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  • [[Sacred:Spells|Spells]] are magical abilities possessed by most [[Sacred:Character_Class|characte [[Sacred:Spells|Spells]] are learned exactly as are [[Sacred:Combat Arts|Combat Arts]], by "readin
    561 bytes (76 words) - 02:37, 27 April 2011
  • To all magic spells: +XX
    61 bytes (9 words) - 17:23, 25 December 2007
  • #REDIRECT [[Sacred:Regeneration Spells]]
    40 bytes (4 words) - 17:22, 25 December 2007
  • #REDIRECT [[Sacred:To all magic spells]]
    40 bytes (6 words) - 17:23, 25 December 2007
  • Regeneration Spells: +XX%
    62 bytes (7 words) - 17:22, 25 December 2007
  • ===http://www.sacredwiki.org/images/f/fd/Fire_spells_focus.png '''Fire Spells Focus'''=== ...el Without Penalty|highest combat art level without penalty]] for the Fire Spells aspect of the [[Sacred 2:Sorceress|Sorceress]]. Enables the use of [[Sacred
    3 KB (370 words) - 08:07, 5 April 2016
  • ===http://www.sacredwiki.org/images/a/a1/Cold_spells_focus.png '''Cold Spells Focus'''=== ...el Without Penalty|highest combat art level without penalty]] for the Cold Spells aspect of the [[Sacred 2:Sorceress|Sorceress]]. Enables the use of [[Sacred
    3 KB (370 words) - 08:09, 5 April 2016
  • ...p://www.sacredwiki.org/images/0/00/Lightning_spells_focus.png '''Lightning Spells Focus'''=== ...thout Penalty|highest combat art level without penalty]] for the Lightning Spells aspect of the [[Sacred 2:Sorceress|Sorceress]]. Enables the use of [[Sacred
    3 KB (368 words) - 08:10, 5 April 2016
  • ===http://www.sacredwiki.org/images/a/a1/Fire_spells_lore.png '''Fire Spells Lore'''=== ...inflicted damage, critical hit chance, and the execution speed of the Fire Spells Aspect of the [[Sacred 2:Sorceress|Sorceress]]. Enables the use of [[Sacred
    3 KB (381 words) - 19:22, 16 November 2016
  • ===http://www.sacredwiki.org/images/a/a2/Cold_spells_lore.png '''Cold Spells Lore'''=== ...inflicted damage, critical hit chance, and the execution speed of the Cold Spells Aspect of the [[Sacred 2:Sorceress|Sorceress]]. Enables the use of [[Sacred
    3 KB (371 words) - 19:25, 16 November 2016
  • ...tp://www.sacredwiki.org/images/5/56/Lightning_spells_lore.png '''Lightning Spells Lore'''=== ...cted damage, critical hit chance, and the execution speed of the Lightning Spells Aspect of the [[Sacred 2:Sorceress|Sorceress]]. Enables the use of [[Sacred
    3 KB (392 words) - 19:30, 16 November 2016

Page text matches

  • [[Sacred:Spells|Spells]] are magical abilities possessed by most [[Sacred:Character_Class|characte [[Sacred:Spells|Spells]] are learned exactly as are [[Sacred:Combat Arts|Combat Arts]], by "readin
    561 bytes (76 words) - 02:37, 27 April 2011
  • ...es that are able to cast spells. It improves the regeneration rate for all spells. ...on at higher levels). Hybrid characters that rely on combat arts more than spells could skip the Meditation skill.
    1 KB (178 words) - 15:11, 7 September 2010
  • ...]] available to character classes that are able to perform [[Sacred:spells|spells]]. The skill increases the [[Sacred:Damage|damage]] dealt by all types of magic spells by a percentage (physical, magical, fire, poison).
    895 bytes (96 words) - 02:42, 27 April 2011
  • ...s a special attack, either a [[Sacred:Combat Arts|Combat Art]] or [[Sacred:Spells|Spell]], the attack must recharge. The time it takes for this to happen is ...racter to character, and also substantially differ between Combat Arts and Spells.
    532 bytes (81 words) - 02:34, 27 April 2011
  • ...h. The selection of [[Sacred:Combat Arts|Combat Arts]] and [[Sacred:Spells|Spells]] is principal to a build as well. These characteristics and abilities sub
    617 bytes (94 words) - 02:52, 27 April 2011
  • === '''Spells:''' ===
    2 KB (253 words) - 20:40, 3 January 2008
  • Regeneration Spells: +XX%
    62 bytes (7 words) - 17:22, 25 December 2007
  • To all magic spells: +XX
    61 bytes (9 words) - 17:23, 25 December 2007
  • all magic spells: +XX</td> Spells: +XX%</td>
    7 KB (762 words) - 16:44, 29 December 2007
  • all magic spells: +XX</td> Spells: +XX%</td>
    8 KB (933 words) - 18:37, 25 December 2007
  • ...hare the same entry in creatures.txt and therefore have the same stats and spells.'' <pre>Values copied from source; Ice & Blood - spells.txt
    4 KB (467 words) - 03:05, 1 June 2011
  • ...hare the same entry in creatures.txt and therefore have the same stats and spells.'' <pre>Values copied from source; Ice & Blood - spells.txt
    4 KB (459 words) - 03:10, 1 June 2011
  • Improves the regeneration rate and casting times of Daemon spells. Affected spells:
    1 KB (101 words) - 11:23, 27 July 2010
  • ...sic form of this art. More complex ideas include chains of spells or even spells that can be triggered by the user of the weapon. In many cases, weapon enh Literally all kinds of spells can be embedded into a weapon.
    2 KB (331 words) - 11:38, 9 March 2009
  • All Magic Spells
    345 bytes (49 words) - 00:42, 11 January 2008
  • To all Magic Spells
    344 bytes (51 words) - 00:40, 11 January 2008
  • |The spell increases the regeneration rate of spells. **Effects non-spells as well as spells, so can be cast on non-magic users.
    2 KB (229 words) - 17:04, 9 April 2008
  • ...Magic.- This is a must have in this build for Cast and regen times on your spells max out as soon as possible '''Spells'''
    2 KB (408 words) - 16:19, 29 December 2007
  • ...the spells.txt file in the scripts/shared directory will be edited. In the spells.txt there are a number of instances that look something like this.
    2 KB (253 words) - 12:49, 18 January 2010
  • Regeneration of Spells
    371 bytes (51 words) - 00:38, 11 January 2008

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