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  • ...ed. Bonuses this modifiers grant to the character depend on the level of a skill required to unlock them. ...agic effects -X% modifier that requires [[Sacred 2:Armor Lore|Armor Lore]] skill (or Armor Lore mastery for most 80+ItemLvl equipment) and scales with it.
    6 KB (906 words) - 11:59, 30 June 2014

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  • .... Each entry has specific details; this article aims to cover information that is shared by all three Combat Arts. ...ry bonus for the skill Warding Energy Lore. For example, if a given shield has a total size of 1000 shield points, it will recover from empty to full at a
    7 KB (1,091 words) - 16:48, 19 May 2015
  • ...es, etc. These are the various [[Sacred 2:Items|items]] that are equipped on the character in the inventory screen. ...: those values for each of the [[Sacred 2:Damage Types|Five Damage Types]] that directly counter or "resist" incoming [[Sacred 2:Damage|damage]].
    12 KB (1,786 words) - 01:16, 6 August 2019
  • *Item Modifiers are the special properties that appear, in various colors, on the many [[Sacred 2:Items|Items]] of Sacred 2. Many [[Sacred 2:Skills|Skil ...items, yellow appears on rares or better, and gold modifiers only show up on [[Sacred 2:Uniques Database|Unique]], [[Sacred 2:Set Items|Set]] and [[Sacr
    27 KB (4,034 words) - 22:19, 26 July 2019
  • ...abilities are very powerful and they should be chosen carefully depending on the character class and the preferred style of playing. Players can choose *Players of all classes will receive a new skill choice at the levels: 2, 3, 5, 8, 12, 18, 25, 35, 50 and 65.
    31 KB (4,133 words) - 18:57, 23 April 2023
  • ...r may not reflect the view of SacredWiki. Any views, or opinionated claims on this or the linked-to pages apply solely to the author(s) of the guides. Gu ...vel has on Locked Item Modifiers.|Influence that Skill Level has on Locked Item Modifiers.]]
    11 KB (1,658 words) - 19:50, 23 April 2023