Difference between revisions of "Sacred 2:A guide to the little melee bosskilling dryad - Duel Wield dryad in action"
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− | '''by ololcat''' | + | {| |
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+ | {| width="70%" class="metadata" style="margin:1pt auto;padding:1ex 1ex;border:2px black solid;" | ||
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+ | {{S2frame|[[Image:pen paper.png]]|left}} | ||
+ | <br clear="both" /> | ||
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+ | | '''This page is about a particular player [[guide]].''' | ||
+ | |||
+ | The contents of this page are player-managed and/or contributed. They may or may not reflect the view of SacredWiki. Any views, or opinionated claims on this page apply solely to the author(s) of the guide. Guides may only be edited by or with the permission of the author. | ||
+ | |} | ||
+ | |||
+ | == '''A guide to the little melee bosskilling dryad - Duel Wield dryad in action''' == | ||
+ | |||
+ | '''By ololcat''' | ||
+ | |||
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==Attributes== | ==Attributes== | ||
− | [ | + | [[File:strength.gif]] '''Strength''' - one point per level. This will provide some extra attack value and slightly increase damage.<br /> |
− | [ | + | [[File:Stamina.gif]] '''Stamina''' - nothing. She really doesn't need this since regen times never were a problem.<br /> |
− | [ | + | [[File:Vitality.gif]] '''Vitality''' - one point per level from level 50. Slightly boosts survivability.<br /> |
− | [ | + | [[File:Dexterity.gif]] '''Dexterity''' - nothing. She will have enough "defense" to additionally boost it.<br /> |
− | [ | + | [[File:Intelligence.gif]] '''Intelligence''' - nothing. This dryad is a melee fighter.<br /> |
− | [ | + | [[File:Willpower.gif]] '''Willpower''' - nothing. Her GGT will add a bonus to this attribute.<br /> |
Attribute allocation from level 150 is your concern. If you played her to this point, you know better what will be good for her. | Attribute allocation from level 150 is your concern. If you played her to this point, you know better what will be good for her. | ||
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==Skills== | ==Skills== | ||
− | Level 2 - | + | Level 2 - http://www.sacredwiki.org/images/Sacred_2/Skills/tacticslore.gif '''Tactics Lore''' will improve damage she dealing with her weapons, give a bonus to crit chance and give mod points for Capricious Hunter aspect's CAs.<br /> |
Priority to master: 1 //This means that you should have 75 hard points by level 75. | Priority to master: 1 //This means that you should have 75 hard points by level 75. | ||
− | Level 3 - | + | Level 3 - http://www.sacredwiki.org/images/Sacred_2/Skills/capricioushunterfocus.gif '''Capricious Hunter Focus''' will shrink CH CAs' regen times, allow higher CA levels and provide mod points.<br /> |
Priority to master: 6. | Priority to master: 6. | ||
− | Level 5 - | + | Level 5 - http://www.sacredwiki.org/images/Sacred_2/Skills/dualwield.gif '''Dual Wield''' will grant her ability to fight using two weapons, will improve attack value and give sweet double-hit bonus when mastered.<br /> |
Priority to master: 4. | Priority to master: 4. | ||
− | Level 5 alternate choice* - | + | Level 5 alternate choice* - http://www.sacredwiki.org/images/Sacred_2/Skills/polearms.gif '''Pole Arms''' will improve attack rating, speed and give chance for double-hit once mastered.<br /> |
Priority to master: 4. | Priority to master: 4. | ||
− | Level 8 - | + | Level 8 - http://www.sacredwiki.org/images/Sacred_2/Skills/spellresistance.gif '''Spell Resistance''' will save her life couple o' times. 5 points here ASAP to unlock AL and Con.<br /> |
Priority to master: 3. | Priority to master: 3. | ||
