Difference between revisions of "Sacred 2:Life leeched per hit"
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− | == Availability of Life | + | == Availability of Life leeched per hit +X as [[Sacred 2:Item Modifiers|Item Modifier]] == |
This modifier is available on the following uniques as a gold modifier (that requires no skill): | This modifier is available on the following uniques as a gold modifier (that requires no skill): |
Revision as of 00:07, 23 October 2009
When using this modifier, for each successful hit, a player will gain the "+X" amount of health from the enemy's hitpoints while inflicting the same amount of damage. The damage is unresisted and cannot be defended against by any opponent in the game. This modifier will have no effect if the character is already at full health and the effect stacks and can be socketed with with no diminishing returns. It can, as well, be more useful than "Life Leeched per hit +X%" when fighting mobs, as this modifier is will produce a flat amount of damage per hit. This modifier will only work with melee/ranged attacks and weapon-based Combat Arts. It will not work when using spells or secondary effects (Burn, Poison, etc.)
Availability of Life leeched per hit +X as Item Modifier
This modifier is available on the following uniques as a gold modifier (that requires no skill):
This modifier is available on the following uniques as a brown modifier (that requires no skill):