Difference between revisions of "Sacred 2:Aspects"

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Each single Combat Art can be modified individually by the player, an example of which would be a Fireball spell that variations allow the fireball to be customized and wielded as a succession of blazing rapid fire spheres, or instead as a large, explosive fire-and-forget projectile.
 
Each single Combat Art can be modified individually by the player, an example of which would be a Fireball spell that variations allow the fireball to be customized and wielded as a succession of blazing rapid fire spheres, or instead as a large, explosive fire-and-forget projectile.
  
[[Sacred 2:Dryad|Dryad]]
+
==[[Sacred 2:Dryad|Dryad Aspects]]==
  
Aspects
 
  
* '''Capricious Hunter''' - To be announced
 
  
* '''Cabalistic Voodoo''' - To be announced
+
http://www.sacredwiki.org/images/Sacred_2/Aspects/DRY_Asp_01.png '''Capricious Hunter''' - To be announced
  
* '''Nature Weaver''' - To be announced
+
http://www.sacredwiki.org/images/Sacred_2/Aspects/DRY_Asp_02.png '''Cabalistic Voodoo''' - To be announced
  
[[Sacred 2:High Elf|High Elf]]
+
http://www.sacredwiki.org/images/Sacred_2/Aspects/DRY_Asp_03.png '''Nature Weaver''' - To be announced
  
Aspects
+
==[[Sacred 2:High Elf|High Elf Aspects]]==
  
* '''Arrant Pyromancer''' -Choosing this aspect will render the Adept as the classic mage, fully devoted to the element of fire. The very nature of these studies is a burning aggression, leading to a predominantly offensive style. Executing the art of fire magic allows for a wide flexibility in which the spells can easily be individually adapted.
 
  
* '''Mystic Stormite''' - This art of magic is the opposite of fire magic. It is much more defensive, although even a storm magician is able to weave some powerful attack spells.
 
  
* '''Delphic Arcania''' - This aspect comprises many powerful and effective spells. A High Elf proficient in the study of the Arcane Illusionist wields magic that will assist and protect, equipping the mage for confrontations in melee combat.
+
http://www.sacredwiki.org/images/Sacred_2/Aspects/HE_Asp_01.png '''Arrant Pyromancer'''
  
[[Sacred 2:Inquisitor|Inquisitor]]
+
Choosing this aspect will render the Adept as the classic mage, fully devoted to the element of fire. The very nature of these studies is a burning aggression, leading to a predominantly offensive style. Executing the art of fire magic allows for a wide flexibility in which the spells can easily be individually adapted.
  
Aspects
+
http://www.sacredwiki.org/images/Sacred_2/Aspects/HE_Asp_02.png '''Mystic Stormite'''
  
* '''Gruesome Inquisition''' - The Inquisitor uses his privileges and an extremely high degree of sadism as only these former clergymen do. He disposes of his opponents by various cruel means such as shackling them to a pillory or even executing them.  
+
This art of magic is the opposite of fire magic. It is much more defensive, although even a storm magician is able to weave some powerful attack spells.  
  
* '''Astute Supremacy''' - The Inquisitor becomes almost invincible. He can take on hordes of enemies, hurling powerful streaks of lightning towards them, or he can steal their souls and use them to his advantage. No one is able to withstand them!
+
http://www.sacredwiki.org/images/Sacred_2/Aspects/HE_Asp_01.png '''Delphic Arcania'''
  
* '''Nefarious Underworld''' - The darkest among the Inquisitors excel in the dark arts. They feed on souls and they desecrate corpses in order to enhance their own powers. They can even frighten their opponents literally to death.  
+
This aspect comprises many powerful and effective spells. A High Elf proficient in the study of the Arcane Illusionist wields magic that will assist and protect, equipping the mage for confrontations in melee combat.  
  
[[Sacred 2:Seraphim|Seraphim]]  
+
==[[Sacred 2:Inquisitor|Inquisitor Aspects]]==
  
Aspects
 
  
* '''Exalted Warrior''' - The Seraphim is a graceful expert of close combat. She is not as physically strong as the Shadow Warrior, but she compensates for this with nimble weapon techniques. The Seraphim is able to perform many smooth, tactical moves in order to keep her enemies at bay.
 
  
* '''Celestial Magic''' - Becoming learned in this aspect teaches the Seraphim the weaving of illumination and prayer. She fights using divine light and fire, just as an archangel might.
+
http://www.sacredwiki.org/images/Sacred_2/Aspects/INQ_Asp_01.png '''Gruesome Inquisition'''
  
* '''Revered Technology''' - This aspect enables the Seraphim to use technological advancements to aid her in battle. She is able to gain several powerful abilities for use during combat.  
+
The Inquisitor uses his privileges and an extremely high degree of sadism as only these former clergymen do. He disposes of his opponents by various cruel means such as shackling them to a pillory or even executing them.  
  
