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  • =='''High Elf Combat Arts'''== ...hich enhances the effectiveness of the High Elf's Arrant Pyromancer combat arts. The demon is also able to cast Incandescent Skin and attack opponents wit
    7 KB (1,089 words) - 02:07, 30 October 2013
  • ...ge vous demandera davantage de stratégie que les classes orientées vers le combat au corps à corps ...et confère une résistance aux dégâts de feu. La durée de tout les Arts du combat de l'aspect Pyromancie est amélioré. Peau incandescente ne peut pas être
    5 KB (832 words) - 03:32, 12 August 2013
  • *[[Sacred 2:High Elf/de|Hochelfe]] *[[Sacred 2:Combat Arts/de|Kampfkünste]]
    1 KB (162 words) - 10:47, 27 August 2013

Page text matches

  • =[[Sacred 2:High Elf|High Elf]]= High Elf Combat Arts Rat Dungeon
    1 KB (159 words) - 07:02, 5 October 2013
  • [[Sacred 2:High Damage Ice Elf Build |High Damage Ice Elf Build ]] [[Sacred 2:The Self-Sufficient High Elf|The Self-Sufficient High Elf]]
    2 KB (356 words) - 23:08, 17 August 2014
  • == '''Arts du Combat''' == ...elopper des arts du combat de l'un ou de mélanger les aspects. Les arts du Combat de Sacred 2 sont différent du Sacred original car ils peuvent être "déve
    2 KB (406 words) - 03:31, 12 August 2013
  • ...|Character Class]] has three [[Sacred 2:Aspects|Aspects]] with five Combat Arts in each, one of which is usually a [[Sacred 2:Buff|Buff]]. [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Arts]]'''
    5 KB (795 words) - 18:52, 23 April 2023
  • [http://darkmatters.org/forums/index.php?/files/file/345-all-high-elf-unique-armor/ http://www.sacredwiki.org/download-button.png] *[[Sacred 2:All combat arts|All combat arts]] +X
    1 KB (161 words) - 18:00, 14 May 2014
  • Healing [[Sacred 2:Combat Arts|Combat Arts]] are used to heal the character, usually either a heal over time (by boost == Healing via Innate Combat Arts ==
    5 KB (645 words) - 10:43, 15 January 2014
  • ...dwiki.org/images/Sacred_2/Icon/buffHEfd.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...ctiveness of the [[Sacred 2:High Elf|High Elf]]'s Arrant Pyromancer combat arts. The demon is also able to cast [[Sacred 2:Incandescent Skin|Incandescent S
    5 KB (747 words) - 03:16, 31 December 2017
  • The following three [[Sacred 2:Combat Arts|Combat Arts:]] |<div style="font-size:150%">'''[[Sacred 2:High Elf|High Elf]]'''</div>
    4 KB (563 words) - 05:42, 5 January 2014
  • ...dwiki.org/images/Sacred_2/Icon/buffHEgi.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> This is a [[Sacred 2:Healing|Healing]] Combat Art.
    5 KB (647 words) - 09:29, 8 January 2014
  • ...ed [[Sacred 2:Weapons|weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have fire damage. ==[[Sacred 2:Combat Arts|Combat Arts]]==
    3 KB (483 words) - 18:29, 28 October 2013
  • ...dwiki.org/images/Sacred_2/Icon/buffHEis.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> The High Elf focuses on the ultimate control over all fire. She will become practically
    6 KB (889 words) - 07:23, 8 January 2014
  • Increases the radius on AOE type combat arts and does not seem to have an effect on minimum casting distance. ...t 39% bonus to increase; in 2,5 times - 58% bonus; which is three times as high as 74% bonus. Remember, area depends on the radius squared.
    2 KB (265 words) - 17:08, 16 March 2014
  • ...ed [[Sacred 2:Weapons|weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have magic damage. ==[[Sacred 2:Combat Arts|Combat Arts]]==
    3 KB (511 words) - 18:33, 28 October 2013
  • ...d 2:Deathly Spears|Deathly Spears]]. All Sacred 2 heroes have at least one combat art that can be used to take them down.
    2 KB (309 words) - 00:31, 14 October 2013
  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...iki.org/images/Sacred_2/Aspects/HE_Asp_03.png This set focuses on the High Elf's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Mystic Stormite|Mystic Stormit
    5 KB (643 words) - 14:04, 14 January 2017
  • ...ed [[Sacred 2:Weapons|weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have Ice damage. ==[[Sacred 2:Combat Arts|Combat Arts]]==
    3 KB (517 words) - 18:17, 28 October 2013
  • ...cted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player. It is NOT caused by the [[Sacred 2:Secondar ==Combat Arts that Cause Damage Over Time: Ice==
    2 KB (334 words) - 02:12, 31 December 2017
  • [http://darkmatters.org/forums/index.php?/files/file/315-high-elfs-merry-christmas-set/ http://www.sacredwiki.org/download-button.png] <u>Class:</u>'''High Elf'''
    3 KB (356 words) - 04:33, 9 January 2017
  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' * (Helmet) [[Sacred 2:Trinity's High Hat|Trinity's High Hat]]
    6 KB (763 words) - 11:11, 11 January 2017
  • ...dwiki.org/images/Sacred_2/Icon/buffHEcs.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...tion from enemies. Slightly increases the regeneration speed of all combat arts within the aspect Mystic Stormite while the buff is active. Crystal Skin ca
    7 KB (926 words) - 14:21, 3 October 2023

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