Sacred 2:Block chance: Close Combat
Adds a chance to block close combat attacks used by enemies
Bonuses from different sources have diminishing returns.
The block is calculated before reflection, blocked damage cannot be reflected when reaching the chance to block 100% (only possible for CloseCombat). For example High Elf, often casting the Expulse magic circle on yourself, eventually gaining the chance block combat skills are close to 100%, and "crystal skin" buff ceases to reflect spells, as all they have previously blocked. This fact is in no way belittle reflection, however, is the understanding of the fact that at achieving the chance to block 100% chance of reflection makes no sense, because this chance simply doesn't work.
Successfully blocking or reflecting a close combat or ranged combat attack negates all detrimental effects and negative effects like stun/disarm/seriously wounds, that could have been caused by this attack.
Parameters of block are calculated layerwise: 80% chance to block on shields and 20% chance to block on Bracers will not grant 100% chance to block (only 80+20*0.2 = 84%). However, "shield lore" skill mastery grants the bonus, which stacks cumulatively (1+1=2) with a chance of a block on the shield: thus, when a bonus block from "shield lore" skill mastery and a chance to block on the shield summary reached 100%, the character would be completely immune to all melee attacks, including weapon-based CAs.