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  • == '''Ranged Inquisitor''' == ...a very far zoom-out (using Schot's instructions here) I couldn't see where ranged RM's scope ended.
    5 KB (742 words) - 23:59, 17 August 2014

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  • ...2:Darth Sion - Inquisitor Guide, Spider Ridin' Demon of Death|Darth Sion - Inquisitor Guide, Spider Ridin' Demon of Death]] [[Sacred 2:Inquisitor Guide: Wizard|Inquisitor Guide: Wizard]]
    2 KB (252 words) - 23:22, 17 August 2014
  • While active, this aura grants a chance to reflect ranged damage back to its source. * [[Sacred 2:Chance to reflect: Projectiles|Chance to Reflect Ranged Damage]]: 19.3%
    5 KB (709 words) - 03:40, 9 January 2014
  • ...attack value, and max item level usable without penalties when wielding a ranged weapon. ...wield|Dual wield]]'''<br />Grants the ability to wield two one-handed (non-ranged) weapons. Increases attack speed and attack value for both weapons.
    15 KB (2,243 words) - 20:04, 23 October 2013
  • ...chance of an enemy being able to successfully hit a player with a melee or ranged weapon. *[[Sacred 2:Insignia of Pain|Insignia of Pain]] ([[Sacred 2:Inquisitor|Inquisitor]])
    1 KB (200 words) - 21:31, 26 July 2010
  • == '''Ranged Inquisitor''' == ...a very far zoom-out (using Schot's instructions here) I couldn't see where ranged RM's scope ended.
    5 KB (742 words) - 23:59, 17 August 2014
  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' ...redwiki.org/images/Sacred_2/Aspects/INQ_Asp_01.png This set focuses on the Inquisitor's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Gruesome Inquisition|Gruesome
    6 KB (699 words) - 08:40, 13 January 2017
  • * '''Contemplation''' - Increases the inquisitor's dodge chance. (19.8% + 0.2% per CA level [[Sacred 2:Chance to evade|chanc * '''Resolve''' - Increases the inquisitor's [[Sacred 2:Attack Value X%|attack value]]. (40% + 10% per CA level increa
    5 KB (644 words) - 02:48, 9 January 2014
  • ...ll damage and slow down all opponents within a half-circle in front of the Inquisitor. ...s|weapon]] lore (such as [[Sacred 2:Sword Weapons|Sword Weapons]] when the Inquisitor is wielding a sword) - will indirectly increase this combat art's [[Sacred
    8 KB (1,173 words) - 02:34, 9 January 2014
  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' ...redwiki.org/images/Sacred_2/Aspects/INQ_Asp_02.png This set focuses on the Inquisitor's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Astute Supremacy|Astute Suprem
    6 KB (749 words) - 08:05, 13 January 2017
  • Ranged weapons are unable (at the code level) to trigger Double Hits. Keep this i ====[[Sacred 2:Inquisitor|Inquisitor]]====
    3 KB (471 words) - 03:16, 10 January 2020
  • =='''Inquisitor Combat Arts'''== ...his best defense lies in preventing a second blow from his opponents. The Inquisitor uses his privileges and an extremely high degree of sadism as only these fo
    6 KB (894 words) - 22:31, 4 September 2013
  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' ...redwiki.org/images/Sacred_2/Aspects/INQ_Asp_03.png This set focuses on the Inquisitor's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Nefarious Netherworld|Nefariou
    6 KB (781 words) - 09:31, 13 January 2017
  • ...[[Sacred 2:Armor|Armor]] types. Physical damage can be inflicted via melee/ranged [[Sacred 2:Weapons|weapons]] and by using [[Sacred 2:Combat Arts|Combat Art ...ll decrease Physical [[Sacred 2:Damage|damage]] done by opponents' melee, ranged or spell attacks.
    4 KB (573 words) - 19:09, 3 August 2022
  • * '''[[Sacred 2:All Class Unique Ranged| Ranged]]''' ...:0.2em 0.4em;">[[Sacred 2:Inquisitor Uniques|View all Unique Items for the Inquisitor]]</div><div style="float:right;">http://www.sacredwiki.org/images/Sacred_2/
    6 KB (783 words) - 21:44, 26 July 2019
  • ...cred 2:Chance To Hit|Chance to Hit]] an enemy successfully with a melee or ranged [[Sacred 2:Weapons|weapon]]. *[[Sacred 2:Deylen's Loyalty|Deylen's Loyalty]] ([[Sacred 2:Inquisitor|Inquisitor]])
    1 KB (192 words) - 19:56, 23 October 2013
  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' * [[Sacred 2:Ranged Defense Value|Ranged Defense Value]] +X (Belt)
    7 KB (918 words) - 03:05, 8 January 2017
  • Channels physical pain into offensive damage. The more the Inquisitor is wounded by opponents, the greater the damage he wields, up to a maximum * '''Inure''' - The inquisitor sustains less damage. (9.9% + 0.1% per CA level [[Sacred 2:Damage Mitigatio
    10 KB (1,435 words) - 03:02, 9 January 2014
  • ...s|weapon]] lore (such as [[Sacred 2:Sword Weapons|Sword Weapons]] when the Inquisitor is wielding a sword) - will indirectly increase this combat art's [[Sacred *[[Sacred 2:Dexterity |Dexterity]] will increase damage for ranged weapons (and some melee weapons), and chance to hit
    8 KB (1,178 words) - 05:50, 15 December 2019
  • [[Sacred 2:Ghost Ranged High Elf|Ghost Ranged High Elf]] == [[Sacred 2:Inquisitor Guides|Inquisitor Guides]] ==
    11 KB (1,658 words) - 19:50, 23 April 2023
  • |The [[Sacred 2:Inquisitor|Inquisitor]] becomes almost invincible. He can take on hordes of enemies, hurling powe ...flicting damage on all opponents within a cone-shaped area in front of the Inquisitor.
    6 KB (828 words) - 10:54, 29 January 2015

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