[[Sacred 2:Shadow Warrior|Shadow Warrior]]
+
http://www.sacredwiki.org/images/Sacred_2/Aspects/INQ_Asp_02.png '''Astute Supremacy'''
  
Aspects
+
The Inquisitor becomes almost invincible. He can take on hordes of enemies, hurling powerful streaks of lightning towards them, or he can steal their souls and use them to his advantage. No one is able to withstand them!
  
* '''Death Warrior''' - In this aspect, the Shadow Warrior fights solely as a behemoth of a fighter and does not weave any kind of magic. His main characteristics are pure strength and stamina. He will bellow a mighty battle cry every time he lashes out at an enemy with one of his powerful combat arts.
+
http://www.sacredwiki.org/images/Sacred_2/Aspects/INQ_Asp_03.png '''Nefarious Underworld'''
  
* '''Malevolent Champion''' - The Shadow Warrior of this aspect is a skilled, agile and battle-hardened warrior, disregarding magic use in favor of physical attacks.  
+
The darkest among the Inquisitors excel in the dark arts. They feed on souls and they desecrate corpses in order to enhance their own powers. They can even frighten their opponents literally to death.  
  
* '''Astral Lord''' - The warrior who becomes an Astral Lord commands the spirits of the damned, summoning them forth and overseeing the battle from his ranged vantage point. To lead the charge into close combat, the Shadow Warrior must also follow either of the Death Warrior or Malevolent Champion aspects.
+
==[[Sacred 2:Seraphim|Seraphim Aspects]]==
  
[[Sacred 2:Temple Guardian|Temple Guardian]]
 
  
Aspects
 
  
* '''Devout Guardian''' - The Temple Guardian is a cyborg and as such, a deadly, efficient and unemotional war machine. Once, he had been created to protect the Great Machine; now, he is able to inflict severe physical damage to his opponents by using T-Energy purposefully. He boasts features that no other character possesses.
+
http://www.sacredwiki.org/images/Sacred_2/Aspects/Sera_Asp_01.png '''Exalted Warrior'''
  
* '''Lost Fusion''' - One arm of the Temple Guardian is purely mechanical, which allows him to exchange it and enhance it with T-Energy, to make it an even deadlier weapon against opponents.  
+
The Seraphim is a graceful expert of close combat. She is not as physically strong as the Shadow Warrior, but she compensates for this with nimble weapon techniques. The Seraphim is able to perform many smooth, tactical moves in order to keep her enemies at bay.  
  
* '''Source Warden''' - T-Energy grants the Temple Guardian special abilities in order to weaken or transform his opponents. He is able to surround himself with an energy field and he can use extensive heat or cold to weaken his opponents.
+
http://www.sacredwiki.org/images/Sacred_2/Aspects/Sera_Asp_02.png '''Celestial Magic'''
 +
 
 +
Becoming learned in this aspect teaches the Seraphim the weaving of illumination and prayer. She fights using divine light and fire, just as an archangel might.
 +
 
 +
http://www.sacredwiki.org/images/Sacred_2/Aspects/Sera_Asp_03.png '''Revered Technology'''
 +
 
 +
This aspect enables the Seraphim to use technological advancements to aid her in battle. She is able to gain several powerful abilities for use during combat.
 +
 
 +
==[[Sacred 2:Shadow Warrior|Shadow Warrior Aspects]]==
 +
 
 +
 
 +
 
 +
http://www.sacredwiki.org/images/Sacred_2/Aspects/SW_Asp_01.png '''Death Warrior'''
 +
 
 +
In this aspect, the Shadow Warrior fights solely as a behemoth of a fighter and does not weave any kind of magic. His main characteristics are pure strength and stamina. He will bellow a mighty battle cry every time he lashes out at an enemy with one of his powerful combat arts.
 +
 
 +
http://www.sacredwiki.org/images/Sacred_2/Aspects/SW_Asp_02.png '''Malevolent Champion'''
 +
 
 +
The Shadow Warrior of this aspect is a skilled, agile and battle-hardened warrior, disregarding magic use in favor of physical attacks.
 +
 
 +
http://www.sacredwiki.org/images/Sacred_2/Aspects/SW_Asp_03.png '''Astral Lord'''
 +
 
 +
The warrior who becomes an Astral Lord commands the spirits of the damned, summoning them forth and overseeing the battle from his ranged vantage point. To lead the charge into close combat, the Shadow Warrior must also follow either of the Death Warrior or Malevolent Champion aspects.
 +
 
 +
==[[Sacred 2:Temple Guardian|Temple Guardian Aspects]]==
 +
 
 +
 
 +
 
 +
http://www.sacredwiki.org/images/Sacred_2/Aspects/TG_Asp_01.png '''Devout Guardian'''
 +
 
 +
The Temple Guardian is a cyborg and as such, a deadly, efficient and unemotional war machine. Once, he had been created to protect the Great Machine; now, he is able to inflict severe physical damage to his opponents by using T-Energy purposefully. He boasts features that no other character possesses.
 +
 
 +
http://www.sacredwiki.org/images/Sacred_2/Aspects/TG_Asp_02.png '''Lost Fusion'''
 +
 
 +
One arm of the Temple Guardian is purely mechanical, which allows him to exchange it and enhance it with T-Energy, to make it an even deadlier weapon against opponents.
 +
 
 +
http://www.sacredwiki.org/images/Sacred_2/Aspects/TG_Asp_03.png '''Source Warden'''
 +
 
 +
T-Energy grants the Temple Guardian special abilities in order to weaken or transform his opponents. He is able to surround himself with an energy field and he can use extensive heat or cold to weaken his opponents.

