Sacred 2:Character Class
Dragon Mage
Can choose Light or Shadow path The Dragon Mage is part of a cloak-and-dagger dragon cult from a remote part of the world. The members of this cult are not only respected but also accepted by dragons and live together with them in a community. Only a chosen few are granted the honour of being instructed by the dragons for training in the ancient dragon magic. A magic that comes from a dimension beyond this world. This energy can take on the powerful T-Energy, which is the source of all life and all magic on Ancaria. Only the most powerful who complete this training are capable of assuming the form of a dragon and of using the concentrated power of dragon magic. Only they have the privilege of being allowed to carry the title “Dragon Mage”.
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Dryad
I'm from the deep woods. My heart beats in tune with nature and my soul draws its power from the mystical force of the trees. But the world's destiny forced me to leave my home and fight to prevent nature's destruction. I spare no pains for this aim. Can choose Light or Shadow path Bow and Arrow- The High Elves work mainly with elemental magic, but their enemies, the Dryads, focus on nature. Capricious Hunter, Cabalistic Voodoo, and Nature Weaver are the aspects used by the Dryad. She is also the ranged combat specialist among the character classes. She starts out with a blowgun and a better than average dexterity value. No one can beat this character when it comes to bows and blowguns. At the same time her magic is relatively weak at the start of the game, which means the Dryad is mainly a character for advanced and veteran players.
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High Elf
My studies of magic were long and arduous. Still, they were not in vain. due to my heritage I have been given access to the most secret archives of Thylysium and thus I was able to perfect my abilities and my knowledge of the arcane sciences. Can choose Light or Shadow path Magic for magic's sake- Of all the character classes in Sacred 2: Fallen Angel the High Elf comes closest to being a "classic mage". She has three magic based aspects at her command: Arrant Pyromancer which is especially useful for learning fire spells. Mystic Stormite, which grants her access to a number of ice-based spells, and Delphic Arcania which contains special protection spells such as a teleport spell and a banishing circle. The High Elf's constitution is relatively weak and therefore, she is easily wounded by melee attacks. In a fight she is dependent on the use of her combat arts, so playing her requires more strategic thinking than playing a melee class. |
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Inquisitor
I am an Inquisitor, one of the high priests of the High Elves. Vested with all of the privileges of my rank, I pursue my own goals independently and freely. the affairs of the lower beings of this world do not concern me. Let them call me evil. May they wail and curse me. They're lacking the mind to understand the true principles of my existence, the unrestricted exercise of the power I am entitled to for the higher good of the Inquisition. Can choose Shadow path only Death Follows Him- The Inquisitor is to the powers of Darkness what the Seraphim are to the powers of Light. The combat arts of his aspects Gruesome Inquisition, Astute Supremacy, and Nefarious Netherworld, for example Callous Execution, speak for the mindset of the Inquisitor. Just like his counterpart-the Seraphim-he is a versatile character, but specializing in the aspect Nefarious Netherworld requires an experianced player as the Inquisitor will not even stop short of utilizing the dead for his purposes. |
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Seraphim
I am one of the Seraphim, the ethereal beings who have been watching over the fate of the word since the beginning of time. United as sisters under the watchful eye of Sophia we were committed to our duty and proud do server. Yet the creator has left this world. Thus we are patiently waiting for the day when he will finally return, the day when our duty will be fulfilled. Can choose Light path only Too good to be true- The Seraphim is an ideal all-around character well suited for beginners and veterans alike. They can use most weapons and wear heavy armor. Their aspects Exalted Warrior, Celestial Magic and Revered Technology reflect a mix of offensive combat arts and solid protection spells. Efficient buffs like Warding Energy complete the profile of a versatile, strong character class. The Seraphim fights for the light and can therefore only choose the Campaign of Light. She may also not choose a dark God. |
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Shadow Warrior
Once I was a soldier. I proved myself in many battles. I never failed and I never avoided a fight. My enemies feared me and I was respected long after I was gone. But I was betrayed. An unnatural force robbed me of my final dues, the peace I had earned and brought my body back into this world. This is how I was damned to continue my existence as a creature of the shadows. And so I set out on my way in faith and honor hoping that one day my path might lead me to eternal peace... Can choose Light or Shadow path Death Becomes Him- New to Ancaria? Then the Shadow Warrior should be your first choice. He is robust, hard to kill, and a skilled fighter, which makes him the perfect character for beginners. He is able to use the largest swords, heaviest war axes and maces. His strikes and blows are deadly. He keeps calm when the battle rages around him and always tries to get close, so his opponents can get a taste of his close combat skills. The undead part of the Shadow Warrior adds something very special to his classic fighting skills as it enables him to call forth his dead comrades for support.
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Temple Guardian
Me and my brethren have existed in Ancaria since the beginning of time. Brought into being by the creator of this world, animated through his energy. Our bodies may consist of lifeless materials, but my spirit is alive. Few of us have survived the Great War. Can choose Light or Shadow path Man and Machine- The Temple Guardian is a special character who can access T-Energy directly. In contrast to the other characters one of his most important weapons-his weapons arm-is already built in, which means that his left arm changes with whatever combat art is used at the time. He is always able to fire a bolt of energy from his left arm. When engaging in close combat he uses the arm to strike his enemies down. Due to his unique abilities he's an excellent support character in multiplayer games. In a campaign this character is better suited for experienced players.
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