− | Level 12 - | + | Level 12 - http://www.sacredwiki.org/images/Sacred_2/Skills/armorlore.gif '''Armor Lore''' will improve her resistances and lower regen penalty from armor.<br /> |
Priority to master: 2. | Priority to master: 2. | ||
− | Level 18 - | + | Level 18 - http://www.sacredwiki.org/images/Sacred_2/Skills/concentration.gif '''Concentration''' will lower CAs' regen times and allow wearing two and three, when mastered, buffs.<br /> |
Priority to master: 1. | Priority to master: 1. | ||
− | Level 25 - | + | Level 25 - http://www.sacredwiki.org/images/Sacred_2/Skills/natureweaverfocus.gif '''Nature Weaver Focus''' will allow more levels for this aspect's CAs, lower regen times and provide mod points.<br /> |
Priority to master: 5. | Priority to master: 5. | ||
− | Level 35 - | + | Level 35 - http://www.sacredwiki.org/images/Sacred_2/Skills/constitution.gif '''Constitution''' will just let her survive.<br /> |
Priority to master: 1. | Priority to master: 1. | ||
− | Level 50 - | + | Level 50 - http://www.sacredwiki.org/images/Sacred_2/Skills/natureweaverlore.gif '''Nature Weaver Lore''' will give mod points for NW aspect CAs and improve AB (hp regen and phy/poison resistance bonuses) and GGT.<br /> |
Priority to master: 6. | Priority to master: 6. | ||
− | Level 65 - | + | Level 65 - http://www.sacredwiki.org/images/Sacred_2/Skills/cabalisticvoodoofocus.gif '''Cabalistic Voodoo Focus''' will allow more levels into Moribund Animus buff. I advise you to put there 8 points to level 75 to have a strong pet when Conc is mastered.<br /> |
Priority to master: 6. | Priority to master: 6. | ||
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==Combat Arts== | ==Combat Arts== | ||
− | <center> | + | <center>http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Aspects_Layer6.gif<br /> |
'''Capricious Hunter Aspect'''</center> | '''Capricious Hunter Aspect'''</center> | ||
− | + | http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_41.gif '''Sinister Predator''', when unmodded have no use for melee fighter, so you'll have to mod it first in a special way:<br /> | |
1. '''Eagle Eye''' provides a nice crit chance.<br /> | 1. '''Eagle Eye''' provides a nice crit chance.<br /> | ||
2. '''Marked Shot''' gives cool "Chance that opponents can not evade" bonus.<br /> | 2. '''Marked Shot''' gives cool "Chance that opponents can not evade" bonus.<br /> | ||
3. '''Hunting Focus'''. Other mod is useless for this dryad. | 3. '''Hunting Focus'''. Other mod is useless for this dryad. | ||
− | + | http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_11.gif <b>Ravaged Impact</b> is our main mob killer. Against bosses I use it only to start fight, because of it's execution time's strange jumps: it goes up, then when you pick up new weapons (without attack speed penalty) it may drop. However, to use it against mobs effectively, we have to mod it second this way:<br /> | |
− | 1. Your call, I chose | + | 1. Your call, I chose <b>Envenom</b>.<br /> |
− | 2. | + | 2. <b>Breach</b> gives nice chance to disregard armor. Other mod is useless for us though.<br /> |
− | 3. | + | 3. <b>Blast</b> makes RI great Area of Effect attack. |
− | + | http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_39.gif <b>Dust Devil</b> was in use at early game. I modded it "just in case" this way third:<br /> | |
− | 1. | + | 1. <b>Recondition</b> lowers regen (or cooldown) time.<br /> |
− | 2. | + | 2. <b>Spell Shield</b> provides much-needed sometimes "Chance for block: CAs" bonus.<br /> |
− | 3. | + | 3. <b>Spread</b> increases it's area of effect. |
− | + | <center>http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Aspects_Layer5.gif<br /> | |
− | + | <b>Cabalistic Voodoo Aspect</b></center> | |
− | + | http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_115.gif <b>Moribund Animus</b> is the only CA from this aspect we will use. It provides a nice support that will help you with normal mobs. To have strong summon, you should take these mods:<br /> | |
