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  • *[[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    278 bytes (38 words) - 20:48, 13 September 2013
  • *[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    443 bytes (58 words) - 09:18, 7 May 2014
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
    432 bytes (55 words) - 03:37, 16 January 2015
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Aspects|Aspect]] -X% (depends on [[Sacred 2:Character Class|C
    933 bytes (125 words) - 10:52, 17 January 2015
  • *[[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] +X% *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X%
    618 bytes (84 words) - 10:30, 17 January 2015
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] *[[Sacred 2:Regeneration Time:|Regeneration Time]]
    729 bytes (83 words) - 22:54, 14 December 2014
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
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  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] *[[Sacred 2:Chance to evade|Chance to evade]]
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  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] +X%
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  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
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  • *[[Sacred 2:Chance to halve regeneration time/es|Posibilidad de mitad de tiempo de regeneración]] *[[Sacred 2:Chance to halve Regeneration time/es|Tiempo de regeneración]]
    630 bytes (78 words) - 21:09, 12 September 2013
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    416 bytes (51 words) - 12:31, 16 January 2017
  • *[[Sacred 2:Chance to inflict Deadly Wounds|Chance for deadly wounds]] +X% *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X%
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  • *[[Sacred 2:Chance to disregard armor|Chance to disregard armor]] *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    1 KB (158 words) - 02:34, 11 September 2013
  • * [[Sacred 2:Chance to halve regeneration time|Chance to Halve Regeneration Time]] +X% * [[Sacred 2:Chance for critical hits|Chance for Critical Hits]] +X%
    732 bytes (105 words) - 05:18, 8 January 2017
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] *[[Sacred 2:Chance for Burn|Chance for Burn]]
    406 bytes (51 words) - 07:11, 14 January 2017
  • * [[Sacred 2:Chance to halve regeneration time|Chance to Halve Regeneration Time]] ...clearly to the mind, and allows to solve problems easier. This item allows to cast spell faster and easier.
    608 bytes (79 words) - 04:19, 9 January 2017
  • * [[Sacred 2:Chance to halve regeneration time|Chance to halve Regeneration time]] +X%
    350 bytes (41 words) - 20:48, 9 February 2014
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] *[[Sacred 2:Block chance: Projectiles|Block chance: Projectiles]]
    571 bytes (69 words) - 10:23, 13 January 2017
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] *[[Sacred 2:Chance to evade|Chance to evade]]
    416 bytes (49 words) - 08:51, 13 January 2017
  • ===Set: [[Sacred 2:Saraki's Path to the Netherworld|Saraki's Path to the Netherworld]]=== *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    464 bytes (57 words) - 09:32, 13 January 2017
  • * [[Sacred 2:Chance to halve regeneration time|Chance to Halve Regeneration Time]] +X% * [[Sacred 2:Chance to evade|Chance to evade]] +X%
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] -X% *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X%
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  • * [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X%
    395 bytes (48 words) - 03:13, 8 January 2017
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] +X%
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  • * [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% * [[Sacred 2:Regeneration per hit|Regeneration per hit]] +X
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  • * [[Sacred 2:Chance to halve regeneration time|Chance to Halve Regeneration Time]] +X% * Bonus [[Sacred 2:Armor|Resistance]] to [[Sacred 2:Magic|Magic]]
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  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% *[[Sacred 2:Chance to knock back opponents|Chance to knock back opponents]] +X%
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  • *[[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]] +X% **Requires [[Sacred 2:Shield Lore|Shield Lore]] skill to unlock this modifier
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  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    394 bytes (43 words) - 15:18, 14 January 2017
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    392 bytes (45 words) - 12:22, 14 January 2017
  • *[[Sacred 2:Chance for Weaken|Chance for Weaken]] +X% *[[Sacred 2:Chance for Burn|Chance for Burn]] +X%
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  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% *[[Sacred 2:Chance to fear opponents away|Chance to fear opponents away]] +X%
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  • * [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X%
    415 bytes (46 words) - 04:04, 5 January 2017
  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% *[[Sacred 2:Opponent's chance to evade|Opponent's chance to evade]] -X%
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  • * [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% ...a life one moment, only to snuff it out in the next. She may offer comfort to one weary traveler, while cruelly destroying another. Malassa is a fickle a
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • *[[Sacred 2:Chance to halve regeneration time/es|Posibilidad de mitad de tiempo de regeneración]] *[[Sacred 2:Chance to knock back opponents/es|Posibilidad de empujar a los enemigos]]
    678 bytes (85 words) - 00:52, 16 September 2013
  • == Bonus to Combat Arts == == Bonus to skills ==
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  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% ...[[Sacred 2:Difficulty Levels|Bronze difficulty]], it does not give a bonus to All combat arts.
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  • ...'[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X%''' (Light Ring) * '''[[Sacred 2:Regeneration Time:|Regeneration Time:]] -X%''' (Dark Ring)
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  • == Chance to halve regeneration time == ...50%. Very useful for high level Combat Arts that have a long regeneration time.
