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  • * [[Sacred 2:Armor of Justice|Armor of Justice]] (Armor) <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u>
    4 KB (485 words) - 12:30, 16 January 2017
  • '''<u>[[Sacred 2:Armor|Armor Resistances]]:</u>''' ...sword and shield that make up this set were designed to visually match the armor set [[Sacred 2:Niokaste's Blade Dance|Niokaste's Blade Dance]], but were ul
    3 KB (424 words) - 18:02, 12 January 2017
  • *[[Sacred 2:Opponent's armor: Physical/es|Armadura del enemigo: Físico]]
    841 bytes (114 words) - 04:12, 5 January 2010
  • *[[E'sal Hy-Lef's Armor of Trepidation]] Occupied equipment slots: Helmet, Armor, Boots, Bracers, Greaves, Shoulders
    4 KB (512 words) - 18:29, 18 October 2013
  • *[[Sacred 2:Armor|Armor]] {{fire}} *Opponent's [[Sacred 2:Chance for Burn|Chance for Burn]] +X%
    2 KB (319 words) - 03:03, 25 February 2016
  • ...igher the relative % Ice damage, or with this secondary effect forged into armor via jewelry. The effect of Chance for Freeze is a x% chance that the targe *Opponent's Chance to Freeze - X%: reduces the chance that opponents will Freeze the pl
    2 KB (260 words) - 15:15, 12 March 2015
  • * [[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]] - X% (Blowpipe)
    3 KB (364 words) - 15:22, 12 February 2016
  • * Opponent's [[Sacred 2:Attack Speed|Attack Speed]]: -33.7% * '''Panic''' - Reduces the [[Sacred 2:Opponent's attack value|opponent's attack value]]. (50 + 1 per CA level decrease)
    4 KB (567 words) - 03:50, 9 January 2014
  • ...mage. This modifier may be found upon bought or found jewelry, weapons or armor. This modifier may also be found upon bought or found jewelry, weapons or armor.
    1 KB (192 words) - 21:27, 26 July 2010
  • * [[Sacred 2:Bark of the Forest|Bark of the Forest]] (Armor) <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u>
    4 KB (484 words) - 11:26, 30 April 2023
  • * [[Sacred 2:Armor|Armor]] +X% ...are. While the mane makes the lions feel pretty hot, it can act like some armor, and the intimidation tactics causes some enemies to think twice before fig
    694 bytes (107 words) - 02:42, 6 January 2017
  • * [[Sacred 2:Chance to disregard armor|Chance to disregard armor]] (Hammer) * [[Sacred 2:Opponent's defense value|Opponent's defense value]] (Amulet)
    4 KB (503 words) - 17:47, 16 January 2017
  • <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u> *[[Sacred 2:Opponent's defense value|Opponent's defense value]] (Gloves)
    6 KB (781 words) - 09:31, 13 January 2017
  • <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u> * [[Sacred 2:Opponent's defense value|Opponent's Defense Value]] -X% (Sword)
    5 KB (618 words) - 09:16, 2 January 2017
  • |[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]]
    4 KB (492 words) - 17:16, 14 December 2014
  • |[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]]
    3 KB (479 words) - 19:06, 14 December 2014
  • *[[Relmin´s Durable Armor]] Occupied equipment slots: Helmet, Belt, Greaves, Armor, Bracers
    8 KB (941 words) - 03:27, 12 August 2013
  • <u>Armor Resistances:</u> *[[Sacred 2:Armor|Armor +X%]] (Shield)
    4 KB (514 words) - 17:58, 16 January 2017
  • ...2 Fallen|Assassin]] using this potent ability can cut through the toughest armor to crush the will of a group of enemies, stunning them and confusing the fe * Inverts enemy physical [[Sacred 2:Armor|armor]] values
    5 KB (772 words) - 22:41, 9 January 2020
  • |[[Sacred 2:Chance to disregard armor|Chance to disregard armor]] |[[Sacred 2:Opponent's chance to evade|Opponent's chance to evade]]
    3 KB (405 words) - 07:14, 11 January 2015

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