Difference between revisions of "Sacred 2:Chance for critical hits"
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(Added Gronkor's Downfall) |
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*[[Sacred 2:Seyr's Klinge|Seyr's Klinge]] | *[[Sacred 2:Seyr's Klinge|Seyr's Klinge]] | ||
*[[Sacred 2:Quetzal's First Strike|Quetzal's First Strike]] | *[[Sacred 2:Quetzal's First Strike|Quetzal's First Strike]] | ||
+ | *[[Sacred 2:Gronkor's Downfall|Gronkor's Downfall]] | ||
This modifier is available on the following unique jewelry as a yellow modifier: | This modifier is available on the following unique jewelry as a yellow modifier: |
Revision as of 09:04, 1 January 2010
Increases a successful hit's base chance to do a critical hit. A critical hit increases the amount of damage that the target receives by x-x times, and is signified by a brief red star-shaped pulse graphical effect. Any type of hit can cause a critical hit, weapon-based or combat art, though a player cannot receive a "critical heal" from a combat art that heals the player.
Availability of Chance for critical hits +X% as Item Modifier
This modifier is available on the following unique weapons as a yellow modifier:
- Dwendorik's Vanquisher
- Orc Shock
- Kullgard's Taskwatch
- Slicing Scythe
- Unireth's Lightning
- Extremely Mighty Bat of Devastation
This modifier is available on the following unique weapons as a blue modifier:
This modifier is available on the following unique jewelry as a yellow modifier: