Difference between revisions of "Sacred 2:Chance to evade"

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(New page: Lowers enemies base hit chance based on your '''base''' defense as following; new enemy hit chance = old enemy hit chance / (1 + evade/100). Any item, attribute, skill or Combat Art that a...)
 
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Lowers enemies base hit chance based on your '''base''' defense as following; new enemy hit chance = old enemy hit chance / (1 + evade/100). Any item, attribute, skill or Combat Art that adds defense, excluding +X% defense, is considered your '''base''' defense.
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This modifier will lower an enemy's base chance to hit a player.  "Base" defense as follows"
 +
New enemy hit chance = old enemy hit chance / (1 + evade/100). Any item, attribute, skill or Combat Art that adds defense, excluding +X% defense, is considered your '''base''' defense.
  
  
 
== Availability of Chance to evade +X% as [[Sacred 2:Item Modifiers|Item Modifier]] ==
 
== Availability of Chance to evade +X% as [[Sacred 2:Item Modifiers|Item Modifier]] ==

Revision as of 00:30, 20 October 2009

This modifier will lower an enemy's base chance to hit a player. "Base" defense as follows" New enemy hit chance = old enemy hit chance / (1 + evade/100). Any item, attribute, skill or Combat Art that adds defense, excluding +X% defense, is considered your base defense.


Availability of Chance to evade +X% as Item Modifier