Difference between revisions of "Sacred:Formulae and Calculators"
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Eric olsen (talk | contribs) |
Eric olsen (talk | contribs) m (→Attribute: linked heading rephrased my previous edit) |
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− | == Attribute == | + | == [[Attributes|Attribute]] == |
− | Initial attribute values are allocated to all characters when they are created. These values are automatically increased every time a character gains a level | + | Initial attribute values are allocated to all characters when they are created. These values are automatically increased by one tenth of their initial value every time a character gains a level. |
More formally, defining | More formally, defining |
Revision as of 07:03, 20 October 2007
Attribute
Initial attribute values are allocated to all characters when they are created. These values are automatically increased by one tenth of their initial value every time a character gains a level.
More formally, defining
- L as the current character level;
- BV as the Base Value of the attribute (the unmodified value it has at level 1);
- AA as the number of Allocated Attribute Points (the number of points you have "spent" on this attribute);
- EB as Equipment Bonus (the increase to the attribute due to equipped items); and, finally,
- AV as the displayed Actual Value of the attribute
then the formula for calculating the current attribute value is
- AV = EB + AA + BV * (1 + (L - 1)/10)
If the displayed Attribute Value is white, this indicates no equipment bonus is in effect. If the displayed value is blue, then at least one item equipped is increasing that attribute.