Difference between revisions of "Sacred 2:Attributes"

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Weapon Damage +XX'''
 
Weapon Damage +XX'''
  
== [[Sacred 2:Stamina |Stamina(스테미너)]] ==
+
== [[Sacred 2:Stamina |Stamina]] ==
  
모든 컴벳아츠의 쿨타임 감소.
+
Decreases the general regeneration time of combat arts.
  
 
'''Average Combat Art Regeneration Time XXX.X%'''
 
'''Average Combat Art Regeneration Time XXX.X%'''
  
== [[Sacred 2:Vitality |Vitality(체력)]] ==
+
== [[Sacred 2:Vitality |Vitality]] ==
  
 
체력과 체력 회복류 증가.
 
체력과 체력 회복류 증가.
  
'''Hitpoints(체력) XXX
+
'''Hitpoints XXX
Hitpoints Regeneration(체력회복률) XX.X/s'''
+
Hitpoints Regeneration XX.X/s'''
  
 
== [[Sacred 2:Dexterity |Dexterity]] ==
 
== [[Sacred 2:Dexterity |Dexterity]] ==

Revision as of 04:51, 22 October 2008

Strength

Increases Attack value as well as basic damage for all close range weapons except daggers and mage staffs.

Attack Value +XX

Weapon Damage +XX

Stamina

Decreases the general regeneration time of combat arts.

Average Combat Art Regeneration Time XXX.X%

Vitality

체력과 체력 회복류 증가.

Hitpoints XXX Hitpoints Regeneration XX.X/s

Dexterity

Increases attack value slightly and defense value significantly. Increases damage dealt by close combat and ranged weapons.

Attack Value +XXX

Defense Value +XXX

Weapon Damage +XXX

Intelligence

Increases the chance that a spell hits the target with full force. Magic staffs and spells will additionally increase the damage output.

Weapon Damage +XXX

Combat Art Damage +XXX

Spell Intensity +XXX

Willpower

Increases resistance against magic spells and additional damage effects (burn, poison, freeze, weaken).

Spell Resistance +XXX