Revision as of 00:17, 7 October 2008

Fallen Angel brings to us the introduction of Aspects.

Each character’s combat arts are grouped into three aspects, with each aspect allowing a certain style of playing. A Shadow Warrior, in this way, has the possiblity of a whole range of play styles by focusing or mixing Combat Arts from this choice of 3 aspects. From stalwart "tank" to a tactical warrior to the third aspect which involves his dalliance with necromancy, the Aspects allow for an unprecedented freedom regarding character abilities and development. The freedom to choose your aspects and combat arts allow players to create their own unique character. The ability to create a character that has Combat Arts chosen from just one Aspect or mix from all three allows combinations that will mirror the player's unique playing style.

Each single Combat Art can be modified individually by the player, an example of which would be a Fireball spell that variations allow the fireball to be customized and wielded as a succession of blazing rapid fire spheres, or instead as a large, explosive fire-and-forget projectile.

Dryad Aspects

DRY_Asp_01.png Capricious Hunter - To be announced

DRY_Asp_02.png Cabalistic Voodoo - To be announced

DRY_Asp_03.png Nature Weaver - To be announced

High Elf Aspects

HE_Asp_01.png Arrant Pyromancer

Choosing this aspect will render the Adept as the classic mage, fully devoted to the element of fire. The very nature of these studies is a burning aggression, leading to a predominantly offensive style. Executing the art of fire magic allows for a wide flexibility in which the spells can easily be individually adapted.

HE_Asp_02.png Mystic Stormite

This art of magic is the opposite of fire magic. It is much more defensive, although even a storm magician is able to weave some powerful attack spells.

HE_Asp_01.png Delphic Arcania

This aspect comprises many powerful and effective spells. A High Elf proficient in the study of the Arcane Illusionist wields magic that will assist and protect, equipping the mage for confrontations in melee combat.

Inquisitor Aspects

INQ_Asp_01.png Gruesome Inquisition

The Inquisitor uses his privileges and an extremely high degree of sadism as only these former clergymen do. He disposes of his opponents by various cruel means such as shackling them to a pillory or even executing them.

INQ_Asp_02.png Astute Supremacy

The Inquisitor becomes almost invincible. He can take on hordes of enemies, hurling powerful streaks of lightning towards them, or he can steal their souls and use them to his advantage. No one is able to withstand them!

INQ_Asp_03.png Nefarious Underworld

The darkest among the Inquisitors excel in the dark arts. They feed on souls and they desecrate corpses in order to enhance their own powers. They can even frighten their opponents literally to death.

Seraphim Aspects

Sera_Asp_01.png Exalted Warrior

The Seraphim is a graceful expert of close combat. She is not as physically strong as the Shadow Warrior, but she compensates for this with nimble weapon techniques. The Seraphim is able to perform many smooth, tactical moves in order to keep her enemies at bay.

Sera_Asp_02.png Celestial Magic

Becoming learned in this aspect teaches the Seraphim the weaving of illumination and prayer. She fights using divine light and fire, just as an archangel might.

Sera_Asp_03.png Revered Technology

This aspect enables the Seraphim to use technological advancements to aid her in battle. She is able to gain several powerful abilities for use during combat.

Shadow Warrior Aspects

SW_Asp_01.png Death Warrior

In this aspect, the Shadow Warrior fights solely as a behemoth of a fighter and does not weave any kind of magic. His main characteristics are pure strength and stamina. He will bellow a mighty battle cry every time he lashes out at an enemy with one of his powerful combat arts.

SW_Asp_02.png Malevolent Champion

The Shadow Warrior of this aspect is a skilled, agile and battle-hardened warrior, disregarding magic use in favor of physical attacks.

SW_Asp_03.png Astral Lord

The warrior who becomes an Astral Lord commands the spirits of the damned, summoning them forth and overseeing the battle from his ranged vantage point. To lead the charge into close combat, the Shadow Warrior must also follow either of the Death Warrior or Malevolent Champion aspects.

Temple Guardian Aspects

TG_Asp_01.png Devout Guardian

The Temple Guardian is a cyborg and as such, a deadly, efficient and unemotional war machine. Once, he had been created to protect the Great Machine; now, he is able to inflict severe physical damage to his opponents by using T-Energy purposefully. He boasts features that no other character possesses.

TG_Asp_02.png Lost Fusion

One arm of the Temple Guardian is purely mechanical, which allows him to exchange it and enhance it with T-Energy, to make it an even deadlier weapon against opponents.

TG_Asp_03.png Source Warden

T-Energy grants the Temple Guardian special abilities in order to weaken or transform his opponents. He is able to surround himself with an energy field and he can use extensive heat or cold to weaken his opponents.