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  • Increases the amount of total experience a character receives per kill. == Availability of ''Experience per kill +X%'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
    904 bytes (121 words) - 12:34, 20 July 2010

Page text matches

  • *[[Sacred 2:Experience per kill|Experience per kill]]
    280 bytes (33 words) - 05:46, 30 October 2013
  • *[[Sacred 2:Experience per kill|Experience per kill]]
    273 bytes (31 words) - 04:13, 24 October 2013
  • *[[Sacred 2:Experience per kill|Experience per kill]]
    387 bytes (45 words) - 08:43, 9 May 2014
  • *[[Sacred 2:Experience per kill|Experience per kill]]
    419 bytes (52 words) - 02:30, 8 May 2014
  • *[[Sacred 2:Experience per kill|Experience per kill]]
    418 bytes (51 words) - 13:40, 4 February 2015
  • *[[Sacred 2:Experience per kill|Experience per kill]]
    388 bytes (48 words) - 04:18, 30 March 2014
  • Increases the amount of total experience a character receives per kill. == Availability of ''Experience per kill +X%'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
    904 bytes (121 words) - 12:34, 20 July 2010
  • *[[Sacred 2:Experience per kill|Experience per kill]]
    381 bytes (46 words) - 04:18, 30 March 2014
  • *[[Sacred 2:Experience per kill|Experience per kill]]
    373 bytes (46 words) - 09:13, 7 May 2014
  • *[[Sacred 2:Experience per kill|Experience per kill]]
    261 bytes (33 words) - 22:22, 17 September 2013
  • *[[Sacred 2:Experience per kill|Experience per kill]] +X%
    429 bytes (56 words) - 07:30, 16 January 2015
  • *[[Sacred 2:Experience per kill|Experience per kill]] ...ain]]. Although not as stellar as comparable batteries, the experience per kill item modifier might be attractive to players looking to level faster.
    957 bytes (117 words) - 07:31, 10 January 2015
  • *[[Sacred 2:Experience per kill|Experience per kill]]
    288 bytes (35 words) - 08:52, 18 October 2013
  • Each character gains experience for every kill made and (few and random) for completing quests. ...nce to a new level, allowing it to improve it's skills and attributes. The experience required to reach the next level increases with each level obtained, making
    406 bytes (62 words) - 10:25, 19 July 2023
  • *[[Sacred 2:Experience per kill|Experience per kill]] ...st Chain]]. Although not as stellar as comparable axes, the experience per kill item modifier might be attractive to players looking to level faster.
    1 KB (162 words) - 07:25, 10 January 2015
  • *[[Sacred 2:Experience per kill|Experience per kill]] +X% *Although not as stellar as comparable swords, the experience per kill item modifier might be attractive to players looking to level faster.
    1 KB (167 words) - 02:53, 10 February 2016
  • *[[Sacred 2:Experience per kill|Experience per kill]] +X%
    762 bytes (93 words) - 18:26, 14 May 2014
  • *[[Sacred 2:Experience per kill|Experience per kill]]
    822 bytes (100 words) - 18:57, 14 May 2014
  • *[[Sacred 2:Experience per kill|Experience per kill]]
    1 KB (140 words) - 00:33, 26 September 2016
  • *[[Sacred 2:Experience per kill|Experience per kill]]
    1 KB (124 words) - 23:08, 25 September 2016

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