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  • 2 KB (269 words) - 23:33, 25 July 2019
  • ...rn which type is most suited to your playing style, or try them all - your character storage contains eight spaces - just enough! == Character Basics==
    9 KB (1,374 words) - 17:40, 19 June 2020
  • <div class="plainlinks"> <div class="charbox">
    14 KB (2,251 words) - 18:50, 23 April 2023
  • <div class="plainlinks"> <div class="charbox">
    9 KB (1,390 words) - 09:38, 5 August 2013
  • <div class="plainlinks"> <div class="charbox">
    12 KB (1,871 words) - 02:22, 24 February 2014
  • <div class="plainlinks"> <div class="charbox" style="width:135px;">
    16 KB (2,430 words) - 22:34, 20 September 2013
  • <div class="charbox" style="width:120px;"> <div class="charbox" style="width:120px;">
    10 KB (1,507 words) - 22:47, 25 September 2013
  • *[[Sacred 2:Character Class Portraits|Character Class Portraits]]
    1 KB (170 words) - 18:20, 17 November 2013
  • <div class="plainlinks"> <div class="charbox">
    13 KB (2,140 words) - 09:39, 5 August 2013
  • <div class="plainlinks"> <div class="charbox" style="width:160px;">
    9 KB (575 words) - 02:21, 24 February 2014

Page text matches

  • ...a detailed description of a particular [[Sacred:Character Class|Character Class]] [[Sacred:build|build]], and based upon the experience of the author.
    403 bytes (65 words) - 18:09, 27 April 2011
  • ...ribute]] [[Sacred:Quests|quest]] available to all [[Sacred:Character Class|character classes]]. It takes place entirely within the city of [[Sacred:Purgatori|Pu
    267 bytes (36 words) - 01:43, 27 April 2011
  • ...s well. These characteristics and abilities substantially determine how a character will perform. Often, a build will also depend upon the use of specific [[Sa
    617 bytes (94 words) - 02:52, 27 April 2011
  • ...(rare). This can be of assistance when selecting items for later sale, as class specific items tend to bring much higher prices at the merchants.
    640 bytes (95 words) - 16:58, 27 April 2011
  • ...:Combat Arts|Combat Art]] (variations could include any combat art for any character) ...modifiers will be useful for the same [[Sacred 2:Character Class|character class]].
    806 bytes (111 words) - 07:04, 16 January 2015
  • ...ed 2:Aspects|Aspect]] -X% (depends on [[Sacred 2:Character Class|Character Class]]) *This item's regeneration time modifier adjusts depending on the class of character whom it drops for:
    933 bytes (125 words) - 10:52, 17 January 2015
  • ...level monsters, they will be slowed down less. The (vs lvl) is always your character's level. When she casts this wicked spell, all enemies directly around the |class="cellborderth"| 1
    2 KB (322 words) - 03:02, 27 April 2011
  • <u>Class:</u> '''All''' ...being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    2 KB (226 words) - 05:02, 3 July 2014
  • <u>Class:</u> '''All''' ...being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    2 KB (228 words) - 05:04, 3 July 2014
  • <u>Class:</u> '''All''' These bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases t
    2 KB (229 words) - 04:54, 3 July 2014
  • {|class="skills" width="100%" cellspacing="0" |-class="skillsth" align="center"
    9 KB (996 words) - 15:50, 10 July 2009
  • <u>Class:</u> '''All''' ...being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    2 KB (230 words) - 05:00, 3 July 2014
  • <u>Class:</u> '''All''' ...being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    2 KB (304 words) - 05:06, 3 July 2014
  • {|class="skills" width="100%" cellspacing="0" |-class="skillsth" align="center"
    10 KB (1,041 words) - 10:49, 6 September 2009
  • <u>Class:</u> '''All''' These bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases t
    2 KB (230 words) - 04:52, 3 July 2014
  • With Riding chosen as a skill, the character will gain the following bonuses: * Higher level/better quality mounts can be ridden (also depends on character level)
    1 KB (140 words) - 22:29, 26 July 2010
  • Access to the different levels in Multiplayer is based on your character level: |class="cellborderth" width="80px" style="background:transparent;border-top:0px;bo
    2 KB (271 words) - 05:40, 10 January 2014
  • <u>Class:</u> '''All''' ...being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    2 KB (273 words) - 05:09, 3 July 2014
  • <u>Class:</u> '''All''' ...being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    2 KB (229 words) - 04:58, 3 July 2014
  • [[Sacred:Character Class|Character Class]] Guides
    692 bytes (86 words) - 15:52, 11 June 2020

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