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  • Predator type jump. Opponents at target location suffer damage and are dazed for a short time.
    364 bytes (48 words) - 20:20, 18 July 2012
  • 380 bytes (44 words) - 16:31, 24 August 2012
  • #REDIRECT [[Sacred:Claw Jump]]
    30 bytes (4 words) - 02:05, 17 July 2012

Page text matches

  • ....sacredwiki.org/images/Vampiress/cjump.png]</span> [[Sacred:Claw Jump|Claw Jump]]</div>
    261 bytes (35 words) - 02:05, 17 July 2012
  • #REDIRECT [[Sacred:Claw Jump]]
    30 bytes (4 words) - 02:05, 17 July 2012
  • Very rapid sequence of numerous claw attacks. (The preferred melee move used by most Perma-vamps) === [[Sacred:Claw Jump|Claw Jump]] ===
    5 KB (727 words) - 13:15, 26 July 2019
  • === [[Sacred:Claw Jump|Claw Jump]] === <span style="color:#0038CF;">'''''Claw Jump +1'''''</span><br />
    8 KB (1,041 words) - 10:57, 26 July 2019
  • ...te|Blood Bite]], [[Sacred:Blood_Kiss|Blood Kiss]], [[Sacred:Claw_Jump|Claw Jump]], [[Sacred:Master_Bite|Master Bite]] (right combat arts group)
    1 KB (119 words) - 01:52, 17 July 2012
  • [[Claw Jump|Claw Jump]]<br>
    4 KB (512 words) - 18:29, 18 October 2013
  • === [[Sacred:Claw Jump/de|Klauensprung]] ===
    5 KB (692 words) - 15:51, 26 August 2013
  • ...we, Back-Breaker, Dagger Stare, Fist of the Gods, Heroic Courage, Stomping Jump, Throwing Blades ...ap | Chance to Trap Flying Opponents: +10% || Seraphim || &nbsp; || Combat Jump, BeeEffGee, Hunter-Seeker, Whirling Hit
    3 KB (410 words) - 01:33, 29 April 2011
  • Stomping Jump: 9/6 Combat Jump 9/6
    6 KB (622 words) - 07:18, 11 January 2008
  • ...the occlusion of the cave, it's always midnight in there. Just one ripping claw and the orc is down. May have been lucky ! Second encounter, same result. I I will also probably invest 1 rune in [[Sacred:Combat Jump|Combat Jump]], for mobility.
    9 KB (1,592 words) - 17:14, 27 April 2011
  • *Combat Jump, BeeEffGee, Hunter-Seeker, Whirling Hit *Awe, Back-Breaker, Dagger Stare, Fist of the Gods, Heroic Courage, Stomping Jump, Throwing Blades
    5 KB (769 words) - 15:50, 11 June 2020
  • |width="100px"|'''[[Sacred 2:Jump|Jump]]''' *'''Firey Claw''' - Increased melee fire damage. (4 + 1 per CA level)
    7 KB (1,002 words) - 01:58, 31 December 2017
  • ...turn to vampire the bow will disappear and you will have your normal melee claw attack BUT all the special effects of that set will stay. ...Attack]] CA and [[Bats: Guard(Vampire form only)|Guardian Bats]], [[Combat Jump]] as support. And ...thats all required. Of course you could experiment wit
    7 KB (1,173 words) - 16:44, 29 December 2007
  • | Stomping Jump | Combat Jump
    15 KB (2,063 words) - 10:46, 12 June 2020