User:Moander

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Skill lore Stat Item names Ability
Ranged weapons Dexterity CLF_HORSEBOW Extra attack speed while mounted,
BONUS_REDUCE_ENEMYS_MISSILEREFLECTION,
Decrease ability cost,
Throwing Star,
Shuriken,
Bladed Star
Bleeding,
BONUS_REDUCE_ENEMYS_MISSILEREFLECTION,
Decrease ability cost,
Longbow,
Composite Longbow,
Carved Longbow
Increased attack,
Ignore enemy armor,
Pierces enemies,
Hollowshot,
Blowpipe,
Bamboo Pipe
Chance for extra effect,
Slows down enemy,
Chance for extra effect,
Energy Pistol,
Energy Smallarm,
Energy Shot
Pierces enemies,
Slows down enemy,
BONUS_REDUCE_ENEMYS_MISSILEREFLECTION,
Throwing Potion,
Explosive Liquid,
Hazardous Phial
Hits additional enemies,
Chance for critical hit,
Chance for extra effect,
Rocks,
Pellets,
Shot
Bleeding,
Chance for critical hit,
Decrease ability cost,
CLF_RECURVEBOW Pierces enemies,
Chance for critical hit,
Slows down enemy,
Short Bow,
Composite Short Bow,
Light Bow
Faster attack speed,
BONUS_REDUCE_ENEMYS_MISSILEREFLECTION,
Decrease ability cost,
Throwing Dagger,
Throwing Knife,
Throwing Blade
Bleeding,
Chance for critical hit,
Decrease ability cost,
Energy Weapon,
Energiser,
Energistic Weapon
Hits additional enemies,
Ignore enemy armor,
Chance for extra effect,
Strenght CLF_THROW_STONE_BIG Bleeding,
BONUS_REDUCE_ENEMYS_MISSILEREFLECTION,
Decrease ability cost,
None Dexterity CLF_BATTERY_TECHNICS BONUS_SKILL (SKILL_TW_TECHNOLOGY_FOCUS),
Increased defense,
Increases vitality,
Intelligence CLF_MAGESTAFF_R Increases stamina,
Decrease ability cost,
Increased defense,
Long Staff,
Ritual Staff,
Ceremonial Staff
Decrease ability cost,
Increased defense,
BONUS_COMBATVALUE_REL (CBTVAL_DEFENSE),
Quarter Staff,
Mage Staff,
Magic Rod,
Spell intensity,
Faster cast speed,
BONUS_REDUCE_DEBUFFS,
CLF_MAGESTAFF_2H_R Faster cast speed,
BONUS_REGEN_ASPECT (EA_MAX),
Reduce buff upkeep cost,
Sword weapons Dexterity Dagger,
Dirk,
Stiletto
Ignore enemy armor,
Decrease ability cost,
BONUS_NOEVADE,
Short Sword,
Quick Blade,
Eviscerator
BONUS_COMBATVALUE (CBTVAL_MAX),
Faster attack speed,
BONUS_NOEVADE,
Strenght Saber,
Falchion,
Scimitar
Bleeding,
Chance for critical hit,
BONUS_WOUNDEDRAGE,
Edged Blade,
Annealed Blade,
Hardened Blade
BONUS_COMBATVALUE (CBTVAL_MAX),
Decrease enemy defense,
Chance for critical hit,
Great Sword,
Flamberge,
War Blade
BONUS_MORTALSTRIKE,
Deep wound,
Decrease enemy phys armor,
Bastard Sword,
Battle Sword,
Wicked Blade
Bleeding,
Deep wound,
Serious Open Wounds,
Pole arms Dexterity Glaive,
Lance,
Pike
Hits additional enemies,
Decrease enemy defense,
BONUS_DEBUFF_POTENTIAL (DEBUFF_ATTACKVALUE),
Strenght Spear,
Javelin,
Impaler
Increased defense,
Decrease enemy defense,
BONUS_SUREHIT,
Halberd,
Bardiche,
Gisarme
Increased defense,
Hits additional enemies,
Chance for critical hit,
skill_fistweapon_lore Strenght Knuckles,
Knuckle Duster,
Talons
Chance for critical hit,
Decrease ability cost,
BONUS_SUREHIT,
CLF_FISTWEAPON_BLADE Chance for critical hit,
Bleeding,
BONUS_MORTALSTRIKE,
CLF_FISTWEAPON_SPIKE Ignore enemy armor,
Bleeding,
BONUS_SUREHIT,
Armour lore Dexterity CLF_BATTERY_ENERGY Spell intensity,
BONUS_SKILL (SKILL_TW_ENERGY_FOCUS),
Increases intelligence,
Hafted weapons Dexterity Whip,
Lash,
Crop
Ignore enemy armor,
BONUS_SUREHIT,
Slows down enemy,
Strenght Club,
Bludgeon,
Cudgel
Faster attack speed,
BONUS_WEAPONDAMAGE_REL (DMG_FIRE),
Chance to stun,
Great Hammer,
Maul,
War Hammer
Decrease enemy phys armor,
Chance to stun,
BONUS_WOUNDEDRAGE,
Axe,
Hatchet,
Cleaver
Increased attack,
Bleeding,
Deep wound,
Great Axe,
Battle Axe,
War Axe
Increased attack,
Bleeding,
Deep wound,
Hammer,
Battle Hammer,
Demolisher
Decrease enemy phys armor,
Chance to stun,
Slows down enemy,