Difference between revisions of "Sacred 2:Attributes"
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'''Average Combat Art Regeneration Time XXX.X%''' | '''Average Combat Art Regeneration Time XXX.X%''' | ||
− | == [[Sacred 2:Vitality |Vitality]] == | + | == [[Sacred 2:Vitality |Vitality(체력)]] == |
− | + | 체력과 체력 회복류 증가. | |
− | |||
− | |||
− | |||
+ | '''Hitpoints(체력) XXX | ||
+ | Hitpoints Regeneration(체력회복률) XX.X/s''' | ||
== [[Sacred 2:Dexterity |Dexterity]] == | == [[Sacred 2:Dexterity |Dexterity]] == |
Revision as of 04:08, 22 October 2008
Strength(힘)
모든 근접 무기의 기본 데미지 증가(단검과 스태프 제외).
공격능력 +XX
무기 데미지 +XX
Stamina(스테미너)
모든 컴벳아츠의 쿨타임 감소.
Average Combat Art Regeneration Time XXX.X%
Vitality(체력)
체력과 체력 회복류 증가.
Hitpoints(체력) XXX Hitpoints Regeneration(체력회복률) XX.X/s
Dexterity
Increases attack value slightly and defense value significantly. Increases damage dealt by close combat and ranged weapons.
Attack Value +XXX
Defense Value +XXX
Weapon Damage +XXX
Intelligence
Increases the chance that a spell hits the target with full force. Magic staffs and spells will additionally increase the damage output.
Weapon Damage +XXX
Combat Art Damage +XXX
Spell Intensity +XXX
Willpower
Increases resistance against magic spells and additional damage effects (burn, poison, freeze, weaken).
Spell Resistance +XXX