Difference between revisions of "Sacred:Formulae and Calculators"

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m (→‎Attribute: linked heading rephrased my previous edit)
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== Attribute ==
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== [[Attributes|Attribute]] ==
  
Initial attribute values are allocated to all characters when they are created.  These values are automatically increased every time a character gains a level, by one tenth of their initial value.
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Initial attribute values are allocated to all characters when they are created.  These values are automatically increased by one tenth of their initial value every time a character gains a level.
  
 
More formally, defining
 
More formally, defining

Revision as of 07:03, 20 October 2007

Attribute

Initial attribute values are allocated to all characters when they are created. These values are automatically increased by one tenth of their initial value every time a character gains a level.

More formally, defining

L as the current character level;
BV as the Base Value of the attribute (the unmodified value it has at level 1);
AA as the number of Allocated Attribute Points (the number of points you have "spent" on this attribute);
EB as Equipment Bonus (the increase to the attribute due to equipped items); and, finally,
AV as the displayed Actual Value of the attribute

then the formula for calculating the current attribute value is

AV = EB + AA + BV * (1 + (L - 1)/10)

If the displayed Attribute Value is white, this indicates no equipment bonus is in effect. If the displayed value is blue, then at least one item equipped is increasing that attribute.