− | 1. | + | 1. <b>Malice</b> boosts it's damage.<br /> |
− | 2. | + | 2. <b>Elevation</b> boosts it's level.<br /> |
− | 3. | + | 3. <b>Fury</b> increases it's attack speed. |
− | + | <center>http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Aspects_Layer7.gif<br /> | |
− | + | <b>Nature Weaver Aspect</b></center> | |
− | + | http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_180.gif <b>Ancient Bark</b> is our main protection. Mod it ASAP:<br /> | |
− | 1. | + | 1. <b>Rugged</b> gives a wicked resistance boost.<br /> |
− | 2. | + | 2. <b>Divert</b> gives good close combat reflection bonus.<br /> |
− | 3. | + | 3. <b>Invigorate</b> improves survivability. |
− | + | http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_149.gif <b>Goldenglade Touch</b> has been used when I rushed through the campaigns. It gives nice hp regen bonus as well as boost to Willpower, when modded:<br /> | |
− | 1. | + | 1. <b>Flow</b> boosts hp regen even more.<br /> |
− | 2. | + | 2. <b>Persevere</b>. Bonus to Willpower.<br /> |
− | 3. | + | 3. <b>Diligence</b> to increase duration. |
− | + | <b>Some words about regen times and rune eating and all that stuff:</b><br /> | |
Try to balance between short regen time for RI (I found that 1.3 sec is enough, the rest goes to RpH) and powerful buffs (especially Ancient Bark). Try to make GGT and DD chain-castable. When your regen times are good enough, you can pump 200 runes into buffs (like I did) or make some buff suits or these two things together. | Try to balance between short regen time for RI (I found that 1.3 sec is enough, the rest goes to RpH) and powerful buffs (especially Ancient Bark). Try to make GGT and DD chain-castable. When your regen times are good enough, you can pump 200 runes into buffs (like I did) or make some buff suits or these two things together. | ||
==Equipment== | ==Equipment== | ||
− | + | <b>Armor</b>: full Detheya set. | |
− | + | <b>Weapons</b>: Double Kal'durs <b>or</b> something with chance to disregard armor (Zepetl's Shortsword maybe?). | |
− | + | <b>Jewelry in slots</b>: Two Artamark's Stars, one RpH ring and two rings with modifiers listed below. | |
− | + | <b>Shrunken Head</b>: best one is rare (yellow) insect's head. 'specially if it has a deathblow bonus. | |
− | + | <b>Modifiers, you're looking for</b>:<br /> | |
All skills +X;<br /> | All skills +X;<br /> | ||
All CAs +X;<br /> | All CAs +X;<br /> | ||
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Opponent's chance to evade -X%;<br /> | Opponent's chance to evade -X%;<br /> | ||
− | And I have at least 4 | + | And I have at least 4 <b>Anneals</b> forged by level 200 niob smither. |
==Gameplay and tips== | ==Gameplay and tips== | ||
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Приятной игры! :) | Приятной игры! :) | ||
+ | |||
+ | |||
+ | '''''Originally published at [http://darkmatters.org/forums/index.php?showtopic=15922 DarkMatters]for review and discussion.''''' | ||
+ | |||
+ | ==See Also== | ||
+ | *[[Sacred 2:Dryad Guides|Dryad Guides]] | ||
+ | *[[Sacred 2:Dryad Combat Arts|Dryad Combat Arts]] | ||
+ | *[[Sacred 2:Sacred 2 Player Contributed Guides|Sacred 2 Player Contributed Guides]] |
Latest revision as of 21:57, 17 August 2014
ContentsA guide to the little melee bosskilling dryad - Duel Wield dryad in actionBy ololcat
