Difference between revisions of "Sacred 2:Chance to evade"
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− | + | "Chance to evade" will lower an enemy's base chance to hit a player. "Base" defense as follows" | |
New enemy hit chance = old enemy hit chance / (1 + evade/100). Any item, attribute, skill or Combat Art that adds defense, excluding +X% defense, is considered your '''base''' defense. | New enemy hit chance = old enemy hit chance / (1 + evade/100). Any item, attribute, skill or Combat Art that adds defense, excluding +X% defense, is considered your '''base''' defense. | ||
Revision as of 00:44, 20 October 2009
"Chance to evade" will lower an enemy's base chance to hit a player. "Base" defense as follows" New enemy hit chance = old enemy hit chance / (1 + evade/100). Any item, attribute, skill or Combat Art that adds defense, excluding +X% defense, is considered your base defense.
Availability of Chance to evade +X% as Item Modifier
This modifier is available on the following unique jewelry as a blue modifier (that requires no skill):
This modifier is available on the following uniques as a blue modifier (that requires no skill):
This modifier is available on the following unique shield as a blue modifier (that requires no skill):