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  • *[[Sacred 2:Chance to halve regeneration time/es|Posibilidad de mitad de tiempo de regeneración]] *[[Sacred 2:Hitpoint Regeneration/es|Regeneración de puntos de golpe]]
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • == Bonus to skills == == Bonus to attributes ==
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  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% ...s item is a [[Sacred 2:Legendary Database|Legendary ]] in version previous to Ice and Blood on PC as well as on Consoles because expansion was only relea
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  • == Bonus to [[Sacred 2:Skills|Skills]] == * (Hood) [[Sacred 2:Block chance: Projectiles|Block Chance: Projectiles]]
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% *[[Sacred 2:Chance that opponents cannot evade attacks|Chance that opponents cannot evade attacks]] +X%
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  • == Bonus to [[Sacred 2:Skills|Skills]] == == Bonus to [[Sacred 2:Attributes|Attributes]] ==
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  • == Bonus to Combat Arts == == Bonus to skills ==
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • *[[Sacred 2:Chance for Double Hit|Chance for Double Hit]] +X% *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X%
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • ...ear. The item level 70 modifier requires the Sword Weapons mastery for it to be unlocked. |[[Sacred 2:Chance to disregard armor|Chance to disregard armor]]
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • <u>'''Set name:'''</u> '''Saraki's Path to the Netherworld''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • * (Gloves) [[Sacred 2:Pulse of time|Pulse of time]] == Bonus to Combat Arts ==
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • ...ife from opponents]] and [[Sacred 2:Chance to inflict Deadly Wounds|Chance to inflict Deadly Wounds]]. ...appear. The item level 70 modifier requires Ranged Weapons mastery for it to be unlocked.
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • ...owing Stars]] however stars can be more effective because they have access to quite powerful rare modifiers. ...appear. The item level 70 modifier requires Ranged Weapons mastery for it to be unlocked.
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • ...appear. The item level 70 modifier requires Ranged Weapons mastery for it to be unlocked. |[[Sacred 2:Opponent's chance to reflect ranged damage|Enemy's Chance to Reflect Ranged]]
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  • This particular unique item is available to all classes. Regardless of the character class it drops for, the Helmet alw *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X%
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  • ...of SacredWiki. Any views, or opinionated claims on this page apply solely to the author(s) of the guide. Guides may only be edited by or with the permi =Formula for calculating the Regeneration Time=
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • ...he speed at which a combat art's timer resets is known as the Regeneration Time. ...Mounts|mounts]]. Players can counter this and decrease their regeneration time by investing in various [[Sacred 2:Skills|skills]], [[Sacred 2:Attributes|a
    7 KB (1,068 words) - 23:17, 23 October 2013
  • ...ich should not be confused with [[Sacred 2:Regeneration Time:|Regeneration Time]]. ...t is usually fixed and is not affected by any of the same factors as regen time.
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • ...of SacredWiki. Any views, or opinionated claims on this page apply solely to the author(s) of the guide. Guides may only be edited by or with the permi === <b>How does a Boneslicer compare to other weapons?</b> ===
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==
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  • ...y increasing the chance to hit as well as Attack Speed. Grants the ability to use higher-level [[Sacred 2:Weapons|weapons]] successfully. <center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>
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  • ...increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level weapons successfully. <center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>
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  • * [[Sacred 2:Block chance: Close Combat/es|Posibilidad de bloqueo: Combate cercano]] (Armadura y Homb * [[Sacred 2:Chance to knock back opponents/es|Posibilidad de empujar a los enemigos]] (Guantes)
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  • ...epth descriptions and information on availability, click a modifier's name to visit its page. ...hields]] that determines the proportion of [[Sacred 2:Damage|damage]] done to the energy shield, rather than [[Sacred 2:Max. Hitpoints|health points]].
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  • ...till be Saved|Dark Fairies]] lightening attack. This is typically referred to as a "[[Sacred 2:Debuff|De-Buff]]"(de=deactivate). ...:Concentration|Concentration]]. When choosing Concentration for the first time a player will immediately gain the 2nd Buff slot in the bottom right interf
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  • *Ab Fertigkeitsstufe 75: Erhöht die Chance, beim Gegner Doppelschläge zu landen. *[[Sacred 2:Chance for critical hits/de|Chance auf kritischen Treffer]]
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  • ...of SacredWiki. Any views, or opinionated claims on this page apply solely to the author(s) of the guide. Guides may only be edited by or with the permi This is a very complex subject. There are a lot of factors to consider and the following will be the tip of the proverbial iceberg.
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  • '''[[Sacred 2:Chance to pierce/es| Posibilidad de penetrar]] +X%''' Da un X por ciento de posibilid [[Sacred 2: Shield Regeneration +X%/es|''' Regeneración de escudo +X%''']]
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  • ...of SacredWiki. Any views, or opinionated claims on this page apply solely to the author(s) of the guide. Guides may only be edited by or with the permi ...gic was also quite easy, I figured Mentalism was the weakest. I turned out to be wrong.
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  • ...of SacredWiki. Any views, or opinionated claims on this page apply solely to the author(s) of the guide. Guides may only be edited by or with the permi ...o, fellow Sacred 2 fans! In this guide I will do my best to give an answer to one of the most frequently asked questions all around the Sacred 2 and Sacr
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  • ...of SacredWiki. Any views, or opinionated claims on this page apply solely to the author(s) of the guide. Guides may only be edited by or with the permi == '''A comprehensive guide to the Pure Caster Inquisitor, with respect to all other similar builds''' ==
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  • ...enerationszeit]], Tragen von Gegenständen mit der Modifizierung [[Sacred 2:Regeneration Penalty from Buffs/de|Regenerationsbelastung]] und sogar die [[Sacred 2:For
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  • ...of SacredWiki. Any views, or opinionated claims on this page apply solely to the author(s) of the guide. Guides may only be edited by or with the permi ...references and oppinnions about skills and combat arts. However I will try to provide as much info from the both sides of the coin for both skills and co
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  • Link to all abreviations used regarding Sacred 2 ...into the search box or click on any link in the definition to go directly to the article.
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