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Create the page "High Elf Combat Arts" on this wiki! See also the search results found.
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- =='''High Elf Combat Arts'''== ...hich enhances the effectiveness of the High Elf's Arrant Pyromancer combat arts. The demon is also able to cast Incandescent Skin and attack opponents wit7 KB (1,089 words) - 02:07, 30 October 2013
- ...ge vous demandera davantage de stratégie que les classes orientées vers le combat au corps à corps ...et confère une résistance aux dégâts de feu. La durée de tout les Arts du combat de l'aspect Pyromancie est amélioré. Peau incandescente ne peut pas être5 KB (832 words) - 03:32, 12 August 2013
- *[[Sacred 2:High Elf/de|Hochelfe]] *[[Sacred 2:Combat Arts/de|Kampfkünste]]1 KB (162 words) - 10:47, 27 August 2013
Page text matches
- =[[Sacred 2:High Elf|High Elf]]= High Elf Combat Arts Rat Dungeon1 KB (159 words) - 07:02, 5 October 2013
- [[Sacred 2:High Damage Ice Elf Build |High Damage Ice Elf Build ]] [[Sacred 2:The Self-Sufficient High Elf|The Self-Sufficient High Elf]]2 KB (356 words) - 23:08, 17 August 2014
- == '''Arts du Combat''' == ...elopper des arts du combat de l'un ou de mélanger les aspects. Les arts du Combat de Sacred 2 sont différent du Sacred original car ils peuvent être "déve2 KB (406 words) - 03:31, 12 August 2013
- ...|Character Class]] has three [[Sacred 2:Aspects|Aspects]] with five Combat Arts in each, one of which is usually a [[Sacred 2:Buff|Buff]]. [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Arts]]'''5 KB (795 words) - 18:52, 23 April 2023
- [http://darkmatters.org/forums/index.php?/files/file/345-all-high-elf-unique-armor/ http://www.sacredwiki.org/download-button.png] *[[Sacred 2:All combat arts|All combat arts]] +X1 KB (161 words) - 18:00, 14 May 2014
- Healing [[Sacred 2:Combat Arts|Combat Arts]] are used to heal the character, usually either a heal over time (by boost == Healing via Innate Combat Arts ==5 KB (645 words) - 10:43, 15 January 2014
- ...dwiki.org/images/Sacred_2/Icon/buffHEfd.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...ctiveness of the [[Sacred 2:High Elf|High Elf]]'s Arrant Pyromancer combat arts. The demon is also able to cast [[Sacred 2:Incandescent Skin|Incandescent S5 KB (747 words) - 03:16, 31 December 2017
- The following three [[Sacred 2:Combat Arts|Combat Arts:]] |<div style="font-size:150%">'''[[Sacred 2:High Elf|High Elf]]'''</div>4 KB (563 words) - 05:42, 5 January 2014
- ...dwiki.org/images/Sacred_2/Icon/buffHEgi.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This is a [[Sacred 2:Healing|Healing]] Combat Art.5 KB (647 words) - 09:29, 8 January 2014
- ...ed [[Sacred 2:Weapons|weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have fire damage. ==[[Sacred 2:Combat Arts|Combat Arts]]==3 KB (483 words) - 18:29, 28 October 2013
- ...dwiki.org/images/Sacred_2/Icon/buffHEis.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> The High Elf focuses on the ultimate control over all fire. She will become practically6 KB (889 words) - 07:23, 8 January 2014
- Increases the radius on AOE type combat arts and does not seem to have an effect on minimum casting distance. ...t 39% bonus to increase; in 2,5 times - 58% bonus; which is three times as high as 74% bonus. Remember, area depends on the radius squared.2 KB (265 words) - 17:08, 16 March 2014
- ...ed [[Sacred 2:Weapons|weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have magic damage. ==[[Sacred 2:Combat Arts|Combat Arts]]==3 KB (511 words) - 18:33, 28 October 2013
- ...d 2:Deathly Spears|Deathly Spears]]. All Sacred 2 heroes have at least one combat art that can be used to take them down.2 KB (309 words) - 00:31, 14 October 2013
- '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...iki.org/images/Sacred_2/Aspects/HE_Asp_03.png This set focuses on the High Elf's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Mystic Stormite|Mystic Stormit5 KB (643 words) - 14:04, 14 January 2017
- ...ed [[Sacred 2:Weapons|weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have Ice damage. ==[[Sacred 2:Combat Arts|Combat Arts]]==3 KB (517 words) - 18:17, 28 October 2013
- ...cted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player. It is NOT caused by the [[Sacred 2:Secondar ==Combat Arts that Cause Damage Over Time: Ice==2 KB (334 words) - 02:12, 31 December 2017
- [http://darkmatters.org/forums/index.php?/files/file/315-high-elfs-merry-christmas-set/ http://www.sacredwiki.org/download-button.png] <u>Class:</u>'''High Elf'''3 KB (356 words) - 04:33, 9 January 2017
- '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' * (Helmet) [[Sacred 2:Trinity's High Hat|Trinity's High Hat]]6 KB (763 words) - 11:11, 11 January 2017
- ...dwiki.org/images/Sacred_2/Icon/buffHEcs.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...tion from enemies. Slightly increases the regeneration speed of all combat arts within the aspect Mystic Stormite while the buff is active. Crystal Skin ca7 KB (926 words) - 14:21, 3 October 2023