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  • These bats are trained to catch ranged projectiles and even absorb spells with their bodies to protect the Vampiress.
    398 bytes (52 words) - 13:27, 2 September 2013
  • *Regeneration Spells
    442 bytes (48 words) - 19:53, 12 September 2013
  • === '''Spells:''' === ...se exploding zombies and ghouls. Spell regen is not that important as your spells are "low level" originaly.. it may be helpfull tho.. but nothing to be look
    5 KB (874 words) - 19:45, 30 April 2011
  • ...a very important factor here. Secondly our tactic uses so called "duration spells" and spell regen is a lesser importance because of this. (more of this late == '''Spells''' ==
    7 KB (1,179 words) - 16:11, 29 December 2007
  • all magic spells: +XX</td>
    5 KB (564 words) - 16:42, 29 December 2007
  • ...world uses the Essence one way or another. From the more primitive shaman spells of the Kobolds, to the complex conjuration rituals of High Elven magic lore ...ven prove to be impediments when it comes to transforming Essence into new spells.
    4 KB (682 words) - 07:48, 10 June 2009
  • ...e of daemonic magic. She becomes powerful in combat through the use of her spells. She attacks multiple opponents by managing the infernal entities at her co '''Spells:'''
    6 KB (902 words) - 01:12, 30 April 2011
  • == Magic Spells ==
    2 KB (185 words) - 13:16, 26 July 2019
  • http://www.sacredwiki.org/images/4/4a/Cold_spells.png - '''Cold Spells''' * [[Sacred 2:Cold Spells Lore|Cold Spells Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance
    5 KB (689 words) - 00:14, 7 January 2020
  • http://www.sacredwiki.org/images/6/6e/Lightning_spells.png - '''Lightning Spells''' ...d''' - Adds a [[Sacred 2:Block chance: Combat Arts|chance to reflect enemy spells]] (11% + 1% per level).
    6 KB (833 words) - 02:15, 6 January 2020
  • <pre>Values copied from source; Ice & Blood, CM patch v100 - Spells.txt <pre>Values copied from source; Ice & Blood, CM patch v100 - Spells.txt
    7 KB (939 words) - 15:27, 5 February 2011
  • http://www.sacredwiki.org/images/4/4a/Cold_spells.png - '''Cold Spells''' * Regeneration Time: Aspect Cold Spells -29.5% (this almost entirely offsets the above penalty)
    6 KB (820 words) - 00:58, 6 January 2020
  • ...the Willowisp's tooltip, because they only attack with spells. Willowisp spells do exclusively physical and magic damage, so these are the elements the pla
    2 KB (269 words) - 03:01, 30 June 2017
  • *{{:Sacred 2:Ice}} from spells
    857 bytes (123 words) - 04:05, 26 July 2013
  • Affected spells:
    935 bytes (88 words) - 22:54, 26 July 2010
  • Affected spells:
    943 bytes (92 words) - 22:55, 26 July 2010
  • http://www.sacredwiki.org/images/6/60/Fire_spells.png - '''Fire Spells''' * [[Sacred 2:Fire Spells Lore|Fire Spells Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance
    5 KB (666 words) - 19:51, 5 January 2020
  • ...of charged particles that improves his defense, provides a chance to block spells, and absorbs damage from fire, cold, and wind (physical) based attacks. * [[Sacred 2:Block chance: Combat Arts|Chance to Block Spells]]: 45.7%
    4 KB (602 words) - 17:02, 7 January 2020
  • [color=blue]'''Spells'''[/color] [color=blue]'''Spells'''[/color]
    6 KB (622 words) - 07:18, 11 January 2008
  • [[Sacred:Hell Sphere|Hell Sphere]]; [[Sacred:Dread|Dread]]; +xx to all Spells [[Sacred:Regeneration Spells|Regeneration Spells]]
    7 KB (815 words) - 20:09, 12 September 2013

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