Difference between revisions of "Sacred 2:Attributes"
Line 7: | Line 7: | ||
Weapon Damage +XX''' | Weapon Damage +XX''' | ||
− | == [[Sacred 2:Stamina |Stamina | + | == [[Sacred 2:Stamina |Stamina]] == |
− | + | Decreases the general regeneration time of combat arts. | |
'''Average Combat Art Regeneration Time XXX.X%''' | '''Average Combat Art Regeneration Time XXX.X%''' | ||
− | == [[Sacred 2:Vitality |Vitality | + | == [[Sacred 2:Vitality |Vitality]] == |
체력과 체력 회복류 증가. | 체력과 체력 회복류 증가. | ||
− | '''Hitpoints | + | '''Hitpoints XXX |
− | Hitpoints Regeneration | + | Hitpoints Regeneration XX.X/s''' |
== [[Sacred 2:Dexterity |Dexterity]] == | == [[Sacred 2:Dexterity |Dexterity]] == |
Revision as of 04:51, 22 October 2008
Strength
Increases Attack value as well as basic damage for all close range weapons except daggers and mage staffs.
Attack Value +XX
Weapon Damage +XX
Stamina
Decreases the general regeneration time of combat arts.
Average Combat Art Regeneration Time XXX.X%
Vitality
체력과 체력 회복류 증가.
Hitpoints XXX Hitpoints Regeneration XX.X/s
Dexterity
Increases attack value slightly and defense value significantly. Increases damage dealt by close combat and ranged weapons.
Attack Value +XXX
Defense Value +XXX
Weapon Damage +XXX
Intelligence
Increases the chance that a spell hits the target with full force. Magic staffs and spells will additionally increase the damage output.
Weapon Damage +XXX
Combat Art Damage +XXX
Spell Intensity +XXX
Willpower
Increases resistance against magic spells and additional damage effects (burn, poison, freeze, weaken).
Spell Resistance +XXX