IntroHello to all good players! People asked me to specify my Dryad bosskiller build, so here it is, enjoy! She was designed for SP in Sacred 2: Ice & Blood, version 2.65.1 and played in HC mode. She's using niob bargainers' and niob smither's support as well as support from my good friends that provided her with such cool equipment. I had a goal to push %LL over 10% and see what will happen, but I'm too lazy and stopped at 9.1%. Okay, enough talking, to the point. This dryad is a melee fighter, so she has to have a tough defense (a little bit of "tanking power"), good damage and quick attacks. She's using powers of all three aspects available to her. Video PreviewAttributes Strength - one point per level. This will provide some extra attack value and slightly increase damage. Attribute allocation from level 150 is your concern. If you played her to this point, you know better what will be good for her. SkillsLevel 2 - Tactics Lore will improve damage she dealing with her weapons, give a bonus to crit chance and give mod points for Capricious Hunter aspect's CAs. Level 3 - Capricious Hunter Focus will shrink CH CAs' regen times, allow higher CA levels and provide mod points. Level 5 - Dual Wield will grant her ability to fight using two weapons, will improve attack value and give sweet double-hit bonus when mastered. Level 5 alternate choice* - Pole Arms will improve attack rating, speed and give chance for double-hit once mastered. Level 8 - Spell Resistance will save her life couple o' times. 5 points here ASAP to unlock AL and Con. Level 12 - Armor Lore will improve her resistances and lower regen penalty from armor. Level 18 - Concentration will lower CAs' regen times and allow wearing two and three, when mastered, buffs. Level 25 - Nature Weaver Focus will allow more levels for this aspect's CAs, lower regen times and provide mod points. Level 35 - Constitution will just let her survive. Level 50 - Nature Weaver Lore will give mod points for NW aspect CAs and improve AB (hp regen and phy/poison resistance bonuses) and GGT. Level 65 - Cabalistic Voodoo Focus will allow more levels into Moribund Animus buff. I advise you to put there 8 points to level 75 to have a strong pet when Conc is mastered. After you achieved mastery in all these skills, you *probably* already know what to do with rest of them. I would pump them into Nature Weaver Focus for couple levels into Ancient Bark. *Pole Arms as an alternate choice: If you have a "bargainers network", you can try your luck and shop something like this:
Of course, pole arms dryad's attack (and killing) speed won't be that high, but still she will rock. Combat ArtsCapricious Hunter Aspect Sinister Predator, when unmodded have no use for melee fighter, so you'll have to mod it first in a special way: Ravaged Impact is our main mob killer. Against bosses I use it only to start fight, because of it's execution time's strange jumps: it goes up, then when you pick up new weapons (without attack speed penalty) it may drop. However, to use it against mobs effectively, we have to mod it second this way: Dust Devil was in use at early game. I modded it "just in case" this way third: Cabalistic Voodoo Aspect Moribund Animus is the only CA from this aspect we will use. It provides a nice support that will help you with normal mobs. To have strong summon, you should take these mods: Nature Weaver Aspect Ancient Bark is our main protection. Mod it ASAP: Goldenglade Touch has been used when I rushed through the campaigns. It gives nice hp regen bonus as well as boost to Willpower, when modded: Some words about regen times and rune eating and all that stuff: EquipmentArmor: full Detheya set. Weapons: Double Kal'durs or something with chance to disregard armor (Zepetl's Shortsword maybe?). Jewelry in slots: Two Artamark's Stars, one RpH ring and two rings with modifiers listed below. Shrunken Head: best one is rare (yellow) insect's head. 'specially if it has a deathblow bonus. Modifiers, you're looking for: And I have at least 4 Anneals forged by level 200 niob smither. Gameplay and tipsIt is *default* melee character, so take your weapons and cut your way through enemies' hordes! Use GGT and DD in emergency situations, have some Reds in your backpack and everything is gonna be fine.
Laser Show time
Приятной игры! :)
See Also |