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  • ...|forge]] jewelry with '''''All combat arts +X''''' within it to gain extra Combat Art levels as a bonus via quality of slot. The slot quality bonus will sta == Availability of ''All combat arts +X'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
    3 KB (429 words) - 02:24, 27 February 2022

Page text matches

  • *[[Sacred 2:All combat arts|All combat arts]] *[[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]]
    365 bytes (45 words) - 02:42, 8 May 2014
  • *[[Sacred 2:All combat arts|All combat arts]] *[[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]]
    375 bytes (46 words) - 08:58, 7 May 2014
  • *[[Sacred 2:All combat arts|All combat arts]] *[[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]]
    373 bytes (45 words) - 13:40, 4 February 2015
  • ...|All combat arts]] or [[Sacred 2:Aspects|Aspect]]-specific bonus to combat arts *[[Sacred 2:All Skills|All Skills]]
    1 KB (146 words) - 10:40, 17 January 2015
  • *[[Sacred 2:All combat arts|All combat arts]] *[[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]]
    392 bytes (45 words) - 08:53, 9 May 2014
  • ...e [[Sacred 2:Regeneration Time:|regeneration time]] of the affected Combat Arts is only increased by a fraction of the normal value. Note: even using this modifier the player can't raise a Combat Art over the level allowed by the specific [[Sacred 2:Aspect Focus|Focus sk
    602 bytes (97 words) - 00:10, 29 March 2014
  • *[[Sacred 2:All combat arts|All combat arts]] *[[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]]
    390 bytes (47 words) - 04:17, 30 March 2014
  • *[[Sacred 2:All combat arts|All combat arts]] *[[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]]
    379 bytes (46 words) - 09:04, 7 May 2014
  • *[[Sacred 2:All combat arts|All combat arts]] *[[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]]
    290 bytes (35 words) - 08:53, 18 October 2013
  • *[[Sacred 2:All combat arts|All combat arts]]
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  • * Requires this skill to fully unlock all modifiers [http://darkmatters.org/forums/index.php?/files/file/346-all-seraphim-unique-armor/ http://www.sacredwiki.org/download-button.png]
    857 bytes (107 words) - 18:00, 30 March 2014
  • *[[Sacred 2:All combat arts|All combat arts]]
    410 bytes (51 words) - 08:22, 9 May 2014
  • *[[Sacred 2:All combat arts|All combat arts]]
    389 bytes (47 words) - 02:35, 8 May 2014
  • *[[Sacred 2:Combat Arts|Combat Arts]] * [[Sacred_2:Aspects|Combat Art Aspects]]
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  • ::[[Sacred 2:All combat arts|All combat arts]] +X *[[Sacred 2:Combat Art Skills|Combat Art Skills]] +X
    831 bytes (113 words) - 02:36, 27 February 2022
  • *[[Sacred 2:All combat arts|All combat arts]]
    374 bytes (49 words) - 11:07, 7 May 2014
  • *[[Sacred 2:All combat arts|All combat arts]] +X
    565 bytes (74 words) - 02:42, 16 January 2015
  • * Requires this skill to fully unlock all modifiers [http://darkmatters.org/forums/index.php?/files/file/345-all-high-elf-unique-armor/ http://www.sacredwiki.org/download-button.png]
    1 KB (161 words) - 18:00, 14 May 2014
  • ''[[Sacred:Set Items|Set Items]]'' [[Sacred:All Class Set Items|All Class Set Items]] == Bonus to Combat Arts ==
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  • * Requires this skill to fully unlock all modifiers [http://darkmatters.org/forums/index.php?/files/file/345-all-high-elf-unique-armor/ http://www.sacredwiki.org/download-button.png]
    876 bytes (112 words) - 18:50, 14 May 2014
  • ...at only 1/3 the increase in regeneration time. The higher the level of a combat art, the stronger the effect. With the relevant capability, this effect can In the world of Ancaria, again and again you will find combat arts and magic spells that your hero cannot use. These can be exchanged with a
    2 KB (363 words) - 13:14, 26 July 2019
  • * Requires this skill to fully unlock all modifiers [http://darkmatters.org/forums/index.php?/files/file/346-all-seraphim-unique-armor/ http://www.sacredwiki.org/download-button.png]
    887 bytes (113 words) - 20:39, 30 March 2014
  • * [[Sacred 2:All combat arts|All combat arts]]
    830 bytes (94 words) - 06:14, 10 January 2014
