User:Moander

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Skill lore Stat Item names Ability
Ranged weapons Dexterity CLF_HORSEBOW Extra attack speed while mounted,

BONUS_REDUCE_ENEMYS_MISSILEREFLECTION,
Decrease ability cost,

CLF_RECURVEBOW Pierces enemies,

Chance for critical hit,
Slows down enemy,

Energy Pistol,

Energy Smallarm,
Energy Shot

Pierces enemies,

Slows down enemy,
BONUS_REDUCE_ENEMYS_MISSILEREFLECTION,

Hollowshot,

Blowpipe,
Bamboo Pipe

Chance for extra effect,

Slows down enemy,
Chance for extra effect,

Energy Weapon,

Energiser,
Energistic Weapon

Hits additional enemies,

Ignore enemy armor,
Chance for extra effect,

Throwing Star,

Shuriken,
Bladed Star

Bleeding,

BONUS_REDUCE_ENEMYS_MISSILEREFLECTION,
Decrease ability cost,

Rocks,

Pellets,
Shot

Bleeding,

Chance for critical hit,
Decrease ability cost,

Short Bow,

Composite Short Bow,
Light Bow

Faster attack speed,

BONUS_REDUCE_ENEMYS_MISSILEREFLECTION,
Decrease ability cost,

Throwing Dagger,

Throwing Knife,
Throwing Blade

Bleeding,

Chance for critical hit,
Decrease ability cost,

Throwing Potion,

Explosive Liquid,
Hazardous Phial

Hits additional enemies,

Chance for critical hit,
Chance for extra effect,

Longbow,

Composite Longbow,
Carved Longbow

Increased attack,

Ignore enemy armor,
Pierces enemies,

Strenght CLF_THROW_STONE_BIG Bleeding,

BONUS_REDUCE_ENEMYS_MISSILEREFLECTION,
Decrease ability cost,

None Dexterity CLF_BATTERY_TECHNICS BONUS_SKILL (SKILL_TW_TECHNOLOGY_FOCUS),

Increased defense,
Increases vitality,

Intelligence Quarter Staff,

Mage Staff,
Magic Rod,

Spell intensity,

Faster cast speed,
BONUS_REDUCE_DEBUFFS,

Long Staff,

Ritual Staff,
Ceremonial Staff

Decrease ability cost,

Increased defense,
BONUS_COMBATVALUE_REL (CBTVAL_DEFENSE),

CLF_MAGESTAFF_R Increases stamina,

Decrease ability cost,
Increased defense,

CLF_MAGESTAFF_2H_R Faster cast speed,

BONUS_REGEN_ASPECT (EA_MAX),
Reduce buff upkeep cost,

Sword weapons Dexterity Dagger,

Dirk,
Stiletto

Ignore enemy armor,

Decrease ability cost,
BONUS_NOEVADE,

Short Sword,

Quick Blade,
Eviscerator

BONUS_COMBATVALUE (CBTVAL_MAX),

Faster attack speed,
BONUS_NOEVADE,

Strenght Bastard Sword,

Battle Sword,
Wicked Blade

Bleeding,

Deep wound,
Serious Open Wounds,

Great Sword,

Flamberge,
War Blade

BONUS_MORTALSTRIKE,

Deep wound,
Decrease enemy phys armor,

Saber,

Falchion,
Scimitar

Bleeding,

Chance for critical hit,
BONUS_WOUNDEDRAGE,

Edged Blade,

Annealed Blade,
Hardened Blade

BONUS_COMBATVALUE (CBTVAL_MAX),

Decrease enemy defense,
Chance for critical hit,

Pole arms Dexterity Glaive,

Lance,
Pike

Hits additional enemies,

Decrease enemy defense,
BONUS_DEBUFF_POTENTIAL (DEBUFF_ATTACKVALUE),

Strenght Halberd,

Bardiche,
Gisarme

Increased defense,

Hits additional enemies,
Chance for critical hit,

Spear,

Javelin,
Impaler

Increased defense,

Decrease enemy defense,
BONUS_SUREHIT,

skill_fistweapon_lore Strenght CLF_FISTWEAPON_SPIKE Ignore enemy armor,

Bleeding,
BONUS_SUREHIT,

Knuckles,

Knuckle Duster,
Talons

Chance for critical hit,

Decrease ability cost,
BONUS_SUREHIT,

CLF_FISTWEAPON_BLADE Chance for critical hit,

Bleeding,
BONUS_MORTALSTRIKE,

Armour lore Dexterity CLF_BATTERY_ENERGY Spell intensity,

BONUS_SKILL (SKILL_TW_ENERGY_FOCUS),
Increases intelligence,

Hafted weapons Dexterity Whip,

Lash,
Crop

Ignore enemy armor,

BONUS_SUREHIT,
Slows down enemy,

Strenght Club,

Bludgeon,
Cudgel

Faster attack speed,

BONUS_WEAPONDAMAGE_REL (DMG_FIRE),
Chance to stun,

Axe,

Hatchet,
Cleaver

Increased attack,

Bleeding,
Deep wound,

Great Hammer,

Maul,
War Hammer

Decrease enemy phys armor,

Chance to stun,
BONUS_WOUNDEDRAGE,

Hammer,

Battle Hammer,
Demolisher

Decrease enemy phys armor,

Chance to stun,
Slows down enemy,

Great Axe,

Battle Axe,
War Axe

Increased attack,

Bleeding,
Deep wound,