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  • =='''Modding Guides'''== === Modding Basics ===
    8 KB (901 words) - 19:53, 23 April 2023
  • The most important part of modding is to have the correct software to edit the applicable files.
    2 KB (375 words) - 10:48, 18 January 2010

Page text matches

  • Before modding any file of the game it is always important to remember to backup any and a http://www.sacredwiki.org/images/Modding/file_stucture.jpg
    1 KB (243 words) - 06:29, 1 February 2010
  • They have also started working on tools for Modding. Which is still under review by Ascaron for general release.
    838 bytes (141 words) - 23:03, 1 May 2008
  • =='''Modding Guides'''== === Modding Basics ===
    8 KB (901 words) - 19:53, 23 April 2023
  • http://www.sacredwiki.org/images/Modding/saber_model-1.jpg http://www.sacredwiki.org/images/Modding/demonsword_model.jpg
    2 KB (318 words) - 09:38, 9 March 2010
  • ...in the [http://darkmatters.org/forums/index.php?showforum=371 DarkMatters Modding forum].
    2 KB (253 words) - 12:49, 18 January 2010
  • ...in the [http://darkmatters.org/forums/index.php?showforum=371 DarkMatters Modding forum].
    2 KB (318 words) - 12:06, 18 January 2010
  • This section gives how-to's on modding the look and feel of the game without having any effect on the game mechani
    792 bytes (130 words) - 09:42, 9 March 2010
  • The most important part of modding is to have the correct software to edit the applicable files.
    2 KB (375 words) - 10:48, 18 January 2010
  • A crucial part of modding files is to understand the what files you are actually working with. This http://www.sacredwiki.org/images/Modding/normalmap.jpg
    2 KB (443 words) - 06:25, 1 February 2010
  • * Modding for single-target heavy damage: '''Heavy Damage - Heavy Damage - Critical'' * Modding for max crowd control and area of effect (AoE) damage: '''Chain Lightning -
    5 KB (680 words) - 01:06, 6 January 2020
  • http://www.sacredwiki.org/images/Modding/map.jpg ...in the [http://darkmatters.org/forums/index.php?showforum=371 DarkMatters Modding forum].
    4 KB (606 words) - 06:12, 1 February 2010
  • * '''[[Unbended:Modding|Unbended Modding]]''' - Changing Unbended as we know it!
    7 KB (945 words) - 23:19, 25 July 2019
  • http://www.sacredwiki.org/images/Modding/saber_model.jpg ...in the [http://darkmatters.org/forums/index.php?showforum=371 DarkMatters Modding forum] and in the [http://darkmatters.org/forums/index.php?/topic/14845-how
    3 KB (519 words) - 03:21, 17 September 2013
  • ...the number of CM unique items was very small. CM 1.50 integrated a large modding project called the [http://darkmatters.org/forums/index.php?/topic/21671-ne
    3 KB (440 words) - 20:26, 11 December 2014
  • * '''[[Sacred 2:Modding|Sacred 2 Modding]]''' - Changing Ancaria as we know it!
    9 KB (1,222 words) - 18:41, 23 April 2023
  • * CA modding: Creep -> Fade -> Sinister Pact. The harder is for the enemies to notice yo CA modding:
    20 KB (3,450 words) - 01:40, 18 August 2014
  • ...take Purifying chastisement buff as a defense/offense booster, effectively modding it for Eradicate and Inure. We also take an abnormal amount of defensive sk Based on the proposed Combat arts modding, Concentration can become a defensive skill if we master it. That's both a
    13 KB (2,192 words) - 22:16, 20 February 2011
  • * '''[[Sacred 2:Modding|Sacred 2 Modding]]''' - Mudando Ancaria como nós conhecemos!
    9 KB (1,318 words) - 01:43, 18 October 2013
  • * '''[[Sacred 2:Sacred 2 Modding/de|Sacred 2 Modding]]''' - Verändere Ancaria, wie wir es kennen!
    10 KB (1,376 words) - 14:32, 2 September 2013
  • I also like modding Dashing Alacrity. This CA will break roots, will give you a chance to resis ...you don't like the idea of recasting it every 30-40 seconds, don't bother modding it.
    9 KB (1,485 words) - 01:35, 18 August 2014

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