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  • ...eraphim|Seraphim]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
    3 KB (359 words) - 02:14, 4 December 2013
  • ...eraphim|Seraphim]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
    3 KB (359 words) - 02:23, 4 December 2013
  • ...ed 2:Dryad|Dryad]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
    3 KB (359 words) - 03:08, 4 December 2013
  • ...ed 2:Dryad|Dryad]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
    3 KB (359 words) - 03:10, 4 December 2013
  • ...ed 2:Dryad|Dryad]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
    3 KB (359 words) - 03:09, 4 December 2013
  • ...sitor|Inquisitor]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
    3 KB (359 words) - 02:51, 4 December 2013
  • ...eraphim|Seraphim]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
    3 KB (359 words) - 01:17, 4 December 2013
  • ...sitor|Inquisitor]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
    3 KB (359 words) - 02:53, 4 December 2013
  • ...sitor|Inquisitor]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
    3 KB (359 words) - 02:55, 4 December 2013
  • ...r|Shadow Warrior]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
    3 KB (363 words) - 02:45, 4 December 2013
  • ...Mage|Dragon Mage]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
    3 KB (363 words) - 03:02, 4 December 2013
  • ...|Temple Guardian]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
    3 KB (363 words) - 03:12, 4 December 2013
  • == Modifications == {{See Also|Sacred 2:Combat Art Modifications}}
    2 KB (284 words) - 00:27, 11 November 2016
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
    5 KB (689 words) - 00:14, 7 January 2020
  • *Cooldown is a property that some [[Sacred 2:Combat Arts|Combat Arts]] have, which should not be confused with [[Sacred 2:Regeneration Time ...time is added to regen time to determine the total duration of the Combat Art's regeneration timer, but it is usually fixed and is not affected by any of
    7 KB (957 words) - 21:00, 1 February 2014
  • ...rg/images/Sacred_2/Icon/buffSEcb.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +30.0%
    6 KB (835 words) - 21:15, 21 October 2023
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. == Modifications ==
    5 KB (653 words) - 01:22, 6 January 2020
  • ...iki.org/images/f/f7/Prayer_small.png '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> * Combat Art Regeneration Bonus: -10% + 1% per level
    5 KB (630 words) - 23:10, 4 January 2020
  • ...Mage|Dragon Mage]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
    3 KB (363 words) - 03:04, 4 December 2013
  • ...igh Elf|High Elf]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you modification points).
    3 KB (363 words) - 02:35, 4 December 2013

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