Survival Bonus is quite likely the most complex factor to do with any of the 7 character classes. Every character begins and ends with a varying percent of Survival Bonus which can be seen from the Character Information Screen by pushing the "F" Key and then hovering your cursor over the word "Character Class" at the top left. A box containing a list of information will pop up and around the middle of that list the total percent of Survival Bonus is shown. A character that has just begun (level 1) and has yet to engage in battle will have 0% Survival Bonus. When a character engages an opponent for the first time the character's Survival Bonus will increase immediately. Survival Bonus can only increase when in battle and it does so slowly. As an example, some players have attained approximately 80% Survival Bonus at around character level 60-70. Although Survival Bonus appears to increase quickly at first, its rate of increase will become slower as it increases. The time it would take for Survival Bonus to increase from 90-100% would be much much greater than the time taken to reach 0-90%.
Explicitly, the Survival Bonus is given by the formula SB = T/(T+6), where T is the total time in combat since the character's last ressurection, measured in hours. This value T can be looked up under the name "Alive Time" in your character's stats file, where it is given in seconds.
Survival Bonus is applied to the character in many ways but most notably it increases attributes and the Chance to Find Valuables. An example image can be seen to the right that demonstrates how Survival Bonus can change Attributes. The example animation image is of a level 1 Temple Guardian with 0.1% Survival Bonus versus a 71.7% Survival Bonus. However small the results may seem, it is actually quite significant. The same test on a much higher level character would give much greater results.
|
|
|