can talk about is getting rid of these little creatures.
    2 KB (242 words) - 20:55, 12 January 2011
  • {{S2frame|[[Image:Elven guard forgotten gardens.jpg]]}} ...Seraphim are troubled with kobolds now. No wonder that the only thing this guard can talk about is getting rid of these little creatures. He is quite happy
    2 KB (263 words) - 13:32, 14 January 2011

Page text matches

  • {{S2frame|[[Image:Elven guard forgotten gardens.jpg]]}} ...Seraphim are troubled with kobolds now. No wonder that the only thing this guard can talk about is getting rid of these little creatures. He is quite happy
    2 KB (263 words) - 13:32, 14 January 2011
  • {{S2frame|[[Image:Elven guard copper peaks.jpg]]}} ...Seraphim are troubled with kobolds now. No wonder that the only thing this guard can talk about is getting rid of these little creatures.
    2 KB (242 words) - 20:55, 12 January 2011
  • * '''Quest Giver:''' [[Sacred 2:Elven Guard - Copper Peaks|Elven Guard]] * Contact the [[Sacred 2:Elven Guard - Copper Peaks|Elven Guard]] near the monolith at the entrance to the valley.
    6 KB (932 words) - 23:43, 17 August 2014
  • * Help the Orcs to kill five [[Sacred 2:Guard - Orc Trouble|Elven Guards]] Meanwhile, Kirich, the leader of this band of elven merchants has escaped. Follow his trail to the docks in Bulutuz. Once the
    3 KB (450 words) - 22:18, 22 December 2011
  • ...reatures of demonic origin and are the offspring of Demons who paired with Elven women they had ensorcelled with their spells. The Gargoyles guard the palaces of the Dark Elves. The Dark Elf magicians animated the stone wa
    819 bytes (135 words) - 09:41, 10 October 2020
  • * [[Sacred 2:Elven Guard - Forgotten Gardens|Elven Guard]]: Final contact of the [[Sacred 2:Kobold Canyon|Kobold Canyon]] quest.
    3 KB (476 words) - 22:19, 4 August 2013
  • * Kill the [[Sacred 2:Personal Guard - DeElfici I|Personal Guard]] * Kill the Personal Guard
    8 KB (1,174 words) - 23:33, 17 April 2012
  • * [[Sacred 2:Elven Guard - Copper Peaks|Elven Guard]]: Quest giver for [[Sacred 2:Kobold Canyon|Kobold Canyon]] quest.
    6 KB (808 words) - 19:19, 27 August 2013
  • * Defeat 3 [[Sacred 2:Spider|Spiders]] and 1 [[Sacred 2:Elven Ghost|Elven Ghost]] * Defeat 4 [[Sacred 2:Guard - Fallen Heroes|Guards]]
    9 KB (1,428 words) - 23:49, 26 January 2012
  • * Defeat 3 [[Sacred 2:Spider|Spiders]] and 1 [[Sacred 2:Elven Ghost|Elven Ghost]] * Defeat 4 [[Sacred 2:Guard - Fallen Heroes|Guards]]
    9 KB (1,485 words) - 01:29, 13 January 2012
  • * [[Sacred:Elven Slyces of Tyr-Hadar|Elven Slyces of Tyr-Hadar]] * [[Sacred:Anducar's Guard (book)|Anducar's Guard]]
    6 KB (887 words) - 13:29, 10 October 2020
  • * Defeat 3 [[Sacred 2:Spider|Spiders]] and 1 [[Sacred 2:Elven Ghost|Elven Ghost]] * Defeat 4 [[Sacred 2:Guard - Fallen Heroes|Guards]]
    7 KB (926 words) - 19:21, 6 April 2012
  • * Defeat 3 [[Sacred 2:Spider|Spiders]] and 1 [[Sacred 2:Elven Ghost|Elven Ghost]] * Defeat 4 [[Sacred 2:Guard - Fallen Heroes|Guards]]
    7 KB (883 words) - 18:53, 8 April 2012
  • The visual style and atmosphere of the [[Sacred 2:Elves|Elven]] capital resembles that of the ancient imperial capital cities like Rome. City Hall and the Temple represent the two major powers in Elven society, the nobility and the clerics. They have been fighting each other f
    20 KB (2,833 words) - 19:16, 31 October 2013
  • ...<li><font color="#000000">[[Sacred:Guard Wolf|Guard Wolf]] </font><font color="#0000FF">U</font></li> ...<li><font color="#000000">[[Sacred:Elven Lady from Tyr-Hadar|Elven Lady from Tyr-Hadar]] </font><font color="#FF0000">E</font></li>
    33 KB (3,424 words) - 04:23, 1 August 2019
  • ...chose to banish the Seraphim to this world and ordered them to protect and guard their creation. He would only set foot on Ancaria if and when the Seraphim ...illed within the very essence of the world. During the following years the Elven hierarchy crafted an environment for themselves in which they were uncondit
