Difference between revisions of "Sacred 2:Chance to evade"
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Gogoblender (talk | contribs) (New page: Lowers enemies base hit chance based on your '''base''' defense as following; new enemy hit chance = old enemy hit chance / (1 + evade/100). Any item, attribute, skill or Combat Art that a...) |
Gogoblender (talk | contribs) |
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− | + | This modifier will lower an enemy's base chance to hit a player. "Base" defense as follows" | |
+ | New enemy hit chance = old enemy hit chance / (1 + evade/100). Any item, attribute, skill or Combat Art that adds defense, excluding +X% defense, is considered your '''base''' defense. | ||
== Availability of Chance to evade +X% as [[Sacred 2:Item Modifiers|Item Modifier]] == | == Availability of Chance to evade +X% as [[Sacred 2:Item Modifiers|Item Modifier]] == |
Revision as of 00:30, 20 October 2009
This modifier will lower an enemy's base chance to hit a player. "Base" defense as follows" New enemy hit chance = old enemy hit chance / (1 + evade/100). Any item, attribute, skill or Combat Art that adds defense, excluding +X% defense, is considered your base defense.