Difference between revisions of "Sacred 2:Block chance: Close Combat"
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Gogoblender (talk | contribs) (New page: Adds a chance to block close combat attacks used by enemies) |
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− | + | *Provides a chance to block opponents' melee attacks. It can block any Close Combat attack, including a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]. | |
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+ | *Bonuses from different sources have diminishing returns and can be calculated using the following formula: | ||
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+ | :'''x_final = х_1 + х_2*(100%-х_1)^2 + х_3*(100%-(х_1+х_2*(100%-х_1)^2))^2 + х_4*...''' | ||
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+ | *The block is calculated before reflection. Blocked damage cannot be reflected when reaching 100% chance to block (only possible for Close Combat). | ||
+ | **For example a High Elf repeatedly casting the Expulse Magic on herself eventually gains a Chance Block Combat Arts at close to 100%, and the "Crystal Skin" buff ceases to reflect spells, as all they have previously blocked. This fact in no way belittles the importance of reflection, however, just a note of the fact that when achieving 100% chance to block, reflection makes no sense as it simply won't work. | ||
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+ | *Successfully blocking or reflecting a close combat or ranged combat attack negates all [[Sacred 2:Detrimental magic effects|detrimental effects]] and negative effects like [[Sacred 2:Chance to stun opponents|stun]]/disarm/[[Sacred 2:Chance to inflict Deep Wounds|Deep Wounds]]-[[Sacred 2:Chance to inflict Serious Open Wounds|Serious Open Wounds]]-[[Sacred 2:Chance to inflict Deadly Wounds|Deadly Wounds]], that could have been caused by this attack. | ||
+ | *"Shield lore" skill mastery grants the bonus, which stacks cumulatively (1+1=2) with a block chance on the shield/equipment: when bonus from "shield lore" skill mastery and a block chance on the shield/equipment summary reached 100%, the character would be completely immune to all melee attacks, including Weapon Damage Based CAs. |
Latest revision as of 11:49, 12 May 2014
- Provides a chance to block opponents' melee attacks. It can block any Close Combat attack, including a Weapon Damage Based Combat Arts.
- Bonuses from different sources have diminishing returns and can be calculated using the following formula:
- x_final = х_1 + х_2*(100%-х_1)^2 + х_3*(100%-(х_1+х_2*(100%-х_1)^2))^2 + х_4*...
- The block is calculated before reflection. Blocked damage cannot be reflected when reaching 100% chance to block (only possible for Close Combat).
- For example a High Elf repeatedly casting the Expulse Magic on herself eventually gains a Chance Block Combat Arts at close to 100%, and the "Crystal Skin" buff ceases to reflect spells, as all they have previously blocked. This fact in no way belittles the importance of reflection, however, just a note of the fact that when achieving 100% chance to block, reflection makes no sense as it simply won't work.
- Successfully blocking or reflecting a close combat or ranged combat attack negates all detrimental effects and negative effects like stun/disarm/Deep Wounds-Serious Open Wounds-Deadly Wounds, that could have been caused by this attack.
- "Shield lore" skill mastery grants the bonus, which stacks cumulatively (1+1=2) with a block chance on the shield/equipment: when bonus from "shield lore" skill mastery and a block chance on the shield/equipment summary reached 100%, the character would be completely immune to all melee attacks, including Weapon Damage Based CAs.