    4 KB (734 words) - 22:12, 5 September 2013
  • * ''Hidded additional task: Kill 6 [[Sacred 2:Failitias Guard|Failitias Guards]] near the cave north of [[Sacred 2:Na'Fian|Na'Fian]]'' ...the wild [[Sacred 2:The Jungle|Jungle]] that cover a ruins of the ancient elven city. But the archaeologists were not the only people in this camp. There w
    15 KB (2,596 words) - 00:44, 9 February 2014
  • * Return to Caretaker and confront him. Defeat Caretaker and his 2 [[Sacred 2:Guard - Fallen Heroes|Guards]] ...cking down the little nasty things and decide to take the dog tags from an Elven [[Sacred 2:Patrol|Patrol]] you see nearby. Sin'doral won't know the differe
    7 KB (1,163 words) - 06:29, 8 November 2013
  • * '''Quest Objective:''' Go to the Elven settlement [[Sacred 2:Sloeford|Sloeford]] ...task. It is your responsibility to ensure the message is safely delivered. Guard it with your life!
    5 KB (854 words) - 05:16, 24 February 2014
  • * '''Quest Objective:''' Go to the Elven settlement [[Sacred 2:Sloeford|Sloeford]] ...task. It is your responsibility to ensure the message is safely delivered. Guard it with your life!
    5 KB (850 words) - 21:08, 25 February 2014
  • |{{S2frame|[[File:Seraphim guard.jpg|x230px]]|none}} ...chose to banish the Seraphim to this world and ordered them to protect and guard their creation. He would only set foot on Ancaria if and when the Seraphim
    8 KB (1,268 words) - 00:00, 31 October 2013
  • ...untouched by their far-reaching exploration or their ancient history. The Elven societies represent the height of civilization and progress in Ancaria, tho ...e Creator banished the Seraphim to Ancaria and ordered them to protect and guard their creation. The Creator then left, never to return until the Seraphim w
    6 KB (930 words) - 21:36, 24 April 2023
  • ...untouched by their far-reaching exploration or their ancient history. The Elven societies represent the height of civilization and progress in Ancaria, tho ...Elves are free Elves who fled from the south a great many moons ago. High Elven nobility holds sway over the northern [[Sacred 2:Regions of Ancaria|regions
    15 KB (2,396 words) - 00:00, 31 October 2013
  • ...hat's the best their masters will provide, for the others that's all their Elven landlords will rent to them. The most visible current conflict is between the Elven nobility and the clergy, each of which has armed forces traveling across th
    21 KB (3,331 words) - 05:02, 3 March 2014
  • ...ases, he has no choice but to literally pluck Humans from the fields. Each Elven Lord has a small group of Human elite fighters in order to drill and shape ...e fought bravely for his sovereign during the numerous battles of the High Elven empire. His strength in battle made him a living nightmare dreaded by his e
    21 KB (3,058 words) - 02:45, 31 December 2017
  • ...op of the hill you will find the chieftain and two members of his personal guard. Kill them and follow the path at the bottom of the hill around to the next He also told me something about a lost Elven delegation. He wants me to find them and learn what they know about magic
    11 KB (1,867 words) - 21:57, 17 August 2014
  • An Elven settlement. Maybe they need my assistance here. An Elven settlement. Maybe they can use some help here.
    27 KB (4,982 words) - 04:05, 9 May 2014
  • An elven settlement. The Inquisition is sure to have an outpost here, too. ...s a thief and attacked me! I had to kill her in self defense. The second guard was more cooperative. She said that the Grand Inquisitor can be found at t
    30 KB (5,565 words) - 04:06, 9 May 2014
  • *''You have left the right path, Elven descendant!'' *''I will take care of your malfunction, Guard!''
    9 KB (1,641 words) - 22:46, 6 November 2014
  • * Shadow Warrior's sets Scourge of Lordaeron and the Doom Guard Armor now have improved models and textures. * Elven Apparitions now have ice resistance like other ghosts.
    42 KB (6,354 words) - 00:23, 31 December 2017