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  • == '''High Damage Ice Elf Build''' == ...llenge, after the release of Ice and Blood, was to create a purely magical build with no weapon lores or weapon combat arts that would be able to hammer dow
    14 KB (2,472 words) - 23:07, 17 August 2014

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  • [[Sacred 2:Loco's Piromante (Ice & Blood)|Loco's Piromante (Ice & Blood)]] [[Sacred 2:High Damage Ice Elf Build |High Damage Ice Elf Build ]]
    2 KB (356 words) - 23:08, 17 August 2014
  • ...ire demon which enhances the effectiveness of the [[Sacred 2:High Elf|High Elf]]'s Arrant Pyromancer combat arts. The demon is also able to cast [[Sacred * Gives [[Sacred 2:Damage|Damage]]: [[Sacred 2:Fire|Fire]] +20.0% to the High Elf's Spells and Weapons
    5 KB (747 words) - 03:16, 31 December 2017
  • ...ge Mechanics for Spell Damage Based Combat Arts|Damage Mechanics for Spell Damage Based Combat Arts]] ...rid for Dragon Mage|The Sohei, A mentalism-polearm hybrid for Dragon Mage (Ice and Blood)]]
    11 KB (1,658 words) - 19:50, 23 April 2023
  • ...abilities are those that deal a predetermined amount of [[Sacred 2:Damage|damage]] over a period of time to the affected target. There are 2 DoT types: ...Time. It is caused by some [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] with 100% chance (DoT is also indicated on CA's tooltip
    12 KB (1,811 words) - 21:19, 21 October 2023
  • [[File:Iceblood.png|link=Sacred_2:Ice and Blood]] [[Sacred 2:Ice and Blood|'''Ice & Blood''']]
    7 KB (960 words) - 18:39, 23 April 2023
  • <center>'''EvilMale's Sacred Force of Nature Build'''</center> Lvl 12. Trading ------ as high as you deem worth its an invaluable skill and you will need it
    5 KB (815 words) - 03:27, 12 August 2013
  • ...as the chosen element as its main damage type or even used when mixed with damage types in the [[Sacred 2:Combat Arts|Combat Art]]: ...acred 2:Physical|Physical]] damage into elemental ([[Sacred 2:Fire|Fire]]) damage which increases the [[Sacred 2:Chance for Burn|Chance for Burn]]
    13 KB (1,958 words) - 18:56, 3 August 2022
  • ==The Basics of Damage Mitigation== ...mage|damage]] the player takes is completely omitted '''after''' all other damage calculations ([[Sacred 2:Armor|armor]] rating).
    11 KB (1,632 words) - 12:03, 26 June 2023
  • == '''Near-Invincible Ice Elf Build - Console''' == ...ting down on her (on platinum difficulty) when i had to take that call. No damage mitigation, just an obscene amount of armour that eventually reaches over 6
    7 KB (1,309 words) - 23:48, 17 August 2014
  • == '''High Damage Ice Elf Build''' == ...llenge, after the release of Ice and Blood, was to create a purely magical build with no weapon lores or weapon combat arts that would be able to hammer dow
    14 KB (2,472 words) - 23:07, 17 August 2014
  • == '''The Shield Maiden - A Valkyrie from the land of Fire and Ice''' == Edit 27.04.2010: Added a link to the build in attack value of Magic Coup, a link how to use an [[Sacred 2:Artamark's S
    10 KB (1,606 words) - 01:35, 18 August 2014
  • == '''Frost - Ice Elf Build Guide (Console), From The Frozen Depths Of Ancaria''' == This is a Build Guide for an Ice Elf. <-- Short and 2 the point, meh, introduction over... on with the show.
    11 KB (2,045 words) - 23:03, 17 August 2014
  • ...amage Types]] that directly counter or "resist" incoming [[Sacred 2:Damage|damage]]. ...ge|damage]], they also have a corresponding Armor value that resists those damage types. The Armor resistance types are:
    12 KB (1,786 words) - 01:16, 6 August 2019
  • == '''Loco's Piromante (Ice & Blood), A [D.a.r.k] Mage with an addiction to fire''' == A [D.a.r.k] Creature of the High Elf race, she is an outcast of her coven. . She travels the Regions of Ancaria
    11 KB (1,771 words) - 23:45, 17 August 2014
  • ...r this character. It is a bit like Schot's Bolting Terror, but without the ice aspect. But at level 51 she was wielding a [[Sacred 2:Death's Chirr|Death's ...had to take riding, ancient magic and combat discipline to boost the horse damage. On a horse we will not have any buff's, so all the protection has to come
    19 KB (3,400 words) - 23:44, 17 August 2014
  • == ''' DaBiggy's IceElf: A translated German Guide, Ice Elf Guide Version 1.1.2''' == ...it to my style of play. If you love area of effect (AoE), you'll love this build! This guide is not for melee-oriented players... just ones that use spells.
    20 KB (3,267 words) - 22:55, 17 August 2014
  • ...eep SV a buff so that you can fight through gold easily without taking any damage. ...: in unlocking blacksmith I mean the town blacksmith which is better until high blacksmith level of the skill.
    13 KB (2,265 words) - 23:48, 17 August 2014
  • ...d triggers that can be utilised against your foes – who also have multiple damage zones, meaning you've got to go in tactically against enemies instead of wa {{Titlebar|C09709|[[Sacred 2:High Damage Ice Elf Build|High Damage Ice Elf Build]]}}
    12 KB (1,899 words) - 06:55, 9 December 2014
  • ...well, but is totally overkill. With this logic, it is almost impossible to damage in divine) ...ion etc, you are pretty much immortal here. Using these combos renders all damage insignificant and irrelevant.
    19 KB (3,222 words) - 23:57, 17 August 2014
  • Hey y'all! Thought I would try to compose one of these build thingys on my take of a single-aspect Temple Guardian. Well, on to the build! I have played this toon on console, in a "hardcore" style. So far, I'm up
    9 KB (1,547 words) - 01:24, 18 August 2014

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