  • *[[Sacred 2:All combat arts|All combat arts]]
    350 bytes (46 words) - 07:31, 14 January 2017
  • <u>Class:</u> '''All''' == Bonus to Combat Arts ==
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  • * Requires this skill to fully unlock all modifiers [http://darkmatters.org/forums/index.php?/files/file/346-all-seraphim-unique-armor/ http://www.sacredwiki.org/download-button.png]
    1,006 bytes (128 words) - 17:48, 30 March 2014
  • ...|Character Class]] has three [[Sacred 2:Aspects|Aspects]] with five Combat Arts in each, one of which is usually a [[Sacred 2:Buff|Buff]]. [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Arts]]'''
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  • *[[Sacred 2:All combat arts|All Combat Arts]] +X *[[Sacred 2:All Skills|All Skills]] +X
    941 bytes (134 words) - 08:22, 24 February 2014
  • *[[Sacred 2:All combat arts|All combat arts]]
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  • *[[Sacred 2:All combat arts|All combat arts]]
    395 bytes (49 words) - 05:31, 29 March 2014
  • == Bonus to Combat Arts == style="text-align: center; font-weight: bold;">To All Combat Arts</td>
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  • *[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] *[[Sacred 2:All combat arts|All combat arts]]
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  • *[[Sacred 2:All combat arts|All combat arts]]
    909 bytes (108 words) - 05:55, 10 January 2014
  • *[[Sacred 2:All combat arts|All combat arts]] +X *This item, as well as all other items from the [[Sacred 2:Unlock Items|Unlock Items]] list will now d
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  • |For a brief period, all damage taken will be reflected back to the attacker, who consequently harms ...ks back to the attacker for a certain time (grants "Chance to Reflect" for all types of attacks).<br />
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  • * [[Sacred 2:Chance to reflect: Combat Arts|Chance to Reflect: Combat Arts]] +X% * [[Sacred 2:Combat Arts|All Combat Arts]] +X
    754 bytes (105 words) - 05:26, 8 January 2017
  • *[[Sacred 2:All combat arts|All combat arts]] +X
    919 bytes (115 words) - 22:40, 25 September 2016
  • * Requires this skill to fully unlock all modifiers [http://darkmatters.org/forums/index.php?/files/file/345-all-high-elf-unique-armor/ http://www.sacredwiki.org/download-button.png]
    1 KB (181 words) - 18:17, 14 May 2014
  • *[[Sacred 2:All combat arts|All combat arts]] +X
    786 bytes (106 words) - 10:07, 17 January 2015
  • *[[Sacred 2:All combat arts|All combat arts]] +X
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  • [[Sacred:All Class Set Items|All Class Set Items]] To all combat arts +XX,
    373 bytes (55 words) - 18:26, 18 October 2013
  • Available sockets: 11, all golden == Bonus to Combat Arts ==
    4 KB (408 words) - 03:27, 12 August 2013
  • *[[Sacred 2:All combat arts|All combat arts]] +X *[[Sacred 2:All combat arts|All combat arts]] +X
    2 KB (274 words) - 03:40, 28 February 2016
  • ...ng a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]. ...t be reflected when reaching 100% chance to block (only possible for Close Combat).
    2 KB (255 words) - 11:49, 12 May 2014
  • *[[Sacred 2:All combat arts|All combat arts]] +X ...ficulty Levels|Bronze difficulty]], it does not give a bonus to All combat arts.
    2 KB (231 words) - 05:51, 22 February 2014
  • *[[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] +X% *[[Sacred 2:All combat arts|All combat arts]] +X
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  • *[[Sacred 2:All combat arts|All combat arts]] +X
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  • == Bonus to Combat Arts == * [[Sacred 2:All combat arts|All combat arts]] (Helmet)
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  • ''[[Sacred:Set Items|Set Items]]'' [[Sacred:All Class Set Items|All Class Set Items]] == Bonus to Combat Arts ==
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  • ...acter a percent chance to block any opponent [[Sacred 2:Combat Arts|Combat Arts]] inflicted upon him/her. ...t be reflected when reaching 100% chance to block (only possible for Close Combat).
    1 KB (209 words) - 11:55, 12 May 2014

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