Difference between revisions of "Sacred 2:Runes"

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Scything Sweep
 
Scything Sweep
  
'''Malevolent Champion''' (Defense Value +6.5%)
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'''Malevolent Champion''' (Defense Value +5.0%)(Defense Value +6.5%)
  
 
Frenzied Rampage
 
Frenzied Rampage
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Propelled Levitation
 
Propelled Levitation
  
'''Source Warden''' (Detrimental magic effects -9.0%)
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'''Source Warden''' (Detrimental magic effects -6.9%)(Detrimental magic effects -9.0%)
  
 
Primal Mutation
 
Primal Mutation

Revision as of 01:39, 28 October 2008

Throughout the course of the game you will find runes that upgrade combat arts or unlock those not learned yet. Runes also add bonuses to items when they are forged in. You may either use a new rune when you find it or exchange it at a runemaster for another one. For a fee, a runemaster will let you exchange runes that you don’t need for others. You can give a runemaster up to four runes. The number of runes you have to offer influences the fee for the exchange. The more runes, the cheaper the exchange.

Rune Exchange rates at Runemaster:

1 rune for 1 rune: 125000 gold

2 runes for 1 rune: 25000 gold

3 runes for 1 rune: 5000 gold

4 runes for 1 rune: 500 gold

Runes that you find or obtain in exchange for other runes from a runemaster are placed in your backpack inventory. Hold the cursor over them to learn about the runes and their effects. Memorize a combat art rune by right clicking it.

Although you will be able to memorize multiple runes of the same combat art to increase its level, the maximum level of a combat art is limited by your character’s level.

The following is a list of runes as dropped by class along with their secondary rune effects. Secondary rune effects are particularly useful at lower levels when gold is at a premium, and runes drop more freely. Using runes to socket with in a creative fashion can significantly increase your damage output, type of damage you do, imbue with life leech...etc. Also don't forget that secondary effects of Runes stack...so these extras can greatly benefit a character, at least one that's starting off. Secondary rune effects apparently have better effects at higher difficulty levels.

  • Tip- It is possible to have runes with better secondary effects from a higher level brought down to a lower level of difficulty and have them socketed into items for lower leveled characters.


Secondary Rune Effects - Bronze/Silver Level

Dryad

Capricious Hunter (Chance for Poison +2.0%)(Chance for Poison +3.0%)

Ravaged Impact

Darting Assault

Forest Flight

Dust Devil

Sinister Predator (Buff)

Cabalistic Voodoo (Life Leeched per hit +3)(Life Leeched per hit +4)

Twisted Torment

Viperish Disease

Black Curse

Malicious Totem

Moribund Animus (Buff)

Nature Weaver (Opponents chance to Wound/Weaken/Burn/Poison/Freeze 9%) (Opponents chance to Wound/Weaken/Burn/Poison/Freeze -10.7%)

Edaphic Lances

Tangled Vine

Goldenglade Touch

Acute Mind

Ancient Bark (Buff)

High Elf

Arrant Pyromancer (Chance for Burn +2.0%)(Chance for Burn +3.0%)

Ancestral Fireball

Incendiary Shower

Blazing Tempest

Fire Demon (Buff)

Incandescent Skin(Buff)

Mystic Stormite (Spell Intensity +0.5%)(Spell Intensity +0.7%)

Frost Flare

Glacial Thorns

Raging Nimbus

Cascading Shroud

Crystal Skin(Buff)

Delphic Arcania (Block: Chance Combat Arts +4.9%)(Block: Chance Combat Arts +5.3%)

Cobalt Strike

Enchanted Coup

Shadow Step

Expulse Magic

Grand Invigoration

Inquisitor

Gruesome Inquisition (Damage of enraged players +10.0%) (Damage of enraged players +11.0%)

Callous Execution

Ruthless Mutilation

Mortifying Pillory

Frenetic Fervor

Purifying Chastisement (Buff)

Astute Supremacy (Chance to reflect: Close Combat +4.9%)(Chance to reflect: Close Combat +5.3%)

Levin Array

Clustering Maelstrom

Raving Thrust

Zealous Doppelganger

Reverse Polarity (Buff)

Nefarious Underworld (Lice leeched per hit +3)(Lice leeched per hit +4)

Dislodged Spirit

Paralyzing Dread

Inexorable Subjugation

Eruptive Desecration

Soul Reaver (Buff)

Seraphim

Exalted Warrior (Damage Mitigation: Physical +2.0%)(Damage Mitigation: Physical +2.5%)

Soul Hammer

Pelting Strikes

Assailing Somersault

Dashing Alacrity

Battle Stance (Buff)

Celestial Magic (Chance to evade +11.8%)(Chance to evade +14.8%)

Baneful Smite

Radiant Pillar

Instill Belief

Hallowed Restoration

Cleansing Brilliance (Buff)

Revered Technology (Shield Regeneration Time +10%)(Shield Regeneration Time +12.5%)

Archangel’s Wrath

Flaring Nova

Divine Protection

Warding Energy (Buff):

BeeEffGee (Buff):

Shadow Warrior

Death Warrior (Armor +6.5%)

Demonic Blow

Grim Resilience (buff)

Rousing Command

Ruinous Onslaught

Scything Sweep

Malevolent Champion (Defense Value +5.0%)(Defense Value +6.5%)

Frenzied Rampage

Belligerent Vault

Augmenting Guidon

Killing Spree

Reflective Emanation (buff)

Astral Lord (Block chance: Projectiles +4.9%)(Block chance: Projectiles +5.3%)

Spectral Hand

Skeletal Fortification

Rallied Souls

Shadow Veil

Nether Allegiance (Buff)

Temple Guardian

Devout Guardian (Attack Value +5%)(Attack Value +6.5%)

Dedicated Blow

Battle Extension

Deathly Spears

Combat Alert

T-Energy Shroud

Lost Fusion (Chance for critical hits +1.0%)(Chance for critical hits +1.5%)

Amplifying Discharge

Furious Emblazer

Jolting Touch

Archimedes Beam

Propelled Levitation

Source Warden (Detrimental magic effects -6.9%)(Detrimental magic effects -9.0%)

Primal Mutation

Fiery Ember

Icy Evanescence

Charged Grid

Untouchable Force